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Makes GL ShaderProgram stage independent
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Authored by vladislavbelov on Jul 2 2023, 9:44 PM.

Details

Reviewers
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Group Reviewers
Restricted Owners Package(Owns No Changed Paths)
Commits
rP27761: Makes GL ShaderProgram stage independent.
Summary

The patch allows to add support of sets of different shader stages: compute, vertex only, vertex + fragment, etc.

Test Plan
  1. Apply the patch and compile the game
  2. Run the game with OpenGL backend and debug messages enabled

Diff Detail

Repository
rP 0 A.D. Public Repository
Lint
Automatic diff as part of commit; lint not applicable.
Unit
Automatic diff as part of commit; unit tests not applicable.

Event Timeline

vladislavbelov created this revision.Jul 2 2023, 9:44 PM
vladislavbelov published this revision for review.Jul 5 2023, 10:39 PM
This revision was not accepted when it landed; it landed in state Needs Review.Jul 18 2023, 12:07 AM
This revision was landed with ongoing or failed builds.
This revision was automatically updated to reflect the committed changes.