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ps/trunk/source/graphics/LightEnv.cpp
/* Copyright (C) 2012 Wildfire Games. | /* Copyright (C) 2019 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
/* | |||||
* CLightEnv implementation | |||||
*/ | |||||
#include "precompiled.h" | #include "precompiled.h" | ||||
#include "maths/MathUtil.h" | |||||
#include "graphics/LightEnv.h" | #include "graphics/LightEnv.h" | ||||
#include "maths/MathUtil.h" | |||||
CLightEnv::CLightEnv() | CLightEnv::CLightEnv() | ||||
: m_Elevation(DEGTORAD(45)), | : m_Elevation(DEGTORAD(45)), | ||||
m_Rotation(DEGTORAD(315)), | m_Rotation(DEGTORAD(315)), | ||||
m_LightingModel("standard"), | |||||
m_SunColor(1.5, 1.5, 1.5), | m_SunColor(1.5, 1.5, 1.5), | ||||
m_TerrainAmbientColor(0x50/255.f, 0x60/255.f, 0x85/255.f), | m_TerrainAmbientColor(0x50/255.f, 0x60/255.f, 0x85/255.f), | ||||
m_UnitsAmbientColor(0x80/255.f, 0x80/255.f, 0x80/255.f), | m_UnitsAmbientColor(0x80/255.f, 0x80/255.f, 0x80/255.f), | ||||
m_FogColor(0xCC/255.f, 0xCC/255.f, 0xE5/255.f), | m_FogColor(0xCC/255.f, 0xCC/255.f, 0xE5/255.f), | ||||
m_FogFactor(0.000f), | m_FogFactor(0.000f), | ||||
m_FogMax(0.5f), | m_FogMax(0.5f), | ||||
m_Brightness(0.0f), m_Contrast(1.0f), m_Saturation(0.99f), m_Bloom(0.1999f) | m_Brightness(0.0f), m_Contrast(1.0f), m_Saturation(0.99f), m_Bloom(0.1999f) | ||||
{ | { | ||||
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Wildfire Games · Phabricator