Differential D1761 Diff 7870 binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
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binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
Show First 20 Lines • Show All 62 Lines • ▼ Show 20 Lines | <GarrisonHolder> | ||||
<LoadingRange>6</LoadingRange> | <LoadingRange>6</LoadingRange> | ||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | <Health> | ||||
<Max>4200</Max> | <Max>4200</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Fortress</GenericName> | <GenericName>Fortress</GenericName> | ||||
<Tooltip>Train heroes, champions, and siege weapons. Research siege weapon improvements.</Tooltip> | <Tooltip>Train champions and heroes. Garrison soldiers inside for stout defense.</Tooltip> | ||||
<Classes datatype="tokens">Defensive Fortress GarrisonFortress</Classes> | <Classes datatype="tokens">Defensive Fortress GarrisonFortress</Classes> | ||||
<VisibleClasses datatype="tokens">City</VisibleClasses> | <VisibleClasses datatype="tokens">City</VisibleClasses> | ||||
<Icon>structures/fortress.png</Icon> | <Icon>structures/fortress.png</Icon> | ||||
<RequiredTechnology>phase_city</RequiredTechnology> | <RequiredTechnology>phase_city</RequiredTechnology> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<xp>100</xp> | <xp>100</xp> | ||||
<wood>0</wood> | <wood>0</wood> | ||||
<stone>65</stone> | <stone>65</stone> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="25.0" depth="25.0"/> | <Static width="25.0" depth="25.0"/> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue> | <ProductionQueue> | ||||
<BatchTimeModifier>0.8</BatchTimeModifier> | <BatchTimeModifier>0.8</BatchTimeModifier> | ||||
<Entities datatype="tokens"> | |||||
units/{civ}_siege_ballista_packed | |||||
units/{civ}_siege_scorpio_packed | |||||
units/{civ}_siege_oxybeles_packed | |||||
units/{civ}_siege_lithobolos_packed | |||||
units/{civ}_siege_polybolos_packed | |||||
units/{civ}_siege_ram | |||||
units/{civ}_siege_tower | |||||
</Entities> | |||||
<Technologies datatype="tokens"> | <Technologies datatype="tokens"> | ||||
attack_soldiers_will | attack_soldiers_will | ||||
</Technologies> | </Technologies> | ||||
</ProductionQueue> | </ProductionQueue> | ||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>interface/select/building/sel_fortress.xml</select> | <select>interface/select/building/sel_fortress.xml</select> | ||||
<constructed>interface/complete/building/complete_fortress.xml</constructed> | <constructed>interface/complete/building/complete_fortress.xml</constructed> | ||||
Show All 12 Lines |
Wildfire Games · Phabricator