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MapReader leaks
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Authored by
elexis
on Sep 27 2019, 12:42 PM.
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Referenced Files
F1087203: raw.txt
Sep 27 2019, 12:42 PM
2019-09-27 12:42:01 (UTC+2)
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==160587== 24 bytes in 1 blocks are definitely lost in loss record 215 of 3,206
==160587== at 0x4838DEF: operator new(unsigned long) (vg_replace_malloc.c:334)
==160587== by 0x30EC8E: RegMemFun<CSimulation2> (LoaderThunks.h:70)
==160587== by 0x30EC8E: CGame::RegisterInit(JS::Handle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:227)
==160587== by 0x30EB3F: CGame::StartGame(JS::MutableHandle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:373)
==160587== by 0x601CEE: JSI_Game::StartGame(ScriptInterface::CxPrivate*, JS::Handle<JS::Value>, int) (JSInterface_Game.cpp:58)
==160587== by 0x602C18: call<void (ScriptInterface::CxPrivate *, JS::Handle<JS::Value>, int), JS::Handle<JS::Value>, int> (NativeWrapperDefns.h:85)
==160587== by 0x602C18: bool ScriptInterface::call<void, JS::Handle<JS::Value>, int, &JSI_Game::StartGame>(JSContext*, unsigned int, JS::Value*) (NativeWrapperDefns.h:124)
==160587== by 0x50969E7: CallJSNative (jscntxtinlines.h:235)
==160587== by 0x50969E7: js::Invoke(JSContext*, JS::CallArgs const&, js::MaybeConstruct) (Interpreter.cpp:444)
==160587== by 0x50972FB: js::Invoke(JSContext*, JS::Value const&, JS::Value const&, unsigned int, JS::Value const*, JS::MutableHandle<JS::Value>) (Interpreter.cpp:496)
==160587== by 0x4CA0F96: js::jit::DoCallFallback(JSContext*, js::jit::BaselineFrame*, js::jit::ICCall_Fallback*, unsigned int, JS::Value*, JS::MutableHandle<JS::Value>) (BaselineIC.cpp:6162)
==160587== by 0x484F0D9: ???
==160587== by 0x2E5103E7: ???
==160587== by 0x4847809: ???
==160587== by 0x4C74A5A: EnterBaseline(JSContext*, js::jit::EnterJitData&) (BaselineJIT.cpp:145)
==160587==
==160587== 24 bytes in 1 blocks are definitely lost in loss record 216 of 3,206
==160587== at 0x4838DEF: operator new(unsigned long) (vg_replace_malloc.c:334)
==160587== by 0x3B39AF: RegMemFun<CGameView> (LoaderThunks.h:70)
==160587== by 0x3B39AF: CGameView::RegisterInit() (GameView.cpp:465)
==160587== by 0x30ECC8: CGame::RegisterInit(JS::Handle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:235)
==160587== by 0x30EB3F: CGame::StartGame(JS::MutableHandle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:373)
==160587== by 0x601CEE: JSI_Game::StartGame(ScriptInterface::CxPrivate*, JS::Handle<JS::Value>, int) (JSInterface_Game.cpp:58)
==160587== by 0x602C18: call<void (ScriptInterface::CxPrivate *, JS::Handle<JS::Value>, int), JS::Handle<JS::Value>, int> (NativeWrapperDefns.h:85)
==160587== by 0x602C18: bool ScriptInterface::call<void, JS::Handle<JS::Value>, int, &JSI_Game::StartGame>(JSContext*, unsigned int, JS::Value*) (NativeWrapperDefns.h:124)
==160587== by 0x50969E7: CallJSNative (jscntxtinlines.h:235)
==160587== by 0x50969E7: js::Invoke(JSContext*, JS::CallArgs const&, js::MaybeConstruct) (Interpreter.cpp:444)
==160587== by 0x50972FB: js::Invoke(JSContext*, JS::Value const&, JS::Value const&, unsigned int, JS::Value const*, JS::MutableHandle<JS::Value>) (Interpreter.cpp:496)
==160587== by 0x4CA0F96: js::jit::DoCallFallback(JSContext*, js::jit::BaselineFrame*, js::jit::ICCall_Fallback*, unsigned int, JS::Value*, JS::MutableHandle<JS::Value>) (BaselineIC.cpp:6162)
==160587== by 0x484F0D9: ???
==160587== by 0x2E5103E7: ???
==160587== by 0x4847809: ???
==160587==
==160587== 24 bytes in 1 blocks are definitely lost in loss record 217 of 3,206
==160587== at 0x4838DEF: operator new(unsigned long) (vg_replace_malloc.c:334)
==160587== by 0x3B3A63: RegMemFun<CTerrainTextureManager> (LoaderThunks.h:70)
==160587== by 0x3B3A63: CGameView::RegisterInit() (GameView.cpp:467)
==160587== by 0x30ECC8: CGame::RegisterInit(JS::Handle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:235)
==160587== by 0x30EB3F: CGame::StartGame(JS::MutableHandle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:373)
==160587== by 0x601CEE: JSI_Game::StartGame(ScriptInterface::CxPrivate*, JS::Handle<JS::Value>, int) (JSInterface_Game.cpp:58)
==160587== by 0x602C18: call<void (ScriptInterface::CxPrivate *, JS::Handle<JS::Value>, int), JS::Handle<JS::Value>, int> (NativeWrapperDefns.h:85)
==160587== by 0x602C18: bool ScriptInterface::call<void, JS::Handle<JS::Value>, int, &JSI_Game::StartGame>(JSContext*, unsigned int, JS::Value*) (NativeWrapperDefns.h:124)
==160587== by 0x50969E7: CallJSNative (jscntxtinlines.h:235)
==160587== by 0x50969E7: js::Invoke(JSContext*, JS::CallArgs const&, js::MaybeConstruct) (Interpreter.cpp:444)
==160587== by 0x50972FB: js::Invoke(JSContext*, JS::Value const&, JS::Value const&, unsigned int, JS::Value const*, JS::MutableHandle<JS::Value>) (Interpreter.cpp:496)
==160587== by 0x4CA0F96: js::jit::DoCallFallback(JSContext*, js::jit::BaselineFrame*, js::jit::ICCall_Fallback*, unsigned int, JS::Value*, JS::MutableHandle<JS::Value>) (BaselineIC.cpp:6162)
==160587== by 0x484F0D9: ???
==160587== by 0x2E5103E7: ???
==160587== by 0x4847809: ???
==160587==
==160587== 24 bytes in 1 blocks are definitely lost in loss record 218 of 3,206
==160587== at 0x4838DEF: operator new(unsigned long) (vg_replace_malloc.c:334)
==160587== by 0x3BBCC5: CMapReader::LoadMap(Path const&, JSRuntime*, JS::Handle<JS::Value>, CTerrain*, WaterManager*, SkyManager*, CLightEnv*, CGameView*, CCinemaManager*, CTriggerManager*, CPostprocManager*, CSimulation2*, CSimContext const*, int, bool) (MapReader.cpp:0)
==160587== by 0x37519C: CWorld::RegisterInit(CStrW const&, JSRuntime*, JS::Handle<JS::Value>, int) (World.cpp:78)
==160587== by 0x30EF3B: CGame::RegisterInit(JS::Handle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:255)
==160587== by 0x30EB3F: CGame::StartGame(JS::MutableHandle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:373)
==160587== by 0x601CEE: JSI_Game::StartGame(ScriptInterface::CxPrivate*, JS::Handle<JS::Value>, int) (JSInterface_Game.cpp:58)
==160587== by 0x602C18: call<void (ScriptInterface::CxPrivate *, JS::Handle<JS::Value>, int), JS::Handle<JS::Value>, int> (NativeWrapperDefns.h:85)
==160587== by 0x602C18: bool ScriptInterface::call<void, JS::Handle<JS::Value>, int, &JSI_Game::StartGame>(JSContext*, unsigned int, JS::Value*) (NativeWrapperDefns.h:124)
==160587== by 0x50969E7: CallJSNative (jscntxtinlines.h:235)
==160587== by 0x50969E7: js::Invoke(JSContext*, JS::CallArgs const&, js::MaybeConstruct) (Interpreter.cpp:444)
==160587== by 0x50972FB: js::Invoke(JSContext*, JS::Value const&, JS::Value const&, unsigned int, JS::Value const*, JS::MutableHandle<JS::Value>) (Interpreter.cpp:496)
==160587== by 0x4CA0F96: js::jit::DoCallFallback(JSContext*, js::jit::BaselineFrame*, js::jit::ICCall_Fallback*, unsigned int, JS::Value*, JS::MutableHandle<JS::Value>) (BaselineIC.cpp:6162)
==160587== by 0x484F0D9: ???
==160587== by 0x2E5103E7: ???
==160587==
==160587== 24 bytes in 1 blocks are definitely lost in loss record 219 of 3,206
==160587== at 0x4838DEF: operator new(unsigned long) (vg_replace_malloc.c:334)
==160587== by 0x3BBD2E: RegMemFun<CMapReader> (LoaderThunks.h:70)
==160587== by 0x3BBD2E: CMapReader::LoadMap(Path const&, JSRuntime*, JS::Handle<JS::Value>, CTerrain*, WaterManager*, SkyManager*, CLightEnv*, CGameView*, CCinemaManager*, CTriggerManager*, CPostprocManager*, CSimulation2*, CSimContext const*, int, bool) (MapReader.cpp:122)
==160587== by 0x37519C: CWorld::RegisterInit(CStrW const&, JSRuntime*, JS::Handle<JS::Value>, int) (World.cpp:78)
==160587== by 0x30EF3B: CGame::RegisterInit(JS::Handle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:255)
==160587== by 0x30EB3F: CGame::StartGame(JS::MutableHandle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:373)
==160587== by 0x601CEE: JSI_Game::StartGame(ScriptInterface::CxPrivate*, JS::Handle<JS::Value>, int) (JSInterface_Game.cpp:58)
==160587== by 0x602C18: call<void (ScriptInterface::CxPrivate *, JS::Handle<JS::Value>, int), JS::Handle<JS::Value>, int> (NativeWrapperDefns.h:85)
==160587== by 0x602C18: bool ScriptInterface::call<void, JS::Handle<JS::Value>, int, &JSI_Game::StartGame>(JSContext*, unsigned int, JS::Value*) (NativeWrapperDefns.h:124)
==160587== by 0x50969E7: CallJSNative (jscntxtinlines.h:235)
==160587== by 0x50969E7: js::Invoke(JSContext*, JS::CallArgs const&, js::MaybeConstruct) (Interpreter.cpp:444)
==160587== by 0x50972FB: js::Invoke(JSContext*, JS::Value const&, JS::Value const&, unsigned int, JS::Value const*, JS::MutableHandle<JS::Value>) (Interpreter.cpp:496)
==160587== by 0x4CA0F96: js::jit::DoCallFallback(JSContext*, js::jit::BaselineFrame*, js::jit::ICCall_Fallback*, unsigned int, JS::Value*, JS::MutableHandle<JS::Value>) (BaselineIC.cpp:6162)
==160587== by 0x484F0D9: ???
==160587== by 0x2E5103E7: ???
==160587==
==160587== 24 bytes in 1 blocks are definitely lost in loss record 220 of 3,206
==160587== at 0x4838DEF: operator new(unsigned long) (vg_replace_malloc.c:334)
==160587== by 0x3BBD70: RegMemFun<CMapReader> (LoaderThunks.h:70)
==160587== by 0x3BBD70: CMapReader::LoadMap(Path const&, JSRuntime*, JS::Handle<JS::Value>, CTerrain*, WaterManager*, SkyManager*, CLightEnv*, CGameView*, CCinemaManager*, CTriggerManager*, CPostprocManager*, CSimulation2*, CSimContext const*, int, bool) (MapReader.cpp:126)
==160587== by 0x37519C: CWorld::RegisterInit(CStrW const&, JSRuntime*, JS::Handle<JS::Value>, int) (World.cpp:78)
==160587== by 0x30EF3B: CGame::RegisterInit(JS::Handle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:255)
==160587== by 0x30EB3F: CGame::StartGame(JS::MutableHandle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:373)
==160587== by 0x601CEE: JSI_Game::StartGame(ScriptInterface::CxPrivate*, JS::Handle<JS::Value>, int) (JSInterface_Game.cpp:58)
==160587== by 0x602C18: call<void (ScriptInterface::CxPrivate *, JS::Handle<JS::Value>, int), JS::Handle<JS::Value>, int> (NativeWrapperDefns.h:85)
==160587== by 0x602C18: bool ScriptInterface::call<void, JS::Handle<JS::Value>, int, &JSI_Game::StartGame>(JSContext*, unsigned int, JS::Value*) (NativeWrapperDefns.h:124)
==160587== by 0x50969E7: CallJSNative (jscntxtinlines.h:235)
==160587== by 0x50969E7: js::Invoke(JSContext*, JS::CallArgs const&, js::MaybeConstruct) (Interpreter.cpp:444)
==160587== by 0x50972FB: js::Invoke(JSContext*, JS::Value const&, JS::Value const&, unsigned int, JS::Value const*, JS::MutableHandle<JS::Value>) (Interpreter.cpp:496)
==160587== by 0x4CA0F96: js::jit::DoCallFallback(JSContext*, js::jit::BaselineFrame*, js::jit::ICCall_Fallback*, unsigned int, JS::Value*, JS::MutableHandle<JS::Value>) (BaselineIC.cpp:6162)
==160587== by 0x484F0D9: ???
==160587== by 0x2E5103E7: ???
==160587==
==160587== 24 bytes in 1 blocks are definitely lost in loss record 221 of 3,206
==160587== at 0x4838DEF: operator new(unsigned long) (vg_replace_malloc.c:334)
==160587== by 0x3BBDA9: RegMemFun<CMapReader> (LoaderThunks.h:70)
==160587== by 0x3BBDA9: CMapReader::LoadMap(Path const&, JSRuntime*, JS::Handle<JS::Value>, CTerrain*, WaterManager*, SkyManager*, CLightEnv*, CGameView*, CCinemaManager*, CTriggerManager*, CPostprocManager*, CSimulation2*, CSimContext const*, int, bool) (MapReader.cpp:129)
==160587== by 0x37519C: CWorld::RegisterInit(CStrW const&, JSRuntime*, JS::Handle<JS::Value>, int) (World.cpp:78)
==160587== by 0x30EF3B: CGame::RegisterInit(JS::Handle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:255)
==160587== by 0x30EB3F: CGame::StartGame(JS::MutableHandle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:373)
==160587== by 0x601CEE: JSI_Game::StartGame(ScriptInterface::CxPrivate*, JS::Handle<JS::Value>, int) (JSInterface_Game.cpp:58)
==160587== by 0x602C18: call<void (ScriptInterface::CxPrivate *, JS::Handle<JS::Value>, int), JS::Handle<JS::Value>, int> (NativeWrapperDefns.h:85)
==160587== by 0x602C18: bool ScriptInterface::call<void, JS::Handle<JS::Value>, int, &JSI_Game::StartGame>(JSContext*, unsigned int, JS::Value*) (NativeWrapperDefns.h:124)
==160587== by 0x50969E7: CallJSNative (jscntxtinlines.h:235)
==160587== by 0x50969E7: js::Invoke(JSContext*, JS::CallArgs const&, js::MaybeConstruct) (Interpreter.cpp:444)
==160587== by 0x50972FB: js::Invoke(JSContext*, JS::Value const&, JS::Value const&, unsigned int, JS::Value const*, JS::MutableHandle<JS::Value>) (Interpreter.cpp:496)
==160587== by 0x4CA0F96: js::jit::DoCallFallback(JSContext*, js::jit::BaselineFrame*, js::jit::ICCall_Fallback*, unsigned int, JS::Value*, JS::MutableHandle<JS::Value>) (BaselineIC.cpp:6162)
==160587== by 0x484F0D9: ???
==160587== by 0x2E5103E7: ???
==160587==
==160587== 24 bytes in 1 blocks are definitely lost in loss record 222 of 3,206
==160587== at 0x4838DEF: operator new(unsigned long) (vg_replace_malloc.c:334)
==160587== by 0x3BBDE5: RegMemFun<CMapReader> (LoaderThunks.h:70)
==160587== by 0x3BBDE5: CMapReader::LoadMap(Path const&, JSRuntime*, JS::Handle<JS::Value>, CTerrain*, WaterManager*, SkyManager*, CLightEnv*, CGameView*, CCinemaManager*, CTriggerManager*, CPostprocManager*, CSimulation2*, CSimContext const*, int, bool) (MapReader.cpp:132)
==160587== by 0x37519C: CWorld::RegisterInit(CStrW const&, JSRuntime*, JS::Handle<JS::Value>, int) (World.cpp:78)
==160587== by 0x30EF3B: CGame::RegisterInit(JS::Handle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:255)
==160587== by 0x30EB3F: CGame::StartGame(JS::MutableHandle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:373)
==160587== by 0x601CEE: JSI_Game::StartGame(ScriptInterface::CxPrivate*, JS::Handle<JS::Value>, int) (JSInterface_Game.cpp:58)
==160587== by 0x602C18: call<void (ScriptInterface::CxPrivate *, JS::Handle<JS::Value>, int), JS::Handle<JS::Value>, int> (NativeWrapperDefns.h:85)
==160587== by 0x602C18: bool ScriptInterface::call<void, JS::Handle<JS::Value>, int, &JSI_Game::StartGame>(JSContext*, unsigned int, JS::Value*) (NativeWrapperDefns.h:124)
==160587== by 0x50969E7: CallJSNative (jscntxtinlines.h:235)
==160587== by 0x50969E7: js::Invoke(JSContext*, JS::CallArgs const&, js::MaybeConstruct) (Interpreter.cpp:444)
==160587== by 0x50972FB: js::Invoke(JSContext*, JS::Value const&, JS::Value const&, unsigned int, JS::Value const*, JS::MutableHandle<JS::Value>) (Interpreter.cpp:496)
==160587== by 0x4CA0F96: js::jit::DoCallFallback(JSContext*, js::jit::BaselineFrame*, js::jit::ICCall_Fallback*, unsigned int, JS::Value*, JS::MutableHandle<JS::Value>) (BaselineIC.cpp:6162)
==160587== by 0x484F0D9: ???
==160587== by 0x2E5103E7: ???
==160587==
==160587== 24 bytes in 1 blocks are definitely lost in loss record 223 of 3,206
==160587== at 0x4838DEF: operator new(unsigned long) (vg_replace_malloc.c:334)
==160587== by 0x3BBE1A: RegMemFun<CMapReader> (LoaderThunks.h:70)
==160587== by 0x3BBE1A: CMapReader::LoadMap(Path const&, JSRuntime*, JS::Handle<JS::Value>, CTerrain*, WaterManager*, SkyManager*, CLightEnv*, CGameView*, CCinemaManager*, CTriggerManager*, CPostprocManager*, CSimulation2*, CSimContext const*, int, bool) (MapReader.cpp:135)
==160587== by 0x37519C: CWorld::RegisterInit(CStrW const&, JSRuntime*, JS::Handle<JS::Value>, int) (World.cpp:78)
==160587== by 0x30EF3B: CGame::RegisterInit(JS::Handle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:255)
==160587== by 0x30EB3F: CGame::StartGame(JS::MutableHandle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:373)
==160587== by 0x601CEE: JSI_Game::StartGame(ScriptInterface::CxPrivate*, JS::Handle<JS::Value>, int) (JSInterface_Game.cpp:58)
==160587== by 0x602C18: call<void (ScriptInterface::CxPrivate *, JS::Handle<JS::Value>, int), JS::Handle<JS::Value>, int> (NativeWrapperDefns.h:85)
==160587== by 0x602C18: bool ScriptInterface::call<void, JS::Handle<JS::Value>, int, &JSI_Game::StartGame>(JSContext*, unsigned int, JS::Value*) (NativeWrapperDefns.h:124)
==160587== by 0x50969E7: CallJSNative (jscntxtinlines.h:235)
==160587== by 0x50969E7: js::Invoke(JSContext*, JS::CallArgs const&, js::MaybeConstruct) (Interpreter.cpp:444)
==160587== by 0x50972FB: js::Invoke(JSContext*, JS::Value const&, JS::Value const&, unsigned int, JS::Value const*, JS::MutableHandle<JS::Value>) (Interpreter.cpp:496)
==160587== by 0x4CA0F96: js::jit::DoCallFallback(JSContext*, js::jit::BaselineFrame*, js::jit::ICCall_Fallback*, unsigned int, JS::Value*, JS::MutableHandle<JS::Value>) (BaselineIC.cpp:6162)
==160587== by 0x484F0D9: ???
==160587== by 0x2E5103E7: ???
==160587==
==160587== 24 bytes in 1 blocks are definitely lost in loss record 224 of 3,206
==160587== at 0x4838DEF: operator new(unsigned long) (vg_replace_malloc.c:334)
==160587== by 0x3BBE4F: RegMemFun<CMapReader> (LoaderThunks.h:70)
==160587== by 0x3BBE4F: CMapReader::LoadMap(Path const&, JSRuntime*, JS::Handle<JS::Value>, CTerrain*, WaterManager*, SkyManager*, CLightEnv*, CGameView*, CCinemaManager*, CTriggerManager*, CPostprocManager*, CSimulation2*, CSimContext const*, int, bool) (MapReader.cpp:138)
==160587== by 0x37519C: CWorld::RegisterInit(CStrW const&, JSRuntime*, JS::Handle<JS::Value>, int) (World.cpp:78)
==160587== by 0x30EF3B: CGame::RegisterInit(JS::Handle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:255)
==160587== by 0x30EB3F: CGame::StartGame(JS::MutableHandle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:373)
==160587== by 0x601CEE: JSI_Game::StartGame(ScriptInterface::CxPrivate*, JS::Handle<JS::Value>, int) (JSInterface_Game.cpp:58)
==160587== by 0x602C18: call<void (ScriptInterface::CxPrivate *, JS::Handle<JS::Value>, int), JS::Handle<JS::Value>, int> (NativeWrapperDefns.h:85)
==160587== by 0x602C18: bool ScriptInterface::call<void, JS::Handle<JS::Value>, int, &JSI_Game::StartGame>(JSContext*, unsigned int, JS::Value*) (NativeWrapperDefns.h:124)
==160587== by 0x50969E7: CallJSNative (jscntxtinlines.h:235)
==160587== by 0x50969E7: js::Invoke(JSContext*, JS::CallArgs const&, js::MaybeConstruct) (Interpreter.cpp:444)
==160587== by 0x50972FB: js::Invoke(JSContext*, JS::Value const&, JS::Value const&, unsigned int, JS::Value const*, JS::MutableHandle<JS::Value>) (Interpreter.cpp:496)
==160587== by 0x4CA0F96: js::jit::DoCallFallback(JSContext*, js::jit::BaselineFrame*, js::jit::ICCall_Fallback*, unsigned int, JS::Value*, JS::MutableHandle<JS::Value>) (BaselineIC.cpp:6162)
==160587== by 0x484F0D9: ???
==160587== by 0x2E5103E7: ???
==160587==
==160587== 24 bytes in 1 blocks are definitely lost in loss record 225 of 3,206
==160587== at 0x4838DEF: operator new(unsigned long) (vg_replace_malloc.c:334)
==160587== by 0x3BBE84: RegMemFun<CMapReader> (LoaderThunks.h:70)
==160587== by 0x3BBE84: CMapReader::LoadMap(Path const&, JSRuntime*, JS::Handle<JS::Value>, CTerrain*, WaterManager*, SkyManager*, CLightEnv*, CGameView*, CCinemaManager*, CTriggerManager*, CPostprocManager*, CSimulation2*, CSimContext const*, int, bool) (MapReader.cpp:141)
==160587== by 0x37519C: CWorld::RegisterInit(CStrW const&, JSRuntime*, JS::Handle<JS::Value>, int) (World.cpp:78)
==160587== by 0x30EF3B: CGame::RegisterInit(JS::Handle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:255)
==160587== by 0x30EB3F: CGame::StartGame(JS::MutableHandle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:373)
==160587== by 0x601CEE: JSI_Game::StartGame(ScriptInterface::CxPrivate*, JS::Handle<JS::Value>, int) (JSInterface_Game.cpp:58)
==160587== by 0x602C18: call<void (ScriptInterface::CxPrivate *, JS::Handle<JS::Value>, int), JS::Handle<JS::Value>, int> (NativeWrapperDefns.h:85)
==160587== by 0x602C18: bool ScriptInterface::call<void, JS::Handle<JS::Value>, int, &JSI_Game::StartGame>(JSContext*, unsigned int, JS::Value*) (NativeWrapperDefns.h:124)
==160587== by 0x50969E7: CallJSNative (jscntxtinlines.h:235)
==160587== by 0x50969E7: js::Invoke(JSContext*, JS::CallArgs const&, js::MaybeConstruct) (Interpreter.cpp:444)
==160587== by 0x50972FB: js::Invoke(JSContext*, JS::Value const&, JS::Value const&, unsigned int, JS::Value const*, JS::MutableHandle<JS::Value>) (Interpreter.cpp:496)
==160587== by 0x4CA0F96: js::jit::DoCallFallback(JSContext*, js::jit::BaselineFrame*, js::jit::ICCall_Fallback*, unsigned int, JS::Value*, JS::MutableHandle<JS::Value>) (BaselineIC.cpp:6162)
==160587== by 0x484F0D9: ???
==160587== by 0x2E5103E7: ???
==160587==
==160587== 24 bytes in 1 blocks are definitely lost in loss record 226 of 3,206
==160587== at 0x4838DEF: operator new(unsigned long) (vg_replace_malloc.c:334)
==160587== by 0x3751AA: RegMemFun<CWorld> (LoaderThunks.h:70)
==160587== by 0x3751AA: CWorld::RegisterInit(CStrW const&, JSRuntime*, JS::Handle<JS::Value>, int) (World.cpp:86)
==160587== by 0x30EF3B: CGame::RegisterInit(JS::Handle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:255)
==160587== by 0x30EB3F: CGame::StartGame(JS::MutableHandle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:373)
==160587== by 0x601CEE: JSI_Game::StartGame(ScriptInterface::CxPrivate*, JS::Handle<JS::Value>, int) (JSInterface_Game.cpp:58)
==160587== by 0x602C18: call<void (ScriptInterface::CxPrivate *, JS::Handle<JS::Value>, int), JS::Handle<JS::Value>, int> (NativeWrapperDefns.h:85)
==160587== by 0x602C18: bool ScriptInterface::call<void, JS::Handle<JS::Value>, int, &JSI_Game::StartGame>(JSContext*, unsigned int, JS::Value*) (NativeWrapperDefns.h:124)
==160587== by 0x50969E7: CallJSNative (jscntxtinlines.h:235)
==160587== by 0x50969E7: js::Invoke(JSContext*, JS::CallArgs const&, js::MaybeConstruct) (Interpreter.cpp:444)
==160587== by 0x50972FB: js::Invoke(JSContext*, JS::Value const&, JS::Value const&, unsigned int, JS::Value const*, JS::MutableHandle<JS::Value>) (Interpreter.cpp:496)
==160587== by 0x4CA0F96: js::jit::DoCallFallback(JSContext*, js::jit::BaselineFrame*, js::jit::ICCall_Fallback*, unsigned int, JS::Value*, JS::MutableHandle<JS::Value>) (BaselineIC.cpp:6162)
==160587== by 0x484F0D9: ???
==160587== by 0x2E5103E7: ???
==160587== by 0x4847809: ???
==160587==
==160587== 24 bytes in 1 blocks are definitely lost in loss record 227 of 3,206
==160587== at 0x4838DEF: operator new(unsigned long) (vg_replace_malloc.c:334)
==160587== by 0x30F00B: RegMemFun<WaterManager> (LoaderThunks.h:70)
==160587== by 0x30F00B: CGame::RegisterInit(JS::Handle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:258)
==160587== by 0x30EB3F: CGame::StartGame(JS::MutableHandle<JS::Value>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (Game.cpp:373)
==160587== by 0x601CEE: JSI_Game::StartGame(ScriptInterface::CxPrivate*, JS::Handle<JS::Value>, int) (JSInterface_Game.cpp:58)
==160587== by 0x602C18: call<void (ScriptInterface::CxPrivate *, JS::Handle<JS::Value>, int), JS::Handle<JS::Value>, int> (NativeWrapperDefns.h:85)
==160587== by 0x602C18: bool ScriptInterface::call<void, JS::Handle<JS::Value>, int, &JSI_Game::StartGame>(JSContext*, unsigned int, JS::Value*) (NativeWrapperDefns.h:124)
==160587== by 0x50969E7: CallJSNative (jscntxtinlines.h:235)
==160587== by 0x50969E7: js::Invoke(JSContext*, JS::CallArgs const&, js::MaybeConstruct) (Interpreter.cpp:444)
==160587== by 0x50972FB: js::Invoke(JSContext*, JS::Value const&, JS::Value const&, unsigned int, JS::Value const*, JS::MutableHandle<JS::Value>) (Interpreter.cpp:496)
==160587== by 0x4CA0F96: js::jit::DoCallFallback(JSContext*, js::jit::BaselineFrame*, js::jit::ICCall_Fallback*, unsigned int, JS::Value*, JS::MutableHandle<JS::Value>) (BaselineIC.cpp:6162)
==160587== by 0x484F0D9: ???
==160587== by 0x2E5103E7: ???
==160587== by 0x4847809: ???
==160587== by 0x4C74A5A: EnterBaseline(JSContext*, js::jit::EnterJitData&) (BaselineJIT.cpp:145)
Event Timeline
elexis
created this paste.
Sep 27 2019, 12:42 PM
2019-09-27 12:42:01 (UTC+2)
elexis
created this object with visibility "Public (No Login Required)".
elexis
mentioned this in
D2331: Fix MapReader / LoadThunks memory leak
.
Sep 27 2019, 1:13 PM
2019-09-27 13:13:26 (UTC+2)
elexis
mentioned this in
D2313: Store GUI object Setting values in class members instead of the heap and avoid repeated GetSetting calls
.
Sep 27 2019, 1:16 PM
2019-09-27 13:16:02 (UTC+2)
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