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Harbormaster All Buildables
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- Buildable 10823 D2573: Fix AI OOS on rejoin related to random calls
- Diff 11041
- Buildable 10822 Diff 11040
- Buildable 10821 rP23404: Upgrade the Ogre GLSL Preprocessor
- rP
- Buildable 10820 D2456: Update GLSL preprocessor.
- Diff 11038
- Buildable 10819 D2456: Update GLSL preprocessor.
- Diff 11037
- Buildable 10818 D2456: Update GLSL preprocessor.
- Diff 11036
- Buildable 10817 D2456: Update GLSL preprocessor.
- Diff 11035
- Buildable 10815 D2551: [art] rename structure icons
- Diff 11033
- Buildable 10814 rP23402: Delete two unused old icons.
- rP
- Buildable 10813 D2551: [art] rename structure icons
- Diff 11032
- Buildable 10812 D2572: templates: set svn:mime-type text/xml
- Diff 11031
- Buildable 10811 Diff 11030
- Buildable 10809 rP23400: Fix lineendings.
- rP
- Buildable 10808 D2571: Gamesetup support for sliders, use it for Ceasefire, RelicCount, RelicDuration, WonderDuration
- Diff 11028
- Buildable 10807 D2495: [gameplay] disable artillery towers and bolt towers
- Diff 11027
- Buildable 10806 D2000: aura style corrections
- Diff 11026
- Buildable 10803 D2570: gui/manual/intro.txt use toggle
- Diff 11024
- Buildable 10802 rP23397: gui/manual/intro.txt interpunction
- rP
- Buildable 10800 D2542: Adds smart search to the Atlas entity list
- Diff 11022
- Diff 11020
- Buildable 10797 rP23393: Standardize modmod buttons width
- rP
- Buildable 10796 D2403: Move "CanHeal"-function from UnitAI to Heal-component.
- Diff 11018
- Buildable 10795 D2000: aura style corrections
- Diff 11017
- Buildable 10794 D2560: gui/manual/intro.txt interpunction
- Diff 11016
- Buildable 10793 D2569: [gui] standardize modmod buttons width
- Diff 11015
- Buildable 10792 D2569: [gui] standardize modmod buttons width
- Diff 11014
- Buildable 10791 D1961: Let animals be able to garrison.
- Diff 11013
- Buildable 10790 D2568: [gui] remove empty space between logo and buttons
- Diff 11012
- Buildable 10788 D2564: Gamesetup map specific options - Landscape, Daytime
- Diff 11010
- Buildable 10786 rP23390: Optimize some props by not using transparency.
- rP
- Buildable 10783 D2281: Status Effects v2 - More cleanup, allow modifiers.
- Diff 11009
- Buildable 10782 D2567: Splits debug display of frustums
- Diff 11008
- Buildable 10781 D1961: Let animals be able to garrison.
- Diff 11007
- Buildable 10780 D2328: Unify GetRange calls in UnitAI.
- Diff 11006
- Buildable 10779 rP23387: Move the credits button on main menu
- rP
- Buildable 10778 D2328: Unify GetRange calls in UnitAI.
- Diff 11004
- Buildable 10777 D1205: Cleanup summary selection from D810 / rP20644
- Diff 11003
- Buildable 10776 D2566: Fixes debug build on macOS
- Diff 11002
- Diff 11001
- Buildable 10774 Diff 11000
- Buildable 10773 D2540: Make rallypoints moddable.
- Diff 10999
- Buildable 10772 D2540: Make rallypoints moddable.
- Diff 10998
- Buildable 10771 D2453: Allow Flying objects to be stationary
- Diff 10997
- Buildable 10769 D2308: Extend the visible garrisoning schema to allow specific units on specific turrets.
- Diff 10996
- Buildable 10768 D2542: Adds smart search to the Atlas entity list
- Diff 10995
- Buildable 10767 D2308: Extend the visible garrisoning schema to allow specific units on specific turrets.
- Diff 10994
- Buildable 10766 D2308: Extend the visible garrisoning schema to allow specific units on specific turrets.
- Diff 10992
- Buildable 10765 D2564: Gamesetup map specific options - Landscape, Daytime
- Diff 10993
- Buildable 10764 D2519: Add --with-system-premake5 option to update-workspaces.sh
- Diff 10991
- Buildable 10760 D2563: NVTT build fixes
- Diff 10989
- Buildable 10758 D2308: Extend the visible garrisoning schema to allow specific units on specific turrets.
- Diff 10988
- Buildable 10757 D1961: Let animals be able to garrison.
- Diff 10987
- Buildable 10755 Diff 10986
- Buildable 10754 Diff 10985
- rP
- Buildable 10751 D2518: Use specific walking variants when approaching gathering
- Diff 10982
- Buildable 10750 rP23376: Add the current flyer.
- rP
- Buildable 10749 D1727: Update auras when a formation member renames.
- Diff 10981
- Buildable 10748 rP23374: Gamesetup class rewrite, fixes #5322, refs #5387.
- rP
- Buildable 10747 D2483: Gamesetup class rewrite
- Diff 10979
- rP
- rP
- Buildable 10744 D2562: Fix maps with Garrisoned entities (Sicilia Nomad) following rP22991/D2197 and rP16270
- Diff 10978
- Buildable 10743 D2562: Fix maps with Garrisoned entities (Sicilia Nomad) following rP22991/D2197 and rP16270
- Diff 10977
- Buildable 10739 rP23368: reduce excessive capitalization in game options
- rP
- Buildable 10738 rP23367: main menu item tooltip corrections.
- rP
- Buildable 10737 D2560: gui/manual/intro.txt interpunction
- Diff 10972
- Buildable 10736 D2437: reduce excessive capitalization in game options
- Diff 10971
- Buildable 10735 rP23366: [gui] building → structure
- rP
- Buildable 10734 D2428: main menu item tooltip corrections.
- Diff 10969
- Buildable 10733 D2559: Fix unknown GUID errors when rejoining while another client rejoins at an unlucky time
- Diff 10968
- Buildable 10732 D2541: Reorder rendering passes to decrease possible driver sync
- Diff 10967
- Buildable 10731 rP23364: Removes obsolete sys_cursor. Refs D2557.
- rP
- Buildable 10729 D2281: Status Effects v2 - More cleanup, allow modifiers.
- Diff 10966
- Buildable 10728 rP23362: Adds const to PathfinderPassability where possible.
- rP
- Buildable 10725 D2403: Move "CanHeal"-function from UnitAI to Heal-component.
- Diff 10964
- Diff 10963
Wildfire Games · Phabricator