They can form phalanx, but do not have animation for it.
Details
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Branch
- /ps/trunk
- Lint
Lint OK - Unit
No Unit Test Coverage - Build Status
Buildable 10531 Build 18065: Vulcan Build Jenkins Build 18064: Vulcan Build (Windows) Jenkins Build 18063: arc lint + arc unit
Event Timeline
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/896/display/redirect
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1412/display/redirect
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/897/display/redirect
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1413/display/redirect
All those spearmen files inherit from template_unit_infantry_melee_spearman_hoplite so it makes sense for them to have phalanx animation. Carthage has that formation type so that's fine. Units in formation do not show carried resource, but that's fine as I expect player wanting to see them in formation. They switch back to carry idle variant when disbanded. Also confirm animation fall back to default without this patch.