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- Buildable 22800 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22765
- Buildable 22799 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22764
- Buildable 22798 D5240: Atlas Actor Viewer Toggle 3d
- Diff 22763
- Diff 22761
- Buildable 22796 rP28026: [Fix] Add "pair" property forgotten in some techs.
- rP
- Buildable 22795 D5238: Add "pair" property forgotten is some techs
- Diff 22759
- Buildable 22790 D5237: More generic hash function for FSM
- Diff 22756
- Buildable 22789 D5236: Remove the StateSet from FSM
- Diff 22755
- rP
- Diff 22753
- Diff 22752
- Buildable 22785 D5225: Put the FSM-transitions in an unordered_map
- Diff 22751
- Buildable 22783 D4964: [Gameplay] non-random Building AI
- Diff 22749
- Buildable 22782 rP28014: Don't check memory allocation made using new
- rP
- Buildable 22781 D4964: [Gameplay] non-random Building AI
- Diff 22747
- Diff 22745
- Buildable 22779 D5225: Put the FSM-transitions in an unordered_map
- Diff 22744
- Buildable 22778 D4964: [Gameplay] non-random Building AI
- Diff 22742
- Buildable 22777 D5225: Put the FSM-transitions in an unordered_map
- Diff 22741
- Buildable 22776 D5232: [Gameplay] Even ram armor a little
- Diff 22739
- Buildable 22775 D4964: [Gameplay] non-random Building AI
- Diff 22738
- Buildable 22773 rP28010: Adds compute shaders support and scaling with FSR.
- rP
- Buildable 22772 D5233: [Gameplay] Increase RegenRate for CC, houses
- Diff 22736
- Buildable 22771 D5201: [Gameplay] Let siege stop after 90 degree turn, not 45.
- Diff 22735
- Buildable 22770 D5232: [Gameplay] Even ram armor a little
- Diff 22734
- Buildable 22769 D4964: [Gameplay] non-random Building AI
- Diff 22733
- Buildable 22768 D4964: [Gameplay] non-random Building AI
- Diff 22732
- Buildable 22767 D4964: [Gameplay] non-random Building AI
- Diff 22731
- Diff 22730
- Diff 22729
- Buildable 22764 D4964: [Gameplay] non-random Building AI
- Diff 22728
- Buildable 22763 D4964: [Gameplay] non-random Building AI
- Diff 22727
- Buildable 22762 D4964: [Gameplay] non-random Building AI
- Diff 22726
- Buildable 22761 D4964: [Gameplay] non-random Building AI
- Diff 22725
- Buildable 22760 D5218: Adds compute shaders support and scaling with FSR
- Diff 22724
- Buildable 22759 D5218: Adds compute shaders support and scaling with FSR
- Diff 22723
- Buildable 22757 D4964: [Gameplay] non-random Building AI
- Diff 22722
- Buildable 22756 D4964: [Gameplay] non-random Building AI
- Diff 22721
- Buildable 22755 rP28005: Missed this file in previous commit.
- rP
- Buildable 22752 rP28002: [Templates] Add a new mixin for Pirate ships.
- rP
- Buildable 22751 rP28001: [GUI] Add a new loading tooltip for Shrines.
- rP
- Buildable 22750 D5230: Update library version missing in rP27980
- Diff 22720
- Buildable 22749 rP28000: Set svn:eol-style native on files added in rP27994
- rP
- Buildable 22748 D5229: [Gameplay] Skirmish Maps | An updated Sporades Islands map more suitable for 1v1 play
- Diff 22718
- Buildable 22747 D5218: Adds compute shaders support and scaling with FSR
- Diff 22717
- Buildable 22746 rP27998: Checkref fixes for the Naval commit
- rP
- Buildable 22745 rP27997: [Fix] Oversight in rP27996
- rP
- rP
- Buildable 22743 D5228: Set svn:eol-style native on files added in rP27994
- Diff 22715
- Buildable 22742 D5227: Tentative support for building sm91 with py3.12
- Diff 22714
- Buildable 22741 rP27994: Add files that are missing in rP27992
- rP
- Buildable 22740 D5218: Adds compute shaders support and scaling with FSR
- Diff 22713
- Buildable 22739 rP27992: [Maps] Add water level support to Flood
- rP
- Diff 22711
- Buildable 22737 rP27991: [Art] Improved fish portrait
- rP
- Buildable 22736 D5225: Put the FSM-transitions in an unordered_map
- Diff 22710
- Diff 22708
- Buildable 22733 D5221: Don't use std::shared_ptr to store m_ScriptContext and m_ScriptInterface in the CGUIManager
- Diff 22707
- Buildable 22732 D5226: [WIP] I tried to remove g_XmppClient
- Diff 22706
- Buildable 22731 D5225: Put the FSM-transitions in an unordered_map
- Diff 22704
- Buildable 22730 D4964: [Gameplay] non-random Building AI
- Diff 22703
- Buildable 22729 rP27989: Make QuitConfirmationReplay extend QuitConfirmation
- rP
- Buildable 22728 D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes)
- Diff 22701
- Buildable 22727 D4964: [Gameplay] non-random Building AI
- Diff 22700
- Buildable 22726 rP27987: Remove the FSM EventMap
- rP
- Buildable 22725 D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes)
- Diff 22698
- Buildable 22724 D5089: Remove the FSM EventMap
- Diff 22697
- Buildable 22723 D5224: Make QuitConfirmationReplay extend QuitConfirmation
- Diff 22695
- Diff 22694
- Diff 22693
- Diff 22692
- Buildable 22719 D5222: Don't use a ScriptContext on the server
- Diff 22690
- Buildable 22718 D5208: Don't execute the task when no Future awaits it anymore
- Diff 22688
- Buildable 22717 D5208: Don't execute the task when no Future awaits it anymore
- Diff 22685
- Buildable 22716 D5208: Don't execute the task when no Future awaits it anymore
- Diff 22684
- Buildable 22715 D5208: Don't execute the task when no Future awaits it anymore
- Diff 22682
- Buildable 22714 rP27985: [Art] Tech portrait. A goat.
- rP
- Buildable 22713 D5221: Don't use std::shared_ptr to store m_ScriptContext and m_ScriptInterface in the CGUIManager
- Diff 22681
- Buildable 22712 D5208: Don't execute the task when no Future awaits it anymore
- Diff 22678
- Buildable 22711 rP27984: Use the threadpool for texture conversion
- rP
- Buildable 22710 D4425: Use the threadpool for texture conversion
- Diff 22676
- Buildable 22709 D5220: Allow to use a generator as MapGenerator
- Diff 22675
- Buildable 22708 D5220: Allow to use a generator as MapGenerator
- Diff 22674
- Buildable 22707 D5216: Check for source of XMPP stanzas
- Diff 22672
- Buildable 22706 D4425: Use the threadpool for texture conversion
- Diff 22671
- Buildable 22705 D5217: Fix deferred sending of game updates via XMPP
- Diff 22670
- Buildable 22704 D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes)
- Diff 22669
- Buildable 22703 rP27983: [Art] Two new tech portraits for Naval techs
- rP
- Buildable 22702 D5218: Adds compute shaders support and scaling with FSR
- Diff 22668
- Buildable 22701 D4964: [Gameplay] non-random Building AI
- Diff 22667
Wildfire Games · Phabricator