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vladislavbelov (Vladislav Belov)
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User Since
Feb 3 2017, 10:51 PM (177 w, 6 d)

Recent Activity

Sun, Jun 14

vladislavbelov added inline comments to D2812: Adds MSAA to anti-aliasing techniques.
Sun, Jun 14, 12:29 PM

Sat, Jun 13

vladislavbelov added a comment to D2789: SSE Vector3D.

Using intrinsic functions highly depends on a context. I'd like to see a comparison test for each method of CVector3D (without the game, one might just use tests).

Sat, Jun 13, 1:23 PM

Fri, Jun 12

vladislavbelov added a comment to D2812: Adds MSAA to anti-aliasing techniques.

Looks really sharp.

Thx.

Fri, Jun 12, 11:07 PM
vladislavbelov added inline comments to D2809: Don't detect audio card when audio is disabled.
Fri, Jun 12, 11:01 PM
vladislavbelov added a comment to D2811: Remove duplicated call in void TerrainOverlay::RenderTile.

@vinhig Thank you for the patch!

Fri, Jun 12, 10:55 PM
vladislavbelov committed rP23767: Remove duplicated call in tile rendering for TerrainOverlay..
Remove duplicated call in tile rendering for TerrainOverlay.
Fri, Jun 12, 10:52 PM
vladislavbelov closed D2811: Remove duplicated call in void TerrainOverlay::RenderTile.
Fri, Jun 12, 10:52 PM
vladislavbelov committed rP23766: Moves calculations of bounds for fixed shadows to a separate function..
Moves calculations of bounds for fixed shadows to a separate function.
Fri, Jun 12, 10:09 PM
vladislavbelov updated the diff for D2812: Adds MSAA to anti-aliasing techniques.
Fri, Jun 12, 7:01 PM
vladislavbelov created D2812: Adds MSAA to anti-aliasing techniques.
Fri, Jun 12, 6:58 PM
vladislavbelov added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

Shouldn't the CAS license be mentioned in LICENSE.txt?

Fri, Jun 12, 6:58 PM
vladislavbelov committed rP23765: Adds GLSL shaders of overlay lines..
Adds GLSL shaders of overlay lines.
Fri, Jun 12, 5:40 PM
vladislavbelov closed D2621: Adds GLSL shaders of overlay lines.
Fri, Jun 12, 5:39 PM
vladislavbelov added inline comments to D2811: Remove duplicated call in void TerrainOverlay::RenderTile.
Fri, Jun 12, 4:56 PM

Tue, Jun 9

vladislavbelov committed rP23755: Fixes missing deletion of files in rP23754..
Fixes missing deletion of files in rP23754.
Tue, Jun 9, 12:36 AM
vladislavbelov added inline comments to D2488: Use GL_KHR_debug.
Tue, Jun 9, 12:16 AM

Mon, Jun 8

vladislavbelov requested changes to D2780: Bugfix: GLSL query for FXAA .

Could you please create the patch with context? (https://trac.wildfiregames.com/wiki/SubmittingPatches#Makingsomechanges)

Mon, Jun 8, 8:11 PM
vladislavbelov added a comment to rP23747: Refactor HWDetect and rendering options setup..

I think so, but it's only on paper. In real life we still have users with legacy software.

My understanding of the ticket was that these users could fix their legacy software by installing newer drivers.

Mon, Jun 8, 7:58 PM
vladislavbelov committed rP23754: Remove obsolete GetVideoMode platform-specifics, replaces by platform-agnostic….
Remove obsolete GetVideoMode platform-specifics, replaces by platform-agnostic…
Mon, Jun 8, 7:49 PM
vladislavbelov closed D2476: Remove obsolete GetVideoMode platform-specifics.
Mon, Jun 8, 7:49 PM
vladislavbelov added a comment to rP23747: Refactor HWDetect and rendering options setup..
In rP23747#42762, @Stan wrote:

You can't really play the game without s3tc anyway as some textures we bundle are DDS and there are a lot of those for terrains and units.

Mon, Jun 8, 7:49 PM
vladislavbelov added a comment to rP23747: Refactor HWDetect and rendering options setup..

Was it tested for platforms without GL_EXT_texture_compression_s3tc?

I followed @fabio 's advice on this, assuming him to be the highest authority on the question.

Mon, Jun 8, 7:37 PM
vladislavbelov added inline comments to rP23747: Refactor HWDetect and rendering options setup..
Mon, Jun 8, 7:25 PM
vladislavbelov added a comment to rP23747: Refactor HWDetect and rendering options setup..

Was it tested for platforms without GL_EXT_texture_compression_s3tc?

Mon, Jun 8, 7:16 PM

May 30 2020

vladislavbelov accepted D1976: Remove gamma ramp setting..

I think we need to have control of gamma, but it shouldn't affect the whole display. As refs says:

May 30 2020, 10:11 PM

May 7 2020

vladislavbelov committed rP23639: Adds offsets to the terrain resize function and adds comments how the resizing….
Adds offsets to the terrain resize function and adds comments how the resizing…
May 7 2020, 11:46 PM
vladislavbelov closed D2724: Splits Terrain changes from D825 and adds tests for offsets.
May 7 2020, 11:46 PM
vladislavbelov updated the diff for D2724: Splits Terrain changes from D825 and adds tests for offsets.
May 7 2020, 5:25 PM

May 6 2020

vladislavbelov updated the diff for D2724: Splits Terrain changes from D825 and adds tests for offsets.

Fixes offsets.

May 6 2020, 5:34 PM
vladislavbelov updated the summary of D2724: Splits Terrain changes from D825 and adds tests for offsets.
May 6 2020, 1:31 AM
vladislavbelov created D2724: Splits Terrain changes from D825 and adds tests for offsets.
May 6 2020, 1:30 AM

May 5 2020

vladislavbelov committed rP23625: Fixes macOS builds after rP23624 because of removed header..
Fixes macOS builds after rP23624 because of removed header.
May 5 2020, 1:31 PM
vladislavbelov committed rP23624: Removes obsolete clipboard, replaces by platform-agnostic SDL2`s APIs. Refs….
Removes obsolete clipboard, replaces by platform-agnostic SDL2`s APIs. Refs…
May 5 2020, 1:18 PM

May 3 2020

vladislavbelov requested verification of rP23484: Adds anti-aliasing option with FXAA algorithm..
May 3 2020, 12:38 AM
vladislavbelov committed rP23617: Fixes FXAA for maps with default effects, FXAA was introduced in rP23484..
Fixes FXAA for maps with default effects, FXAA was introduced in rP23484.
May 3 2020, 12:34 AM
vladislavbelov closed D2712: Fixes FXAA for maps with default effects.
May 3 2020, 12:34 AM

Apr 29 2020

vladislavbelov requested verification of rP22547: Refactors Camera aspect ratio and calculation of plane points..
Apr 29 2020, 9:05 PM
vladislavbelov committed rP23608: Uses EPS to compare Camera quads after rP22547..
Uses EPS to compare Camera quads after rP22547.
Apr 29 2020, 8:42 PM
vladislavbelov closed D2713: Uses EPS to compare Camera quads after rP22547.
Apr 29 2020, 8:42 PM

Apr 28 2020

vladislavbelov updated the summary of D2713: Uses EPS to compare Camera quads after rP22547.
Apr 28 2020, 7:48 PM
vladislavbelov created D2713: Uses EPS to compare Camera quads after rP22547.
Apr 28 2020, 7:46 PM

Apr 27 2020

vladislavbelov added a comment to D2642: Contrast-Adaptiv-Sharpening pass.

Could you create the patch with context?

Apr 27 2020, 5:07 PM
vladislavbelov created D2712: Fixes FXAA for maps with default effects.
Apr 27 2020, 2:27 AM
vladislavbelov committed rP23606: Fixes FXAA on some platforms with broken GL drivers..
Fixes FXAA on some platforms with broken GL drivers.
Apr 27 2020, 2:05 AM
vladislavbelov closed D2699: Fixes FXAA on some platforms.
Apr 27 2020, 2:05 AM

Apr 12 2020

vladislavbelov updated the summary of D2699: Fixes FXAA on some platforms.
Apr 12 2020, 8:45 PM
vladislavbelov updated the summary of D2699: Fixes FXAA on some platforms.
Apr 12 2020, 8:43 PM
vladislavbelov created D2699: Fixes FXAA on some platforms.
Apr 12 2020, 8:43 PM

Apr 6 2020

vladislavbelov committed rP23568: Add thread names on Linux (implements debug_SetThreadName), also add the thread….
Add thread names on Linux (implements debug_SetThreadName), also add the thread…
Apr 6 2020, 10:22 PM
vladislavbelov closed D2479: Add thread names on Linux.
Apr 6 2020, 10:22 PM
vladislavbelov accepted D2479: Add thread names on Linux.

The code looks ok and seems really useful for development.

Apr 6 2020, 10:19 PM

Feb 10 2020

vladislavbelov added inline comments to D2629: Fix remote segfault when spamming chat.
Feb 10 2020, 7:44 PM
vladislavbelov added inline comments to D2629: Fix remote segfault when spamming chat.
Feb 10 2020, 1:05 PM
vladislavbelov added inline comments to D2629: Fix remote segfault when spamming chat.
Feb 10 2020, 12:30 AM

Feb 6 2020

vladislavbelov updated the test plan for D2621: Adds GLSL shaders of overlay lines.
Feb 6 2020, 10:51 AM

Feb 5 2020

vladislavbelov added a comment to rP23459: Adds an option to enable/disable building snapping by a hotkey..
Feb 5 2020, 11:04 PM
vladislavbelov committed rP23484: Adds anti-aliasing option with FXAA algorithm..
Adds anti-aliasing option with FXAA algorithm.
Feb 5 2020, 10:53 PM
vladislavbelov closed D2537: Adds anti-aliasing option.
Feb 5 2020, 10:53 PM
vladislavbelov added a comment to D2216: Adds a LOS mask to Minimap.

This would be a nice addition. @vladislavbelov have you looked at @nani s mod? Autociv recent version has enlarging minimap that would be a useful addition too.

Feb 5 2020, 9:43 PM
vladislavbelov updated the diff for D2537: Adds anti-aliasing option.
Feb 5 2020, 9:40 PM
asterix awarded D2216: Adds a LOS mask to Minimap a Like token.
Feb 5 2020, 9:33 PM
asterix awarded D2537: Adds anti-aliasing option a Love token.
Feb 5 2020, 9:21 PM
asterix awarded D2621: Adds GLSL shaders of overlay lines a Love token.
Feb 5 2020, 9:17 PM
vladislavbelov created D2621: Adds GLSL shaders of overlay lines.
Feb 5 2020, 4:52 PM
vladislavbelov committed rP23481: Uses fixed-function pipeline functions only in FFP mode..
Uses fixed-function pipeline functions only in FFP mode.
Feb 5 2020, 3:01 PM
vladislavbelov closed D2619: Uses fixed-function pipeline functions only in FFP mode.
Feb 5 2020, 3:01 PM
vladislavbelov added a comment to D2619: Uses fixed-function pipeline functions only in FFP mode.
In D2619#109742, @Stan wrote:

Nice then. Have you checked for completeness?

Feb 5 2020, 12:42 PM
vladislavbelov added a comment to D2619: Uses fixed-function pipeline functions only in FFP mode.
In D2619#109740, @Stan wrote:

Have the checks always been missing and executing deadcode?

Feb 5 2020, 11:08 AM
vladislavbelov added a comment to D2619: Uses fixed-function pipeline functions only in FFP mode.
In D2619#109732, @Stan wrote:

I assume one has to play in FFP to test?

Feb 5 2020, 10:21 AM
vladislavbelov created D2619: Uses fixed-function pipeline functions only in FFP mode.
Feb 5 2020, 1:22 AM
vladislavbelov committed rP23479: Renames RenderTerrain to RenderTerrainFixed to follow its implementation..
Renames RenderTerrain to RenderTerrainFixed to follow its implementation.
Feb 5 2020, 12:16 AM

Jan 30 2020

vladislavbelov committed rP23463: Fixes commented block introduced in rP23462..
Fixes commented block introduced in rP23462.
Jan 30 2020, 12:44 AM

Jan 29 2020

vladislavbelov committed rP23462: Moves GL error check after SwapBuffers to decrease a possible synchronization….
Moves GL error check after SwapBuffers to decrease a possible synchronization…
Jan 29 2020, 11:04 PM
vladislavbelov closed D2600: Move GL error check after SwapBuffers.
Jan 29 2020, 11:03 PM
vladislavbelov updated the diff for D2600: Move GL error check after SwapBuffers.
Jan 29 2020, 8:26 PM
vladislavbelov committed rP23459: Adds an option to enable/disable building snapping by a hotkey..
Adds an option to enable/disable building snapping by a hotkey.
Jan 29 2020, 6:41 PM
vladislavbelov closed D2546: Adds an option to enable/disable building snapping.
Jan 29 2020, 6:41 PM
vladislavbelov updated the diff for D2546: Adds an option to enable/disable building snapping.
Jan 29 2020, 6:04 PM
vladislavbelov updated the diff for D2546: Adds an option to enable/disable building snapping.

Updates tooltips texts and formatting.

Jan 29 2020, 5:44 PM
vladislavbelov updated the diff for D2546: Adds an option to enable/disable building snapping.
Jan 29 2020, 5:24 PM
vladislavbelov committed rP23457: Adds tests for terrain resize, it helps to describe the exact behavior of….
Adds tests for terrain resize, it helps to describe the exact behavior of…
Jan 29 2020, 5:02 PM
vladislavbelov closed D2604: Adds tests for terrain resize.
Jan 29 2020, 5:01 PM
vladislavbelov updated the summary of D2604: Adds tests for terrain resize.
Jan 29 2020, 3:45 PM
vladislavbelov created D2604: Adds tests for terrain resize.
Jan 29 2020, 3:45 PM

Jan 26 2020

vladislavbelov created D2600: Move GL error check after SwapBuffers.
Jan 26 2020, 10:52 PM
vladislavbelov committed rP23445: Adds const to Material and CShaderProgram::Binding methods, removes a redundant….
Adds const to Material and CShaderProgram::Binding methods, removes a redundant…
Jan 26 2020, 10:32 PM
vladislavbelov closed D2598: Simple cleanup of ModelRenderer.
Jan 26 2020, 10:32 PM
vladislavbelov added inline comments to D2479: Add thread names on Linux.
Jan 26 2020, 8:34 PM
vladislavbelov created D2598: Simple cleanup of ModelRenderer.
Jan 26 2020, 3:09 AM

Jan 21 2020

vladislavbelov added a comment to D2531: Analysis of unique_range assertion failure on MacOS.
In D2531#108430, @Stan wrote:

I've reproduced that assertion locally on macOS 10.14.6 in debug-mode. I've figured out the reason: it seems that OSAtomicAdd64 doesn't work as expected in debug mode, maybe address was misaligned.

Can it be fixed?

Jan 21 2020, 11:17 AM · Contributors
vladislavbelov added a comment to D2531: Analysis of unique_range assertion failure on MacOS.

I've reproduced that assertion locally on macOS 10.14.6 in debug-mode. I've figured out the reason: it seems that OSAtomicAdd64 doesn't work as expected in debug mode, maybe address was misaligned.

Jan 21 2020, 9:25 AM · Contributors

Jan 20 2020

vladislavbelov added a comment to rP23426: Removes unused gfx::GetMonitorSize function.

Refs D2476.

Jan 20 2020, 10:56 PM
vladislavbelov committed rP23426: Removes unused gfx::GetMonitorSize function.
Removes unused gfx::GetMonitorSize function
Jan 20 2020, 10:54 PM
vladislavbelov added a comment to rP23425: Removes unused MemorySizeMiB. Refs D2476..

MemorySizeMiB and its usage was added in rP9546, was removed in rP13892.

Jan 20 2020, 10:43 PM
vladislavbelov committed rP23425: Removes unused MemorySizeMiB. Refs D2476..
Removes unused MemorySizeMiB. Refs D2476.
Jan 20 2020, 10:24 PM
vladislavbelov committed rP23424: Saves sidebar/bottombar width/height between Atlas sessions.
Saves sidebar/bottombar width/height between Atlas sessions
Jan 20 2020, 9:58 PM
vladislavbelov closed D2583: Saves sidebar/bottombar width/height between Atlas sessions.
Jan 20 2020, 9:58 PM
vladislavbelov added a comment to rP23423: Adds non-strict search to the Atlas entity list.

This is a great improvement, many thanks!

Jan 20 2020, 9:58 PM
vladislavbelov committed rP23423: Adds non-strict search to the Atlas entity list.
Adds non-strict search to the Atlas entity list
Jan 20 2020, 9:43 PM
vladislavbelov closed D2542: Adds smart search to the Atlas entity list.
Jan 20 2020, 9:43 PM