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template_unit_champion_infantry.xml
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<Crush>20</Crush> | <Crush>20</Crush> | ||||
</Armour> | </Armour> | ||||
<Cost> | <Cost> | ||||
<BuildTime>20</BuildTime> | <BuildTime>18</BuildTime> | ||||
<Resources> | <Resources> | ||||
<food>125</food> | <food>70</food> | ||||
<wood>0</wood> | <wood>70</wood> | ||||
<stone>0</stone> | <metal>80</metal> | ||||
badosu: It seems that the total cost has increased for this unit, while also having metal cost… | |||||
Not Done Inline ActionsActually the total cost has decreased: 125 + 100 + 75 = 300 (see child templates below) vs 70 + 70 + 80 = 220. So yes, I suspect this is intentional. Nescio: Actually the total cost has //decreased//: 125 + 100 + 75 = 300 (see child templates below) vs… | |||||
Done Inline ActionsYep, all values are intencional. borg-: Yep, all values are intencional. | |||||
<metal>75</metal> | |||||
</Resources> | </Resources> | ||||
Not Done Inline ActionsHow about 80, 60, 80? Champion cavalry also have a difference between metal and wood of 20. Nescio: How about 80, 60, 80? Champion cavalry also have a difference between metal and wood of 20. | |||||
</Cost> | </Cost> | ||||
<Health> | <Health> | ||||
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<VisibleClasses datatype="tokens">Infantry</VisibleClasses> | <VisibleClasses datatype="tokens">Infantry</VisibleClasses> | ||||
<GenericName>Champion Infantry</GenericName> | <GenericName>Champion Infantry</GenericName> | ||||
</Identity> | </Identity> | ||||
<Loot> | |||||
Not Done Inline Actions<xp>150</xp> Nescio: ` <xp>150</xp>` | |||||
<xp>150</xp> | |||||
<food>7</food> | |||||
<wood>7</wood> | |||||
<metal>8</metal> | |||||
Not Done Inline Actions8 + 6 + 8 Nescio: 8 + 6 + 8 | |||||
</Loot> | |||||
<Position> | <Position> | ||||
<Anchor>upright</Anchor> | <Anchor>upright</Anchor> | ||||
</Position> | </Position> | ||||
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Wildfire Games · Phabricator
It seems that the total cost has increased for this unit, while also having metal cost increased, is that intentional?