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- Buildable 22854 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22829
- Buildable 22853 D5252: docs: Improve Doxygen Visuals and Build process.
- Diff 22828
- Buildable 22852 D5222: Don't use a ScriptContext on the server
- Diff 22827
- Buildable 22851 D5250: Combine Frame functions
- Diff 22826
- Buildable 22850 D4964: [Gameplay] non-random Building AI
- Diff 22825
- Buildable 22849 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22824
- Buildable 22848 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22823
- Buildable 22847 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22822
- Diff 22821
- Buildable 22844 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22819
- Buildable 22843 D5250: Combine Frame functions
- Diff 22818
- rP
- Diff 22816
- Buildable 22840 D5220: Allow to use a generator as MapGenerator
- Diff 22815
- Buildable 22839 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22814
- Diff 22813
- Buildable 22837 D4770: Multiplayer saved games
- Diff 22812
- Buildable 22836 D4770: Multiplayer saved games
- Diff 22810
- Buildable 22835 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22809
- Buildable 22834 rP28042: Fix wrong default in "scaleByMapArea"
- rP
- Diff 22807
- Buildable 22832 D5248: Fix wrong default in "scaleByMapArea"
- Diff 22806
- Buildable 22831 rP28039: Remove the StateSet from FSM
- rP
- Buildable 22830 D5148: Split Shutdown
- Diff 22804
- Buildable 22829 D5226: [WIP] I tried to remove g_XmppClient
- Diff 22803
- Buildable 22828 D5247: improve starting resource placement
- Diff 22802
- Buildable 22827 D5247: improve starting resource placement
- Diff 22801
- Buildable 22826 D5247: improve starting resource placement
- Diff 22800
- Buildable 22825 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22799
- Buildable 22824 D5220: Allow to use a generator as MapGenerator
- Diff 22798
- Diff 22794
- Buildable 22822 D5236: Remove the StateSet from FSM
- Diff 22793
- Buildable 22821 D5236: Remove the StateSet from FSM
- Diff 22791
- Buildable 22820 D5236: Remove the StateSet from FSM
- Diff 22790
- Buildable 22819 D5245: Cleanup onager after removing soldier construction
- Diff 22785
- Buildable 22818 D5245: Cleanup onager after removing soldier construction
- Diff 22784
- Buildable 22817 D5244: Adds a hack to detect missing SPIR-V mod for SVN
- Diff 22783
- Buildable 22816 D5243: [Experimental] improve atlas biome fallback
- Diff 22782
- Buildable 22815 rP28036: rmgen: var -> let -> const
- rP
- Buildable 22814 D5214: rmgen: var -> let -> const
- Diff 22780
- Buildable 22813 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22779
- Buildable 22812 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22778
- Buildable 22811 D5242: Deprecates OpenGL ARB backend
- Diff 22777
- Buildable 22810 rP28034: Accounts maxAnisotropy for Vulkan samplers.
- rP
- Buildable 22809 rP28033: More generic hash function for FSM
- rP
- Buildable 22808 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22775
- Buildable 22807 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22774
- Buildable 22806 D5237: More generic hash function for FSM
- Diff 22773
- Buildable 22803 D5214: rmgen: var -> let -> const
- Diff 22768
- Buildable 22802 D5214: rmgen: var -> let -> const
- Diff 22767
- Buildable 22801 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22766
- Buildable 22800 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22765
- Buildable 22799 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22764
- Buildable 22798 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22763
- Diff 22761
- Buildable 22796 rP28026: [Fix] Add "pair" property forgotten in some techs.
- rP
- Buildable 22795 D5238: Add "pair" property forgotten is some techs
- Diff 22759
- Buildable 22790 D5237: More generic hash function for FSM
- Diff 22756
- Buildable 22789 D5236: Remove the StateSet from FSM
- Diff 22755
- rP
- Diff 22753
- Diff 22752
- Buildable 22785 D5225: Put the FSM-transitions in an unordered_map
- Diff 22751
- Buildable 22783 D4964: [Gameplay] non-random Building AI
- Diff 22749
- Buildable 22782 rP28014: Don't check memory allocation made using new
- rP
- Buildable 22781 D4964: [Gameplay] non-random Building AI
- Diff 22747
- Diff 22745
- Buildable 22779 D5225: Put the FSM-transitions in an unordered_map
- Diff 22744
- Buildable 22778 D4964: [Gameplay] non-random Building AI
- Diff 22742
- Buildable 22777 D5225: Put the FSM-transitions in an unordered_map
- Diff 22741
- Buildable 22776 D5232: [Gameplay] Even ram armor a little
- Diff 22739
- Buildable 22775 D4964: [Gameplay] non-random Building AI
- Diff 22738
- Buildable 22773 rP28010: Adds compute shaders support and scaling with FSR.
- rP
- Buildable 22772 D5233: [Gameplay] Increase RegenRate for CC, houses
- Diff 22736
- Buildable 22771 D5201: [Gameplay] Let siege stop after 90 degree turn, not 45.
- Diff 22735
- Buildable 22770 D5232: [Gameplay] Even ram armor a little
- Diff 22734
- Buildable 22769 D4964: [Gameplay] non-random Building AI
- Diff 22733
- Buildable 22768 D4964: [Gameplay] non-random Building AI
- Diff 22732
- Buildable 22767 D4964: [Gameplay] non-random Building AI
- Diff 22731
- Diff 22730
- Diff 22729
- Buildable 22764 D4964: [Gameplay] non-random Building AI
- Diff 22728
- Buildable 22763 D4964: [Gameplay] non-random Building AI
- Diff 22727
- Buildable 22762 D4964: [Gameplay] non-random Building AI
- Diff 22726
- Buildable 22761 D4964: [Gameplay] non-random Building AI
- Diff 22725
- Buildable 22760 D5218: Adds compute shaders support and scaling with FSR
- Diff 22724
- Buildable 22759 D5218: Adds compute shaders support and scaling with FSR
- Diff 22723
- Buildable 22757 D4964: [Gameplay] non-random Building AI
- Diff 22722
- Buildable 22756 D4964: [Gameplay] non-random Building AI
- Diff 22721
- Buildable 22755 rP28005: Missed this file in previous commit.
- rP
Wildfire Games · Phabricator