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Harbormaster All Buildables
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- Buildable 9726 D2352: Adds containers serialization tests, std::set serialization and movement semantics
- Diff 10077
- Buildable 9725 D2352: Adds containers serialization tests, std::set serialization and movement semantics
- Diff 10076
- Buildable 9724 D2352: Adds containers serialization tests, std::set serialization and movement semantics
- Diff 10075
- Buildable 9723 D2352: Adds containers serialization tests, std::set serialization and movement semantics
- Diff 10074
- Buildable 9721 rP23042: Fix a typo in last commmitt.
- rP
- Buildable 9719 D2352: Adds containers serialization tests, std::set serialization and movement semantics
- Diff 10073
- Buildable 9718 D880: Ballistics.
- Diff 10072
- Buildable 9717 D2352: Adds containers serialization tests, std::set serialization and movement semantics
- Diff 10071
- Buildable 9716 rP23040: Elephant re-export and animations for the riders.
- rP
- Buildable 9715 D2352: Adds containers serialization tests, std::set serialization and movement semantics
- Diff 10070
- Buildable 9714 D1958: Turrets and/or sub-units.
- Diff 10069
- Buildable 9713 D2352: Adds containers serialization tests, std::set serialization and movement semantics
- Diff 10068
- Buildable 9711 D2353: L3 Ryzen 3000 Bugfix
- Diff 10067
- Buildable 9710 D2352: Adds containers serialization tests, std::set serialization and movement semantics
- Diff 10066
- Buildable 9707 D2352: Adds containers serialization tests, std::set serialization and movement semantics
- Diff 10064
- Buildable 9706 D2352: Adds containers serialization tests, std::set serialization and movement semantics
- Diff 10063
- Buildable 9705 D2351: Adds projection type to CCamera to control usages of projection dependent properties
- Diff 10062
- Buildable 9702 D1958: Turrets and/or sub-units.
- Diff 10059
- Buildable 9701 D2350: Cleanup Camera related code.
- Diff 10058
- rP
- Buildable 9699 D2347: Splits Camera control from CGameView to separate file
- Diff 10056
- Buildable 9696 rP23029: Cleanup CCmpRallyPointRenderer
- rP
- Diff 10053
- Diff 10052
- Diff 10051
- Buildable 9689 D2347: Splits Camera control from CGameView to separate file
- Diff 10045
- Buildable 9688 rP23026: Moves CSmoothedValue to separate file.
- rP
- Buildable 9687 D2346: Moves CSmoothedValue to separate file.
- Diff 10043
- Buildable 9686 D2346: Moves CSmoothedValue to separate file.
- Diff 10042
- Diff 10041
- Buildable 9684 rP23025: Removes unused methods and hides private member.
- rP
- Buildable 9683 rP23024: New idle relax animations for the hoplite.
- rP
- Buildable 9681 D2343: Combine "EntityCommand" and "AllyEntityCommand".
- Diff 10038
- Buildable 9680 D2342: Removes unused methods and hides private member
- Diff 10037
- Buildable 9674 rP23022: Move GUIbase structs and enums to separate files.
- rP
- Buildable 9673 D2340: Move GUIbase structs to separate files
- Diff 10030
- Buildable 9670 D2325: Remove virtual inheritance
- Diff 10027
- Buildable 9668 D1989: Allow accessing prop points in the simulation.
- Diff 10023
- Buildable 9667 D2308: Extend the visible garrisoning schema to allow specific units on specific turrets.
- Diff 10022
- Buildable 9666 rP23019: Resolve Loader memory leak from rP2232.
- rP
- Buildable 9665 D2056: Resupport more garrisoned slots per entity.
- Diff 10020
- Buildable 9663 D2339: Rename JSInterface_GUITypes to JSInterface_GUISize
- Diff 10018
- Buildable 9662 Diff 10017
- Buildable 9658 D1191: Tributes break in diplomacy dialog if more than one resource is clicked while holding shift.
- Diff 10013
- Buildable 9657 D1473: Add SelectionGroupNames for siege engines.
- Diff 10012
- Buildable 9654 D2281: Status Effects v2 - More cleanup, allow modifiers.
- Diff 10010
- Buildable 9653 D2222: {civ}.json style corrections
- Diff 10009
- Buildable 9652 D2331: Fix MapReader / LoadThunks memory leak
- Diff 10008
- Diff 10007
- rP
- Diff 10005
- Buildable 9648 D2222: {civ}.json style corrections
- Diff 10004
- Diff 10003
- Buildable 9646 rP23013: Add simple tests for Attacking.
- rP
- Buildable 9643 D1973: Support friendly fire for projectile attacks.
- Diff 10000
- Buildable 9642 D1958: Turrets and/or sub-units.
- Diff 9999
- Buildable 9641 D2279: Fix most ESLint warnings in /simulation/components/
- Diff 9998
- Buildable 9640 D2335: Use CStrIntern type for the GUI object font setting
- Diff 9997
- Buildable 9639 D2334: Fix restartColorFade being passed too many arguments
- Diff 9996
- Buildable 9638 D2325: Remove virtual inheritance
- Diff 9995
- Buildable 9637 D2334: Fix restartColorFade being passed too many arguments
- Diff 9994
- Diff 9992
- rP
- Diff 9990
- Buildable 9632 D825: Atlas: Allow map to recenter during resize
- Diff 9989
- Buildable 9631 D825: Atlas: Allow map to recenter during resize
- Diff 9988
- Buildable 9630 D1958: Turrets and/or sub-units.
- Diff 9987
- Buildable 9629 D1960: Move the controllability of an entity to cmpIdentity.
- Diff 9986
- Buildable 9628 D825: Atlas: Allow map to recenter during resize
- Diff 9985
- Buildable 9627 D825: Atlas: Allow map to recenter during resize
- Diff 9984
Wildfire Games · Phabricator