The purpose of this patch is to have technologies better distributed in ascending order.
The difference from the second phase to the third is huge, and this greatly benefits the economy of players who arrive before the third phase, making comeback almost impossible.
Player in phase 3 should get better upgrades of course, but the player in phase 2 should still be able to win a game, and this is practically impossible if player get level 3 economy techs.
The gains with the 3 techs is practically the same as the old numbers, but much better distributed.
It also makes p1 and p2 tech more attractive to players.
Gather techs Standart values:
Patch giv- Village phase - 200 wood, 100 metal, 40 research time, +25% gather rate (+20% to food tech);
- Town phase - 400 wood , 200 metal, 50 research time, +25% gather rate (+20% to food tech);
- City phase - 600 wood, 300 metal, 60 research time, +25% gather rate (+20% to food tech).
Food is less because farms generate infinite food, so it’s fair.
Carry capacity techs standart values:
- +20% grain- Village phase 200 food, metal200 wood, stone40 research time, wood gain in village phase.+5 capacity;
- +25% grain- Village phase 400 food, metal400 wood, stone50 research time, wood gain in town phase.+5 capacity;
- +30% grainVillage phase 600 food, 600 wood, 60 research time, +5 capacity.
keep food + wood, because the metal will often not be available. The cost of metal has increased for other techs, metalso it seems fair to keep only food and wood.
Fishing techs:
- Fishing Net, stonecost 100 food --> 200 food, wood gain in city phase40 research time.
The cost of economy techs level 2 and 3 have been changed.- Salting Fish, research time 40 --> 50.
Corral tech:
Carry capacity level 3 is also changed from +10, cost: 1000 food, 1000 wood to +5, cost: 500 food- Stockbreeding, 500 woodcost 50 food --> 100 food.
FishingMarket technology changed cost from 100 wood to 150 wood.s are not included, I will make a patch for all market technologies.