The "unit" attack move modifier is no longer working. The cause is that it is more specific than Attack Move, and so Attack Move no longer triggers alongside it. Since attackmoveunit isn't a proper equivalent to attackmove, just a modifier to it, and it no longer has anything to modify, things don't work.
I have the following solution: enable Attack-Move also on Ctrl+Q. This works with some C++ changes (I hadn't considered that case, so bug there).
With this change, things work as expected.
The alternative would be to chanage all cases of "if attackmove" to "if attackmove or attackmoveunit", which maybe better? Dunno.
Reported by: snelius