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binaries/data/mods/public/simulation/templates/units/gaul/champion_standard_bearer.xml
- This file was added.
Property | Old Value | New Value |
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svn:eol-style | null | native \ No newline at end of property |
<?xml version="1.0" encoding="utf-8"?> | |||||
<Entity parent="template_unit_champion_infantry_swordsman"> | |||||
<Auras datatype="tokens"> | |||||
Nescio: Use `template_unit_champion_infantry` instead. Or perhaps `template_unit_support`. | |||||
Done Inline ActionsIt's a swordsman, so it makes sense to me? Stan: It's a swordsman, so it makes sense to me? | |||||
Done Inline ActionsIt has different values and a different function, so it's cleaner to use a different parent. For comparison, the elephant archer no longer has the cavalry archer template as its parent. Nescio: It has different values and a different function, so it's cleaner to use a different parent. | |||||
Done Inline ActionsChanging the parent doesn't make the last statement less true. If you change the parent, you have to take the children into account. Stan: Changing the parent doesn't make the last statement less true. If you change the parent, you… | |||||
carnyx_encouragement | |||||
</Auras> | |||||
<Attack> | |||||
<Melee> | |||||
<Damage> | |||||
<Hack op="add">-2.0</Hack> | |||||
NescioAuthorUnsubmitted Not Done Inline ActionsPlease use a op="mul" instead. Nescio: Please use a `op="mul"` instead. | |||||
</Damage> | |||||
</Melee> | |||||
</Attack> | |||||
<Cost> | |||||
<Resources> | |||||
<food>80</food> | |||||
<wood>0</wood> | |||||
<stone>0</stone> | |||||
NescioAuthorUnsubmitted Not Done Inline Actions@Freagarach doesn't like 0 lines. Nescio: @Freagarach doesn't like 0 lines. | |||||
<metal>40</metal> | |||||
</Resources> | |||||
</Cost> | |||||
<Identity> | |||||
<Civ>gaul</Civ> | |||||
<SpecificName>Carnyx Player</SpecificName> | |||||
NescioAuthorUnsubmitted Not Done Inline ActionsThat's English and can be used for the generic name. The specific name is in a non-English language. Ask @genava55 for something appropiate. Nescio: That's English and can be used for the generic name. The specific name is in a non-English… | |||||
<SelectionGroupName>units/gaul/champion_infantry_carnyx</SelectionGroupName> | |||||
NescioAuthorUnsubmitted Not Done Inline ActionsUnnecessary. Nescio: Unnecessary. | |||||
StanUnsubmitted Done Inline ActionsIf I want to select only carnyx units it's not? Stan: If I want to select only carnyx units it's not? | |||||
<Icon>units/gaul_champion_swordsman_carnyx.png</Icon> | |||||
</Identity> | |||||
<RangeOverlayRenderer/> | |||||
NescioAuthorUnsubmitted Not Done Inline ActionsWhat does it do and why is it here? Nescio: What does it do and why is it here? | |||||
StanUnsubmitted Done Inline Actionsleftover Stan: leftover | |||||
<Resistance> | |||||
<Entity> | |||||
<Damage> | |||||
<Hack>-2</Hack> | |||||
<Pierce>-2</Pierce> | |||||
NescioAuthorUnsubmitted Not Done Inline ActionsUse op="add". Nescio: Use `op="add"`. | |||||
</Damage> | |||||
</Entity> | |||||
</Resistance> | |||||
<OverlayRenderer/> | |||||
NescioAuthorUnsubmitted Not Done Inline ActionsWhat does it do and why is it here? Nescio: What does it do and why is it here? | |||||
<UnitMotion> | |||||
<WalkSpeed>11.0</WalkSpeed> | |||||
NescioAuthorUnsubmitted Not Done Inline ActionsAs you can see, Delenda Est uses absolute values, whereas 0 A.D.'s public mod works with relative values (op="mul"). Nescio: As you can see, //Delenda Est// uses absolute values, whereas 0 A.D.'s public mod works with… | |||||
</UnitMotion> | |||||
Done Inline ActionsIf you do this, don't forget to insert it into simulation/templates/special/player/player.xml. Nescio: If you do this, don't forget to insert it into `simulation/templates/special/player/player.xml`. | |||||
<VisualActor> | |||||
<Actor>units/gauls/infantry_carnyx_c.xml</Actor> | |||||
</VisualActor> | |||||
</Entity> |
Use template_unit_champion_infantry instead. Or perhaps template_unit_support.