Differential D1761 Diff 7870 binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml
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binaries/data/mods/public/simulation/templates/structures/brit_fortress.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_military_fortress"> | <Entity parent="template_structure_military_fortress"> | ||||
<Cost> | <Cost> | ||||
<PopulationBonus>12</PopulationBonus> | <PopulationBonus>12</PopulationBonus> | ||||
</Cost> | </Cost> | ||||
<Footprint replace=""> | <Footprint replace=""> | ||||
<Circle radius="17.0"/> | <Circle radius="17.0"/> | ||||
<Height>18.0</Height> | <Height>18.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<Health> | <Health> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<Civ>brit</Civ> | <Civ>brit</Civ> | ||||
<SpecificName>Dunon</SpecificName> | <SpecificName>Dunon</SpecificName> | ||||
<Tooltip>Train Brythonic heroes and champions. Construct siege rams.</Tooltip> | |||||
</Identity> | </Identity> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="29.0" depth="29.0"/> | <Static width="29.0" depth="29.0"/> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue> | <ProductionQueue> | ||||
<Entities datatype="tokens"> | <Entities datatype="tokens"> | ||||
units/{civ}_champion_infantry | |||||
units/{civ}_champion_cavalry | |||||
units/{civ}_hero_boudicca | units/{civ}_hero_boudicca | ||||
units/{civ}_hero_caratacos | units/{civ}_hero_caratacos | ||||
units/{civ}_hero_cunobelin | units/{civ}_hero_cunobelin | ||||
units/{civ}_champion_cavalry | |||||
units/{civ}_champion_infantry | |||||
</Entities> | </Entities> | ||||
<Technologies datatype="tokens"> | |||||
siege_attack | |||||
siege_armor | |||||
siege_cost_metal | |||||
siege_cost_wood | |||||
</Technologies> | |||||
</ProductionQueue> | </ProductionQueue> | ||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>interface/select/building/sel_broch.xml</select> | <select>interface/select/building/sel_broch.xml</select> | ||||
<constructed>interface/complete/building/complete_broch.xml</constructed> | <constructed>interface/complete/building/complete_broch.xml</constructed> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<VisualActor> | <VisualActor> | ||||
<Actor>structures/britons/fortress_briton.xml</Actor> | <Actor>structures/britons/fortress_briton.xml</Actor> | ||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor> | <FoundationActor>structures/fndn_5x5.xml</FoundationActor> | ||||
</VisualActor> | </VisualActor> | ||||
<WallPiece> | <WallPiece> | ||||
<Length>28</Length> | <Length>28</Length> | ||||
</WallPiece> | </WallPiece> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator