User Details
- User Since
- Mar 10 2022, 2:20 AM (115 w, 1 d)
Thu, May 9
Tue, May 7
Sun, May 5
Well my reasoning is listed in the patch summary, so no need to revisit my points. Its just a complaint I heard from 3 different iber players so I thought I would make a quick patch.
fix missing files
Wed, May 1
I tried enabling the options for mainland, and it didn't work even though the other patches are already committed. What is the update needed for these to work? it isn't clear when looking at the later updates to D4948
If I can figure out how to get them working on a couple maps, I could update these maps and my own two random maps.
This is the error log. I just used the lines from mainland.js and .json. What i did here is opened single player gamesetup, selected mainland, selected line, started a game. When I tried to start a new game, the errors made the placement option selection unavailable and clicking start game errored out too.
Tue, Apr 30
Mon, Apr 29
translation of "Load Game" doesn't work. It remained in english for me.
Apr 13 2024
Apr 5 2024
I started testing it tonight, so far no issues. lmk if you want to test the "2 humans" sometime.
Mar 28 2024
Mar 13 2024
update with siege tower support for targeting
Feb 24 2024
Feb 23 2024
Feb 18 2024
remove inaccurate tooltip
Jan 31 2024
Jan 29 2024
Jan 28 2024
Jan 27 2024
avoid oos for the time being
I think I would prefer to remove the onager construction and make another patch that is just re-enabling and fixing the oos.
This patch is already supposed to fix some issues. @Riesi has been waiting on this fix.
Jan 26 2024
Jan 24 2024
yeah I bet there will be a need for balancing, with the main concern being how great a power spike it is. I think it could be addressed by switching the units to veteran, but I would rather try it like this first.
@wowgetoffyourcellphone could you reproduce any of the errors in the ticket with the patch applied?
I used 2000 as since this is what is used for the silver shield promotion.
Jan 22 2024
remove max preference and change a comment.
Jan 21 2024
me gusta
It looks nice.
Jan 20 2024
fix timer errors when holding autorally hotkey with storehouse, tower, walls, etc selected.
Jan 18 2024
@phosit sort works
make it look nice, add comments to explain
Jan 17 2024
@marder when do you plan to finish this?
yeah I guess its a 1 percent difference roughly. Maybe 30 or 35 would be better
Jan 16 2024
scrap updated speed function for now.
also, missing 12 and then ending the loop would mean the index is 1 not 0
actually hold on:
revert to removing as needed
ohhhhhh
so using splice outside the loop pretty much can't do the job in one line.
Thanks.
I suppose I could push those to a list and traverse the list to splice each from targets, but that is no better than simply removing them 1 by 1 in the loop.
Perhaps I should just revert to what worked originally.
@vladislavbelov are those with this fix or without? I can't reproduce any of those with the fix. I can't use vulkan and I don't know where .cache/0ad is on my comp.
killedTargets->targetIndex
Jan 15 2024
https://code.wildfiregames.com/rP27223
could it have something to do with this?
Jan 14 2024
yeah I think something along those lines would be cool
Jan 13 2024
Jan 12 2024
Ok I think I should leave it as is unless you and @Stan are confident something should be changed.
The newer version only computes preferences if they are needed too btw
Jan 11 2024
@phosit how would you work the preferences in there for addTargets? If the preferences have to be done 1 by 1 anyway, I don't see why entityId shouldn't be added at the same time?
Is it problematic that I changed addFocusTarget to use an entityId to make things easier in fireArrows?
clean up a little
Jan 9 2024
@phosit any idea about the issue here?
@phosit do u think it is because I no longer have the UnitAI target (whatever that means :) ) when I am selecting from this.focusTargets?
I made some changes like @phosit suggests. I think it could be pretty slick, but for some reason when I add a target to this.focusTargets, no arrows come out.
Jan 8 2024
Hi @Riesi could you click 'accept' under the 'Add Action' tab, if you agree the patch adequately fixes the problem.
Jan 7 2024
Link focusTarget selection with rally point selection
-Much simpler for the user
-less code needed
-can't degarrison and target separate enemy units.
Dec 29 2023
Ok I’ll rearrange the patch when I’m back. I think I would just integrate the focus targets call into the command for setting the rally on an enemy unit.
Dec 28 2023
Dec 23 2023
clean up, rename variables, and add comments.