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Harbormaster All Buildables
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All Buildables
- rP
- Buildable 21774 D4584: [WIP] - Technologies to templates.
- Diff 21696
- Buildable 21773 D4973: [WIP] Fire
- Diff 21695
- Buildable 21772 rP27589: Alpha 27 | Art | Fix: palm_tropical UV maps
- rP
- Buildable 21771 D4964: non-random Building AI
- Diff 21694
- Buildable 21770 D4964: non-random Building AI
- Diff 21693
- Buildable 21768 rP27586: Adjust footprint of packed roman ballista
- rP
- Buildable 21766 rP27584: [Gameplay] - Adjust batch modifier from upgraded Han CC
- rP
- Diff 21688
- Buildable 21764 D4969: Script to generate SPIR-V from GLSL shaders
- Diff 21686
- Buildable 21763 rP27582: Fix mistake in previous commit.
- rP
- rP
- Buildable 21761 D4969: Script to generate SPIR-V from GLSL shaders
- Diff 21685
- Buildable 21760 D4969: Script to generate SPIR-V from GLSL shaders
- Diff 21684
- Buildable 21759 D4584: [WIP] - Technologies to templates.
- Diff 21682
- Buildable 21758 D4972: Fix race condition on defeat.
- Diff 21681
- Buildable 21756 D4584: [WIP] - Technologies to templates.
- Diff 21680
- Diff 21679
- Buildable 21754 rP27576: Fixes decals with default normal texture.
- rP
- Buildable 21753 rP27575: Fixes grass with normal and specular textures.
- rP
- Diff 21676
- Buildable 21751 rP27573: Switches VMA to Vulkan 1.1.
- rP
- Diff 21674
- Buildable 21749 D4970: tweak unit pushing to prevent overlap
- Diff 21673
- Buildable 21748 D4962: Converge catapult/ heavy warship stats and get their range closer to A23 values
- Diff 21671
- Buildable 21747 D4961: Adjust batch modifier from upgraded Han CC
- Diff 21669
- Buildable 21746 D4969: Script to generate SPIR-V from GLSL shaders
- Diff 21667
- Buildable 21745 D4968: Fixes grass with normal and specular textures
- Diff 21666
- Buildable 21744 D4584: [WIP] - Technologies to templates.
- Diff 21665
- Buildable 21743 D4584: [WIP] - Technologies to templates.
- Diff 21664
- Diff 21663
- Diff 21662
- Buildable 21740 D4965: Some cleaning in the barter component.
- Diff 21661
- Buildable 21739 D4947: Switches VMA to Vulkan 1.1
- Diff 21660
- Buildable 21738 D4966: Fixes decals with default normal texture
- Diff 21659
- Buildable 21737 D4965: Some cleaning in the barter component.
- Diff 21658
- Buildable 21736 D4965: Some cleaning in the barter component.
- Diff 21657
- Buildable 21735 D4964: non-random Building AI
- Diff 21656
- Buildable 21734 D4964: non-random Building AI
- Diff 21655
- Buildable 21733 D4964: non-random Building AI
- Diff 21654
- Buildable 21732 D4964: non-random Building AI
- Diff 21653
- Buildable 21731 D4963: improve messages of unmet requirements
- Diff 21652
- Buildable 21730 rP27571: Fix a bug introduced in Phab:rP18938.
- rP
- Buildable 21729 D4839: WIP: Editor in Pyrogenesis C++ Code
- Diff 21651
- Diff 21650
- Buildable 21727 rP27570: Fix string issue noted by @rollieoo at Transifex.
- rP
- Buildable 21726 rP27568: Give Chandragupta Maurya Hero two auras.
- rP
- Buildable 21725 rP27567: Revert r27559 / rP27559.
- rP
- Buildable 21724 D4962: Converge catapult/ heavy warship stats and get their range closer to A23 values
- Diff 21648
- Buildable 21723 D4961: Adjust batch modifier from upgraded Han CC
- Diff 21647
- Buildable 21722 D4960: Another change to the autocontinue logic.
- Diff 21645
- Buildable 21721 D4947: Switches VMA to Vulkan 1.1
- Diff 21644
- Buildable 21720 D4952: Give Chandragupta Maurya Hero two auras
- Diff 21643
- Buildable 21719 D4952: Give Chandragupta Maurya Hero two auras
- Diff 21641
- Buildable 21717 D4949: Adds more libraries to feedback reports
- Diff 21640
- Buildable 21716 D4958: Let handlers check templates when requesting all.
- Diff 21639
- Buildable 21715 D4958: Let handlers check templates when requesting all.
- Diff 21638
- Buildable 21714 D4958: Let handlers check templates when requesting all.
- Diff 21637
- Buildable 21713 D4623: Fix quicksave not appearing in the menu
- Diff 21636
- Buildable 21712 D4902: Add a test for FSM
- Diff 21635
- Buildable 21711 D4959: Remove condition from FSM
- Diff 21634
- Buildable 21710 D4952: Give Chandragupta Maurya Hero two auras
- Diff 21633
- Buildable 21709 D4958: Let handlers check templates when requesting all.
- Diff 21632
- Buildable 21708 D4921: Pull Diplomacy out of cmpPlayer.
- Diff 21631
- Buildable 21707 D4921: Pull Diplomacy out of cmpPlayer.
- Diff 21630
- Buildable 21706 D4957: Reset speed when stopping.
- Diff 21629
- Buildable 21705 rP27562: Don't subtract lifestock from used/gathered resources.
- rP
- Buildable 21704 rP27561: Attack-move when rally point target is out of world.
- rP
- Buildable 21701 D4951: Don't subtract lifestock from used/gathered resources.
- Diff 21625
- Buildable 21700 Diff 21624
- Buildable 21699 Diff 21623
- Buildable 21698 Diff 21622
- Buildable 21697 Diff 21621
- Buildable 21696 Diff 21620
- Buildable 21695 Diff 21619
- Buildable 21694 Diff 21618
- Buildable 21693 Diff 21617
- Buildable 21692 Diff 21616
- Buildable 21691 D4841: Store SoundGroup in the container
- Diff 21613
- Buildable 21690 D4955: Attack-move when rally point target is out of world.
- Diff 21612
- Diff 21611
- Buildable 21688 D4953: Reference CModel* with PS::span
- Diff 21610
- Buildable 21687 D4841: Store SoundGroup in the container
- Diff 21608
- Buildable 21686 D4952: Give Chandragupta Maurya Hero two auras
- Diff 21605
- Buildable 21685 D4952: Give Chandragupta Maurya Hero two auras
- Diff 21604
- Diff 21603
- Buildable 21683 D4951: Don't subtract lifestock from used/gathered resources.
- Diff 21602
- Buildable 21682 D4950: Removes ogl.h from PCH
- Diff 21601
- Buildable 21681 D4947: Switches VMA to Vulkan 1.1
- Diff 21600
- Buildable 21680 D4950: Removes ogl.h from PCH
- Diff 21599
- Buildable 21679 D4948: [maps] move placement options from rmgen2 to rmgen1
- Diff 21597
- Buildable 21678 rP27556: Removes ogl.h from PCH.
- rP
- Buildable 21677 D4839: WIP: Editor in Pyrogenesis C++ Code
- Diff 21595
- Buildable 21676 D4950: Removes ogl.h from PCH
- Diff 21594
Wildfire Games · Phabricator