A frequent complaint is that 0 A.D. is quite ‘spammy’, another that champions are too costly. This patch attempts to lessen that by making training time differences less pronounced, and slightly slowing down the game start a bit:
```
female : 8 → 9
infantry : 10 → 12
healer : 8 → 18
```
For comparison, cavalry, elephant archer and trader have 15, worker elephant and slave 20.
While this differential does not really solve the issue, it makes it less pronounced. The idea emerged from D2816.