Differential D1765 Diff 7692 binaries/data/mods/public/simulation/templates/template_gaia_treasure.xml
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binaries/data/mods/public/simulation/templates/template_gaia_treasure.xml
Show All 17 Lines | <Obstruction> | ||||
<Static width="1.5" depth="1.5"/> | <Static width="1.5" depth="1.5"/> | ||||
</Obstruction> | </Obstruction> | ||||
<ResourceSupply> | <ResourceSupply> | ||||
<KillBeforeGather>false</KillBeforeGather> | <KillBeforeGather>false</KillBeforeGather> | ||||
<Amount>300</Amount> | <Amount>300</Amount> | ||||
<Type>treasure.metal</Type> | <Type>treasure.metal</Type> | ||||
<MaxGatherers>1</MaxGatherers> | <MaxGatherers>1</MaxGatherers> | ||||
</ResourceSupply> | </ResourceSupply> | ||||
<Selectable> | |||||
<EditorOnly disable=""/> | |||||
<Overlay> | |||||
<Outline> | |||||
<LineTexture>outline_border.png</LineTexture> | |||||
<LineTextureMask>outline_border_mask.png</LineTextureMask> | |||||
<LineThickness>0.3</LineThickness> | |||||
bb: 0.4!=0.3 | |||||
Done Inline ActionsTrue, but is the value difference really significant? Standardizing the thickness is not necessarily bad. Nescio: True, but is the value difference really significant? Standardizing the thickness is not… | |||||
Not Done Inline Actionsyes, since 0.3 => 0.4 is a change of 33%, which surely is noticable, also please notice rP11672 bb: yes, since 0.3 => 0.4 is a change of 33%, which surely is noticable, also please notice rP11672 | |||||
</Outline> | |||||
</Overlay> | |||||
</Selectable> | |||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>interface/select/building/sel_universal.xml</select> | <select>interface/select/building/sel_universal.xml</select> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<StatusBars> | <StatusBars> | ||||
<HeightOffset>3.75</HeightOffset> | <HeightOffset>3.75</HeightOffset> | ||||
</StatusBars> | </StatusBars> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
0.4!=0.3