- Queries
- All Buildables
- Search
- Advanced Search
- Builds
- Browse Builds
- Build Plans
- Manage Build Plans
Harbormaster All Buildables
All Buildables
All Buildables
- Diff 11413
- Diff 11412
- Buildable 11180 D2597: Store Garrison(Holder) in map file.
- Diff 11411
- Diff 11410
- Buildable 11178 D2492: Allow buildings to autobuild themselves
- Diff 11409
- Buildable 11177 D2492: Allow buildings to autobuild themselves
- Diff 11408
- Diff 11407
- Buildable 11175 D2492: Allow buildings to autobuild themselves
- Diff 11406
- Buildable 11174 D1973: Support friendly fire for projectile attacks.
- Diff 11405
- Buildable 11173 D2643: Allow to cancel trade route setup
- Diff 11403
- Buildable 11172 Diff 11402
- Diff 11401
- Buildable 11170 D2642: Contrast-Adaptiv-Sharpening pass
- Diff 11400
- Buildable 11169 D2641: improve specific names of Celtic units
- Diff 11397
- Buildable 11168 D2453: Allow Flying objects to be stationary
- Diff 11396
- Buildable 11167 D2492: Allow buildings to autobuild themselves
- Diff 11395
- Buildable 11166 D2492: Allow buildings to autobuild themselves
- Diff 11394
- Buildable 11165 D2492: Allow buildings to autobuild themselves
- Diff 11393
- Buildable 11164 D2492: Allow buildings to autobuild themselves
- Diff 11392
- Buildable 11163 D1960: Move the controllability of an entity to cmpIdentity.
- Diff 11391
- Buildable 11162 D2640: adjust trader footprints
- Diff 11390
- Buildable 11161 D2496: tweak soldier footprints
- Diff 11389
- Buildable 11160 rP23507: Should have waited for the bears
- rP
- Buildable 11159 rP23506: Fix button caption and enable in modmod
- rP
- Buildable 11158 rP23505: Add GUI events for middle mouse click
- rP
- Buildable 11157 D1752: Add GUI events for middle mouse click
- Diff 11386
- Buildable 11156 rP23504: Correct military colony footprint/obstruction
- rP
- Buildable 11155 D2639: adjust ptol military colony footprint
- Diff 11384
- Buildable 11154 D2362: Allow for building-specific build/repair animations and use seeding animation for fields
- Diff 11383
- Buildable 11153 D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating
- Diff 11382
- Buildable 11152 D1398: Fix shiftlag and implement HotkeyDown event, change HotkeyPress event to be non-repeating
- Diff 11381
- Buildable 11151 D2492: Allow buildings to autobuild themselves
- Diff 11380
- Buildable 11150 D2492: Allow buildings to autobuild themselves
- Diff 11379
- Buildable 11149 D1752: Add GUI events for middle mouse click
- Diff 11375
- Buildable 11148 D2362: Allow for building-specific build/repair animations and use seeding animation for fields
- Diff 11374
- Buildable 11147 Diff 11373
- Buildable 11146 D2362: Allow for building-specific build/repair animations and use seeding animation for fields
- Diff 11372
- Buildable 11145 D1623: Fix button caption and enable in modmod
- Diff 11371
- Diff 11370
- Buildable 11143 D2638: Optimize the event broadcast
- Diff 11369
- Buildable 11142 Diff 11368
- Buildable 11141 D2503: reorganize selection textures
- Diff 11367
- Buildable 11140 Diff 11366
- Buildable 11139 D2492: Allow buildings to autobuild themselves
- Diff 11365
- Buildable 11138 D2492: Allow buildings to autobuild themselves
- Diff 11364
- Buildable 11137 D2636: [art/actors] move iberian cavalry swordsman actors
- Diff 11363
- Buildable 11135 D2635: [art/actors] remove elephant prop from pers hall actor
- Diff 11361
- Diff 11360
- Diff 11359
- Diff 11358
- Buildable 11131 D2453: Allow Flying objects to be stationary
- Diff 11357
- Diff 11356
- Buildable 11129 D2453: Allow Flying objects to be stationary
- Diff 11355
- Buildable 11128 D1707: Generalise hard-counter tooltips.
- Diff 11354
- Diff 11353
- Buildable 11126 rP23500: Fix missing cmpTechnologyManager check in Commands.js
- rP
- Buildable 11125 rP23498: Fix missing transparency introduced in rP23427.
- rP
- Buildable 11124 D2597: Store Garrison(Holder) in map file.
- Diff 11351
- Buildable 11123 D2453: Allow Flying objects to be stationary
- Diff 11350
- Diff 11349
- Diff 11348
- Buildable 11120 rP23497: UnitAI cleanup [GATHER]
- rP
- Diff 11346
- Diff 11345
- Buildable 11116 D2375: Do not require a garrisonHolder to have health.
- Diff 11344
- Diff 11343
- Buildable 11114 Diff 11342
- Buildable 11113 rP23495: Simplify conditions in SetAnimation
- rP
- Diff 11340
- Diff 11339
- Buildable 11110 D2502: adjust wall footprints etc
- Diff 11338
- Buildable 11109 Diff 11337
- Buildable 11108 Diff 11336
- Diff 11335
- Buildable 11106 Diff 11334
- Buildable 11105 Diff 11333
- Buildable 11104 Diff 11332
- Buildable 11103 rP23494: Fix placement of the ptolemaic short wall.
- rP
- Buildable 11102 D1703: Map browser for gamesetup
- Diff 11331
- Buildable 11101 D2502: adjust wall footprints etc
- Diff 11330
- Diff 11324
- Buildable 11098 rP23492: Correct watermarks aspect ratio
- rP
- Buildable 11097 D1703: Map browser for gamesetup
- Diff 11320
- Buildable 11096 Diff 11319
- Buildable 11095 D2626: 3 → ȝ ; ‘ and ’ → ʿ
- Diff 11318
- Buildable 11094 D2453: Allow Flying objects to be stationary
- Diff 11317
- Buildable 11093 D2629: Fix remote segfault when spamming chat
- Diff 11316
- Buildable 11092 D2453: Allow Flying objects to be stationary
- Diff 11315
- Buildable 11090 D2058: FixedVector2D CompareLengthSquared
- Diff 11313
- Diff 11312
- Buildable 11088 D2058: FixedVector2D CompareLengthSquared
- Diff 11311
- Buildable 11087 D2492: Allow buildings to autobuild themselves
- Diff 11310
- Buildable 11086 D2492: Allow buildings to autobuild themselves
- Diff 11309
- Buildable 11085 D2492: Allow buildings to autobuild themselves
- Diff 11308
- Buildable 11083 D2058: FixedVector2D CompareLengthSquared
- Diff 11307
Wildfire Games · Phabricator