This brings a number of changes to ships.
Most consequential:
A. Removes Building AI and gives them Unit AI.
B. Creates new Warship classes with a rock-paper-scissors countering system (Scout Ships, Arrow Ships, Ramming Ships, Fire Ships, and Siege Ships)
C. Ships can now transport Relics (aka "Catafalques"), a previous mistake (IMHO)
Sound problems: Refs #4000
Ship Classes:
Scout Ship
- Available in Village Phase
- Cheap
- Small ranged attack
- Good for exploring, harassment, and small landing parties
- Outclassed by every other Warship
- Every civ should have one of these
Arrow Ship
- Available in Town Phase
- Basic medium ranged Warship; most or all civs should get one
- Good vs. Scout Ships and Ramming Ships
- Countered by Siege Ships (Arrow Ships have low crush armor)
Siege Ship
- Available in City Phase
- Heavy ranged Warship; throws catapult stones
- Good vs. Structures (2x) and Arrow Ships
- Countered by Ramming Ships (Siege Ships have low hack armor)
Ramming Ship
- Available in City Phase
- Fast melee Warship
- Good vs. Siege Ships (3x)
- Countered by Arrow Ships (Ramming Ships have low pierce armor)
Fire Ship
- Available in Town Phase to a select number of civs
- Constantly lose health
- Cause "Death Damage" when they die
- Use a Fire damage attack, so applies equally to all ships
- Countered best by Arrow Ships
Possible additions:
D. A "Corvus" Ship for the Romans. A special ship unit that captures enemy ships instead of destroying them.
E. Make Fire Ships have an 'upgrade' to set them alight; instead of them currently starting to lose health right away, they don't lose health or cause damage until they are upgraded to Flaming. This is very easy to implement (already in DE).
F. Garrison effects in a different patch.