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Harbormaster All Buildables
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- Buildable 22702 D5218: Adds compute shaders support and scaling with FSR
- Diff 22668
- Buildable 22701 D4964: [Gameplay] non-random Building AI
- Diff 22667
- Buildable 22700 D4964: [Gameplay] non-random Building AI
- Diff 22666
- Buildable 22699 rP27980: Fix build with libxml2 v2.12.1
- rP
- Buildable 22698 D5201: [Gameplay] Let siege stop after 90 degree turn, not 45.
- Diff 22664
- Buildable 22697 D5201: [Gameplay] Let siege stop after 90 degree turn, not 45.
- Diff 22661
- Buildable 22696 D5201: [Gameplay] Let siege stop after 90 degree turn, not 45.
- Diff 22660
- Buildable 22695 D5201: [Gameplay] Let siege stop after 90 degree turn, not 45.
- Diff 22659
- Diff 22658
- Buildable 22693 D5202: [Gameplay] Move Persian Immortals to the Barracks, make them cheaper, weaker.
- Diff 22657
- Buildable 22692 D5219: Fix build with libxml2 v2.12.1
- Diff 22655
- Buildable 22691 D5166: follow the selected entity by clicking on its portrait or double-clicking on its icon
- Diff 22654
- Buildable 22690 D4425: Use the threadpool for texture conversion
- Diff 22653
- Buildable 22689 D5218: Adds compute shaders support and scaling with FSR
- Diff 22652
- Buildable 22688 D5219: Fix build with libxml2 v2.12.1
- Diff 22651
- Buildable 22687 D5219: Fix build with libxml2 v2.12.1
- Diff 22650
- Buildable 22686 D5218: Adds compute shaders support and scaling with FSR
- Diff 22649
- Buildable 22685 D5218: Adds compute shaders support and scaling with FSR
- Diff 22648
- Buildable 22684 D5218: Adds compute shaders support and scaling with FSR
- Diff 22647
- Buildable 22683 D5217: Fix deferred sending of game updates via XMPP
- Diff 22646
- Buildable 22682 D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes)
- Diff 22645
- Buildable 22680 D5139: [Map] Extend Flood
- Diff 22643
- Buildable 22679 rP27976: [Fix] Set priority to 80 per the wiki sound guide
- rP
- Buildable 22678 D5139: [Map] Extend Flood
- Diff 22640
- Buildable 22677 D5201: [Gameplay] Let siege stop after 90 degree turn, not 45.
- Diff 22639
- Buildable 22676 D5201: [Gameplay] Let siege stop after 90 degree turn, not 45.
- Diff 22638
- Buildable 22675 rP27975: [Art] Improve some foundations and scaffolds.
- rP
- Buildable 22674 D5216: Check for source of XMPP stanzas
- Diff 22636
- Diff 22635
- Buildable 22672 D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes)
- Diff 22634
- rP
- Buildable 22669 rP27970: Change name of Persian "Apadana" to "Tachara"
- rP
- Buildable 22667 D5214: rmgen: var -> let -> const
- Diff 22631
- Buildable 22666 rP27967: Remove unnecessary arguments in map tests
- rP
- Diff 22628
- Buildable 22664 rP27966: Adds a medium-class Pirate ship for maps
- rP
- Buildable 22662 D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes)
- Diff 22626
- Buildable 22661 D5204: [Art] Change name of Persian "Apadana" to "Tachara"
- Diff 22625
- Buildable 22660 rP27964: [Fix] rP27919 -> restore loyalty_regen.json
- rP
- Buildable 22659 rP27963: [Gameplay] New temple tech "Sacrificial Ritual"
- rP
- Buildable 22658 D5212: Remove unnecessary argument in map tests
- Diff 22622
- Buildable 22657 D5211: Use std functionality for fps-limit
- Diff 22621
- Buildable 22656 D5210: Fix rP27919 -> restore loyalty_regen.json
- Diff 22618
- Buildable 22655 D4425: Use the threadpool for texture conversion
- Diff 22617
- Diff 22616
- Buildable 22653 D5208: Don't execute the task when no Future awaits it anymore
- Diff 22614
- Buildable 22652 D5207: Allow the future request stop from the task
- Diff 22613
- Buildable 22651 rP27962: Split Receiver from SharedState
- rP
- Diff 22611
- Buildable 22649 D4840: Split Receiver from SharedState
- Diff 22609
- Buildable 22648 D5198: Refactor playerPlacement functions
- Diff 22606
- Diff 22605
- Buildable 22646 D5061: Multicast chat messages
- Diff 22604
- rP
- Buildable 22644 D5061: Multicast chat messages
- Diff 22603
- Buildable 22643 D5205: Make Tooltips more clear 01 - Civ Bonuses
- Diff 22602
- Buildable 22642 D5204: [Art] Change name of Persian "Apadana" to "Tachara"
- Diff 22601
- Buildable 22641 rP27959: [Art] Improve the UV mapping of the pers_palace model
- rP
- Buildable 22640 rP27958: [Gameplay] New Mauryan paired food techs.
- rP
- Buildable 22639 D5198: Refactor playerPlacement functions
- Diff 22598
- Buildable 22638 D5203: Converge FileLogger with the other logger replacements
- Diff 22597
- Buildable 22637 D5198: Refactor playerPlacement functions
- Diff 22596
- Buildable 22636 rP27957: Improve the wording of the Delian League description
- rP
- Buildable 22635 rP27956: [Gameplay] "Woad Warriors" civ bonus for the Britons
- rP
- Buildable 22634 D4964: [Gameplay] non-random Building AI
- Diff 22594
- Buildable 22633 D5203: Converge FileLogger with the other logger replacements
- Diff 22593
- Buildable 22632 D4964: [Gameplay] non-random Building AI
- Diff 22592
- Buildable 22631 D5202: [Gameplay] Move Persian Immortals to the Barracks, make them cheaper, weaker.
- Diff 22591
- Buildable 22630 D4964: [Gameplay] non-random Building AI
- Diff 22590
- Buildable 22629 D4964: [Gameplay] non-random Building AI
- Diff 22589
- Buildable 22627 D5202: [Gameplay] Move Persian Immortals to the Barracks, make them cheaper, weaker.
- Diff 22587
- Diff 22586
- Buildable 22625 rP27953: Introduce CLogger::ScopedReplacement and FileLogger
- rP
- Diff 22584
- Buildable 22623 D5201: [Gameplay] Let siege stop after 90 degree turn, not 45.
- Diff 22583
- Buildable 22622 D5190: [Gameplay] Woad Warriors Technologie
- Diff 22582
- Buildable 22621 rP27952: Fix mapgeneration of ambush & frontier in atlas
- rP
- Buildable 22620 D5200: Fix mapgeneration of ambush & frontier in atlas
- Diff 22580
- Buildable 22619 D5199: remove global player base settings from rmgen2
- Diff 22579
- Buildable 22618 rP27951: [Gameplay] Ptolemaic Polybolos attack rate increased
- rP
- rP
- Buildable 22616 rP27949: [Gameplay] Fix apartment and academy loot
- rP
- Buildable 22615 D4964: [Gameplay] non-random Building AI
- Diff 22575
- Buildable 22614 D5167: Introduce CLogger::ScopedReplacement and FileLogger
- Diff 22574
- Buildable 22613 D5198: Refactor playerPlacement functions
- Diff 22573
- Buildable 22612 D5197: [Gameplay] add forgotten loot in the new cataphract mixim
- Diff 22572
- Buildable 22611 D4840: Split Receiver from SharedState
- Diff 22571
- Buildable 22610 rP27947: Disallow conversion in Future return
- rP
- Buildable 22609 rP27946: Fix oversight in rP27943 regarding iber wall placement
- rP
- Buildable 22608 D5196: Fix oversight in rP27943 regarding iber wall placement
- Diff 22568
- Buildable 22607 rP27945: Don't use std::shared_ptr in ScriptInterface
- rP
- Buildable 22606 D5196: Fix oversight in rP27943 regarding iber wall placement
- Diff 22566
- Buildable 22605 rP27944: Put the CMapGeneratorWorker completely inside the task
- rP
- Buildable 22604 D4812: Disallow conversion in Future return.
- Diff 22563
- Diff 22562
Wildfire Games · Phabricator