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binaries/data/mods/public/simulation/templates/template_gaia_flora.xml
Show All 14 Lines | <Entity parent="template_gaia"> | ||||
</Obstruction> | </Obstruction> | ||||
<ResourceSupply> | <ResourceSupply> | ||||
<KillBeforeGather>false</KillBeforeGather> | <KillBeforeGather>false</KillBeforeGather> | ||||
<Amount>200</Amount> | <Amount>200</Amount> | ||||
<Type>wood.tree</Type> | <Type>wood.tree</Type> | ||||
<MaxGatherers>8</MaxGatherers> | <MaxGatherers>8</MaxGatherers> | ||||
</ResourceSupply> | </ResourceSupply> | ||||
<Selectable> | <Selectable> | ||||
<EditorOnly disable=""/> | |||||
<Overlay> | <Overlay> | ||||
bb: Overlay != Outline | |||||
Done Inline ActionsTrue, but effectively both overlay and outline result in a circle: Therefore I assumed standardizing it for all gaia templates would be a good idea. For comparison, structures have an outline with thickness 0.4, units use overlays. A tree does not move and is thus more similar to a structure than an unit. Nescio: True, but effectively both overlay and outline result in a circle:
{F859979}
Therefore I… | |||||
Not Done Inline Actionsbb: Comparing patched vs unpatched gives a clear difference between them: and outline gives an n… | |||||
<Outline disable=""/> | |||||
<Texture> | <Texture> | ||||
<MainTexture>circle/128x128.png</MainTexture> | <MainTexture>circle/128x128.png</MainTexture> | ||||
<MainTextureMask>circle/128x128_mask.png</MainTextureMask> | <MainTextureMask>circle/128x128_mask.png</MainTextureMask> | ||||
</Texture> | </Texture> | ||||
</Overlay> | </Overlay> | ||||
</Selectable> | </Selectable> | ||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>interface/select/resource/sel_tree.xml</select> | <select>interface/select/resource/sel_tree.xml</select> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<VisualActor> | <VisualActor> | ||||
<SelectionShape> | <SelectionShape> | ||||
<Footprint/> | <Footprint/> | ||||
</SelectionShape> | </SelectionShape> | ||||
</VisualActor> | </VisualActor> | ||||
Not Done Inline Actionshow is that redundant? bb: how is that redundant? | |||||
Done Inline ActionsActually I'm not entirely sure why I removed this in January. Does it actually do anything, though? Nescio: Actually I'm not entirely sure why I removed this in January. Does it actually do anything… | |||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
Overlay != Outline