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genava55 (Alexandre)
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User Since
Aug 3 2020, 1:22 PM (193 w, 4 d)

Recent Activity

Oct 14 2023

genava55 raised a concern with rP27870: [Gameplay] Celtic female warrior upgrade.

I don't think the concept is coherent with the goal of 0 A.D., this is not something supported by evidence

Oct 14 2023, 7:17 PM

Sep 30 2021

genava55 added a comment to D4273: [gameplay] Briton bonus - faster wood gather rate.
In D4273#181984, @Stan wrote:

Adding @genava55 as he might have some input.

Sep 30 2021, 12:16 AM

Jan 26 2021

genava55 added a comment to D2905: Use all variants of the war dog.

If there are evidences for dog armors, this is probably Roman and not Celtic.

Jan 26 2021, 11:05 PM
genava55 added a comment to D2905: Use all variants of the war dog.

Britons did use body armor, chainmail is attested (Kirkburn).

Jan 26 2021, 11:02 PM

Nov 15 2020

genava55 added a comment to D2815: [gameplay] give all civs rams.

I think this is an important diff and that it should be carried on.

Nov 15 2020, 12:05 PM
genava55 added a comment to D2841: [gameplay] split Celtic civ bonuses.

More details here in the three articles I translated with deepl:
https://wildfiregames.com/forum/topic/24495-celtic-reference/?do=findComment&comment=407068

Nov 15 2020, 11:58 AM

Sep 30 2020

genava55 added a comment to D2815: [gameplay] give all civs rams.

About the revision demanded by @wraitii, I think we have the simpler log-ram available so is the revision still a necessity? The simpler log-ram should be addressed in another diff I think.

Sep 30 2020, 4:36 PM

Aug 25 2020

genava55 added a comment to D2815: [gameplay] give all civs rams.

Tough men! A log of this size should weigh around 2 tons. But that's fine, this is useless nitpicking.

Aug 25 2020, 4:13 PM

Aug 24 2020

genava55 accepted D2971: blacksmith → forge.

I approve totally this change. I was wondering the same but I wasn't confident enough about my English to say so.

Aug 24 2020, 3:44 PM
genava55 added a comment to D2815: [gameplay] give all civs rams.

Maybe a compromise would be to give the siege ram to everyone but to reduce significantly its armor or health, especially if it is introduced at the town phase. But in addition, giving to some civ a technology to improve its armor or health back to normal during the city phase.

Aug 24 2020, 3:38 PM
genava55 added a comment to D2815: [gameplay] give all civs rams.

Both a lack of swordsmen and siege rams are troublesome. If a siege ram is available at the town phase, it should be noted that it would furthermore unbalance the game for some civ.

Aug 24 2020, 3:35 PM

Aug 21 2020

genava55 added a comment to D2875: [gui] shrink selection panel icons.

Maybe an issue with leader's name of the civ (probably only with Romans)

Aug 21 2020, 11:39 PM

Aug 8 2020

genava55 accepted D2875: [gui] shrink selection panel icons.

I tried the revision. I have no issue with the size of the panel and of the icons.
If the game includes more building, then it is a necessity to apply a proposal like that.

Aug 8 2020, 9:15 AM

Aug 6 2020

genava55 accepted rP23935: Rename workshop to arsenal..

No objection.

Aug 6 2020, 1:00 AM

Aug 4 2020

genava55 added a comment to D2841: [gameplay] split Celtic civ bonuses.

It could worth a try. But I don't see any historical justification for the population bonus in economic structures.
It could be the case in barracks and fortresses, because the historical arguments for those buildings are fortified farms with enclosure, oppida and brochs.
Those buildings/places were also inhabited by civilians. So it could be justified.
But in the case of the farmstead, the blacksmith, the market... I don't see justification in regards to other civs, historically speaking.

Aug 4 2020, 2:30 PM
genava55 added a comment to D2760: [gameplay] add visible garrison points to gates.

Ok. Thanks for the clarification. Still fine to me.

Aug 4 2020, 2:10 PM
genava55 added a comment to D2917: [gameplay] enable cart apartment.

I prefer the idea of an upgrade than using a new slot for the same function than the house.

Aug 4 2020, 11:17 AM
genava55 added a comment to D2783: [gameplay] allow a few more units on medium and long walls.

"approve of the idea, didn't try"
I think it is a good idea and can be an incentive to use longer wall segments in some cases, and not only shorter segments with more towers.

Aug 4 2020, 11:02 AM
genava55 added a comment to D2760: [gameplay] add visible garrison points to gates.

Good initiative, in the past I found it was a lacking feature for the defense.
The only thing is the difference between the factions. Maybe giving 6 slots to everyone and 8 to the Romans could be better from a balance perspective. But that's a detail.

Aug 4 2020, 10:55 AM
genava55 accepted D2505: [gameplay] tweak wall vision.

Putting 1 to fields means you can select them anytime?
Concerning the wall and monument changes, I don't see any reason to reject the proposal.

Aug 4 2020, 10:49 AM
genava55 added a comment to D2504: [gameplay] remove territory influence from arch, monument, pillar.

Something with root territory that cannot be captured is clearly inconsistent.
I accept the solution, removing their root to the territory won't be an issue from a gameplay perspective I think.

Aug 4 2020, 10:43 AM
genava55 added a comment to D2721: improve animal footprints.

There are two ways to do it:

  • either developing a scientifically accurate way to represent every animal size proportionally with their footprint => painful as hell and time wasting, probably will cause issue with some models because of coding constraints
  • either choosing the footprint with preferential grouping in consideration with gameplay needs.
Aug 4 2020, 10:39 AM
genava55 added a comment to D2496: tweak soldier footprints.

I think the circle is a better looking solution. Other shapes are confusing if they are not used specifically to distinguish different units. People are used to the circle/arrow/star shapes.
It doesn't really matter that the arrow is not perfectly nice looking, visually the player can easily distinguish the champion simply by seeing the flat side of the arrow or its tip.
If you want to try something else, the pentagon could be a nice alternative because you can stretch it easily and it still recognizable.

Aug 4 2020, 10:25 AM
genava55 accepted D2783: [gameplay] allow a few more units on medium and long walls.
Aug 4 2020, 10:01 AM
genava55 accepted D2760: [gameplay] add visible garrison points to gates.
Aug 4 2020, 10:01 AM
genava55 accepted D2504: [gameplay] remove territory influence from arch, monument, pillar.
Aug 4 2020, 10:01 AM
genava55 accepted D2721: improve animal footprints.
Aug 4 2020, 10:01 AM
genava55 accepted D2496: tweak soldier footprints.
Aug 4 2020, 10:00 AM
genava55 accepted D2899: [gameplay] improve melee units.

Increasing the experience threshold of the ranged units is a good idea.

Aug 4 2020, 9:59 AM