A frequent complaint is that 0 A.D. is quite ‘spammy’, another that champions are too costly. This patch attempts to lessen that by making training time differences less pronounced, and slightly slowing down the game start a bit:
```
trader : 15
healer : 8 → 20 (same as slave, worker elephant)
female : 8 → 9 (30 at house)
basic infantry : 10 → 12
basic cavalry : 15 → 16
champion infantry : 20
champion cavalry : 30 → 27
champion elephant : 30 → 36
```
Probably more interesting than the absolute training times are the relative training times:
```
healers 33% more than traders (instead of 47% less)
infantry 33% more than female citizens (instead of 25%)
cavalry 33% more than infantry (instead of 50%)
champions 67% more than basic citizens (instead of 100%)
```
The idea emerged from D2816.
While at it, it also removes unnecessary population lines.