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binaries/data/mods/public/art/variants/biped/carry_metal.xml
<?xml version="1.0" encoding="UTF-8"?> | <?xml version="1.0" encoding="UTF-8"?> | ||||
<variant name="carry_metal"> | <variant name="carry_metal"> | ||||
<animations> | <animations> | ||||
<animation file="biped/new/male_carry_ore.dae" name="Walk" speed="20"/> | <animation file="biped/new/male_carry_ore.dae" name="Walk" speed="20"/> | ||||
<animation file="biped/new/male_carry_ore_idle.dae" name="Idle" speed="20"/> | <animation file="biped/new/male_carry_ore_idle.dae" name="Idle" speed="20"/> | ||||
<animation file="biped/new/male_carry_ore.dae" name="Run" speed="20"/> | <animation file="biped/new/male_carry_ore.dae" name="Run" speed="20"/> | ||||
</animations> | </animations> | ||||
<props> | <props> | ||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="weapon_R"/> | <prop actor="props/units/shuttle_metal.xml" attachpoint="weapon_R"/> | ||||
<prop attachpoint="weapon_L"/> | <prop attachpoint="weapon_L"/> | ||||
<prop attachpoint="helmet"/> | |||||
<prop attachpoint="shield"/> | <prop attachpoint="shield"/> | ||||
<prop attachpoint="shield_arm"/> | <prop attachpoint="shield_arm"/> | ||||
<prop attachpoint="ammo"/> | <prop attachpoint="ammo"/> | ||||
</props> | </props> | ||||
</variant> | </variant> |
Wildfire Games · Phabricator