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Freagarach
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User Since
Apr 5 2019, 7:29 PM (181 w, 3 d)

Recent Activity

Thu, Sep 8

Freagarach added a comment to D4740: [WIP] - Allow to limit the structures a builder can construct..

@Mister if you have still time for this patch there are a few things left:

Thu, Sep 8, 8:22 AM
Freagarach updated the diff for D4740: [WIP] - Allow to limit the structures a builder can construct..

Fix tests (from Diff 20734).

Thu, Sep 8, 8:15 AM
Freagarach added a comment to D4782: Add UpgradePlan to Petra and use it to upgrade sentry towers.

One could consider making Petra a bit more chatty in debug mode. I.e. add some debug chat about trying to upgrade.

Thu, Sep 8, 7:01 AM

Fri, Sep 2

Freagarach planned changes to D4751: Fix the specialness of `FindTemplatesUnrestricted`..

I guess I'll wait then. ^^

Fri, Sep 2, 6:35 AM
Freagarach added a reviewer for D4782: Add UpgradePlan to Petra and use it to upgrade sentry towers: JCWasmx86.
Fri, Sep 2, 6:32 AM

Aug 27 2022

Freagarach added a comment to D4775: Prevent echoing simulation commands back to their source client..

Please also check playing coop, i.e. two machines controlling one player. :) By reading it looks like it'll work fine.

Aug 27 2022, 8:38 AM

Aug 24 2022

Freagarach added inline comments to D4751: Fix the specialness of `FindTemplatesUnrestricted`..
Aug 24 2022, 7:44 AM
Freagarach updated the diff for D4751: Fix the specialness of `FindTemplatesUnrestricted`..

Inlines.

Aug 24 2022, 7:42 AM

Aug 21 2022

Freagarach updated the diff for D4751: Fix the specialness of `FindTemplatesUnrestricted`..

Exclude cheat.

Aug 21 2022, 5:33 PM
Freagarach added inline comments to D4751: Fix the specialness of `FindTemplatesUnrestricted`..
Aug 21 2022, 5:30 PM
Freagarach updated the diff for D4751: Fix the specialness of `FindTemplatesUnrestricted`..

PS::span

Aug 21 2022, 5:30 PM
Freagarach added a comment to D4762: [gui] remove the 'trained by' and 'builds' string from the extended tooltip.

We might first want to design what we want it to look like?

I do like this design: https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/12/#comment-510173
by @wowgetoffyourcellphone

For experienced players this isn't useful, but I wonder about new players, although I cannot remember using this ever.

same. I don't think it is useful even for new players. It is just way too much text.
(+ If you need to read so much to understand how something works in the game, then there is a flaw in the design/mechanic itself)

I fully agree. :)

Aug 21 2022, 12:53 PM
Freagarach added a comment to D4771: [WIP] Tree falling.

A random thought: Does this mean trees lose health when hit by stray arrows?

Aug 21 2022, 12:49 PM
Freagarach added inline comments to D4769: [WIP] unsync attacking / make attacking look more natural.
Aug 21 2022, 8:59 AM
Freagarach added inline comments to rP27052: [Maps] Fix Jebel barkal after rP26955.
Aug 21 2022, 8:11 AM
Freagarach added a comment to D4762: [gui] remove the 'trained by' and 'builds' string from the extended tooltip.

We might first want to design what we want it to look like?
For experienced players this isn't useful, but I wonder about new players, altough I cannot remember using this ever.

Aug 21 2022, 8:08 AM

Aug 11 2022

Freagarach requested verification of rP26015: Some fixes after the ProductionQueue split..
Aug 11 2022, 6:40 AM

Aug 10 2022

Freagarach accepted D4755: Patch globalscripts.js to fix wrong tooltips.

Reads correct.

Aug 10 2022, 6:14 AM
Freagarach retitled D4754: [Gameplay] - Small nerf to CS crossbows from Small nerf to CS crossbows to [Gameplay] - Small nerf to CS crossbows.
Aug 10 2022, 6:04 AM

Aug 8 2022

defc0n awarded rP27034: Revert r26956 / rP26956. a Like token.
Aug 8 2022, 7:39 PM
Freagarach committed rP27036: Cavalry vision range 92 m -> 80 m..
Cavalry vision range 92 m -> 80 m.
Aug 8 2022, 9:25 AM
Freagarach closed D4744: [Gameplay] Cavalry vision range 92m -> 80m.
Aug 8 2022, 9:24 AM
Freagarach committed rP27034: Revert r26956 / rP26956..
Revert r26956 / rP26956.
Aug 8 2022, 9:18 AM
Freagarach requested verification of rP26956: Make formations respond as one to threats..
Aug 8 2022, 9:14 AM
Freagarach added a comment to rP25123: Technically seperate Turrets from GarrisonHolder..

I'd say yes.

Aug 8 2022, 9:05 AM
Freagarach added inline comments to D4187: Citizen soldiers attack gaia animals without provocation.
Aug 8 2022, 9:04 AM
Freagarach updated the language for P285 Script to merge replays. from Python to python.
Aug 8 2022, 8:11 AM
Freagarach created P285 Script to merge replays..
Aug 8 2022, 8:11 AM

Aug 5 2022

Freagarach requested review of D4751: Fix the specialness of `FindTemplatesUnrestricted`..
Aug 5 2022, 8:05 AM
Freagarach added a comment to D4744: [Gameplay] Cavalry vision range 92m -> 80m.

Another team member will do the commit. I don’t think you even have the authorization abilities to do so

Correct. :)
@wowgetoffyourcellphone do you have the time to commit this?

Aug 5 2022, 6:37 AM

Aug 4 2022

Freagarach accepted D4750: possible hotfix for wrong tech tooltips and structure tree.

Fix the indent, add it only to structures doing actual research (fixes the checkrefs) and ship it, I'd say. A globalscript fix would be much more correct, but also way more work with added chances of breakage.

Aug 4 2022, 8:10 AM
Freagarach added a comment to D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.
In D4380#202145, @borg- wrote:

An aura to fatten garrisoned animals.

The problem would be PetraAI, I guess. She will slaughter the animals before fattening, which would make her significantly worse.

Aug 4 2022, 8:04 AM
Freagarach added a comment to D4187: Citizen soldiers attack gaia animals without provocation.
In D4187#202143, @lyv wrote:

General high level observations. Maybe wrong, I have not dabbled in this code enough to say with certainty.

  • Is the gaia animal UnitAI supposed to handle the behavior of the player entities being attacked?
  • Should cmpAttack actually care for this at all?
  • Perhaps UnitAI should instead do this in INDIVIDUAL.ATTACKED state transition if the attacking entity is a dangerous animal and call nearby entities with the same owner.

+1

Aug 4 2022, 8:01 AM
Freagarach added a comment to D4740: [WIP] - Allow to limit the structures a builder can construct..

A bit more explanation seems in place.
You use now the template of the foundation (foundation|<sometemplatename>). However, Foundation.js has a property called finalTemplateName, which is the truth about what the foundation will become when finished. E.g. foundation|<sometemplatename> may become foundation|<someothertemplatename> when finished.
As such, when cmpFoundation is present, it ought to be used. Else one can use the current template name (no need for the includes then).

Aug 4 2022, 7:42 AM
Freagarach added inline comments to D4740: [WIP] - Allow to limit the structures a builder can construct..
Aug 4 2022, 7:33 AM
Freagarach added a comment to rP26956: Make formations respond as one to threats..

https://trac.wildfiregames.com/ticket/6598

Aug 4 2022, 7:28 AM
Freagarach added a comment to D4750: possible hotfix for wrong tech tooltips and structure tree.

I thought of this just yesterday. ^^' I guess I'm too busy to think clearly.
Thanks for the patch!

Aug 4 2022, 6:16 AM

Aug 2 2022

Freagarach added a comment to D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food.

I guess an aura is (currently) suboptimal, as the animals may wander outside of the aura.

Aug 2 2022, 7:01 AM

Jul 30 2022

LetswaveaBook awarded D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food a Love token.
Jul 30 2022, 5:01 PM
wowgetoffyourcellphone awarded D4380: [Gameplay] - Garrison Domestic Animals into the Corral to get a <ResourceTrickle> of Food a Dat Boi token.
Jul 30 2022, 4:01 PM

Jul 29 2022

Freagarach awarded D4745: Espionage rework - Hide diplomacy and stats of enemy units a Love token.
Jul 29 2022, 6:50 PM

Jul 26 2022

Freagarach added a comment to D4740: [WIP] - Allow to limit the structures a builder can construct..

This is how we say a patch is WIP. :) (By prefixing the title.)
Regarding the "cannot repair structures not known", it means that once captured a barracks of the enemy, we cannot repair it. Be aware of that. :) (One can check around that, using the hint provided inline.)

Jul 26 2022, 7:07 AM
Freagarach retitled D4740: [WIP] - Allow to limit the structures a builder can construct. from Allow to limit the structures a builder can construct. to [WIP] - Allow to limit the structures a builder can construct..
Jul 26 2022, 7:05 AM
Freagarach accepted D4742: Add more world population options.

It is nice that we have some larger steps at the end.

Jul 26 2022, 7:02 AM
Freagarach added a comment to D3544: Regroup members at most once when formation and its members get idle.

Well, the one committing this needs to be absolutely sure this is an inteded side effect:

Notice formations will (...) not [reform] after their members starts to do orders by themselves.

Jul 26 2022, 6:51 AM
Freagarach added a comment to D4735: Move all buildings to the builder mixin.

but @Freagarach (...) prefer grouping by function first.

Don't hold something back on my account, I'm merely saying something that seems logical to me. :) I haven't actually tried any order so am not qualified to speak over what I like more. ;)

Jul 26 2022, 6:36 AM
Freagarach added a comment to D4740: [WIP] - Allow to limit the structures a builder can construct..

I'll write you some tests when I have some more time on my hands. Feel free to do it yourself though.

Jul 26 2022, 6:31 AM
Freagarach added a member for Contributors: Mister.
Jul 26 2022, 6:26 AM

Jul 21 2022

Freagarach requested review of D4738: Allow other root XML than `entity`..
Jul 21 2022, 4:16 PM

Jul 20 2022

Freagarach added a comment to D4735: Move all buildings to the builder mixin.

Instead of comments, one could also try using whitespace to make the distinction clearer. I'm not a great fan of splitting per phase, because e.g. Mauryans can construct the elephant stable in phase 2, but the rest only in phase 3.
I guess one could/should check whether the comments are kept when running the template reorganiser.

Jul 20 2022, 6:42 AM

Jul 15 2022

Freagarach committed rP27008: Fix other civs being able to upgrade Han CC to Court..
Fix other civs being able to upgrade Han CC to Court.
Jul 15 2022, 7:16 PM
Freagarach closed D4733: Fix other civs able to upgrade Han CC..
Jul 15 2022, 7:16 PM
Freagarach added inline comments to D4733: Fix other civs able to upgrade Han CC..
Jul 15 2022, 7:00 PM
Freagarach added inline comments to D4733: Fix other civs able to upgrade Han CC..
Jul 15 2022, 6:47 PM
Freagarach updated the diff for D4733: Fix other civs able to upgrade Han CC..

Linter.

Jul 15 2022, 6:42 AM
Freagarach added inline comments to rP26991: Add techs and auras to the list of possibly missing files..
Jul 15 2022, 6:30 AM
Freagarach added a comment to D4733: Fix other civs able to upgrade Han CC..

I didn't want to touch this file unless I had time for a more thorough cleaning, but meh.
I'll check mirages and (de)serialisation.

Jul 15 2022, 6:20 AM

Jul 14 2022

Freagarach requested review of D4733: Fix other civs able to upgrade Han CC..
Jul 14 2022, 5:44 PM

Jul 6 2022

andy5995 awarded rP26993: Fix formation merging issues. a Cup of Joe token.
Jul 6 2022, 8:12 PM

Jul 4 2022

Freagarach added a comment to rP27000: Fix r26993 / rP26993..

Fixes #6583.

Jul 4 2022, 7:23 AM
Freagarach added inline comments to D4713: [balance] Han unit roster restructure.
Jul 4 2022, 7:21 AM
Freagarach committed rP27000: Fix r26993 / rP26993..
Fix r26993 / rP26993.
Jul 4 2022, 7:08 AM
Freagarach requested verification of rP26993: Fix formation merging issues..

rP27000

Jul 4 2022, 7:07 AM
Freagarach committed rP26999: Fix properties on Persian Champion Infantry Archer XML file..
Fix properties on Persian Champion Infantry Archer XML file.
Jul 4 2022, 7:03 AM
Freagarach added a comment to D4731: Fix last persian changes.

Please abandon, as https://code.wildfiregames.com/rP26998 has already landed.

Jul 4 2022, 6:43 AM

Jul 3 2022

Freagarach added inline comments to rP26993: Fix formation merging issues..
Jul 3 2022, 8:33 AM
Freagarach committed rP26996: Differentiate Persians..
Differentiate Persians.
Jul 3 2022, 7:49 AM
Freagarach added a comment to rP26996: Differentiate Persians..

Forum discussion: https://wildfiregames.com/forum/topic/82176-differentiating-civilizations-persian.

Jul 3 2022, 7:49 AM
Freagarach closed D4724: [Gameplay] Differentiating Persian.
Jul 3 2022, 7:49 AM

Jul 2 2022

Freagarach added a comment to rP26993: Fix formation merging issues..

Can you attach a replay, please? :)

Jul 2 2022, 7:30 AM

Jul 1 2022

Freagarach abandoned D2693: Allow entities to auto-upgrade..

However, I consider this a very low prio at the moment. ^^

Jul 1 2022, 7:20 AM
Freagarach planned changes to D2693: Allow entities to auto-upgrade..

I agree on the current patch not adding much, but one can put constraints on upgrading (e.g. tech required) and not on promoting. So this can be changed a bit to check for that.

Jul 1 2022, 7:20 AM
Freagarach added a comment to D4724: [Gameplay] Differentiating Persian.

(For the committer, which may be me depending on time.)

Jul 1 2022, 6:24 AM

Jun 30 2022

Freagarach abandoned D1731: Allow to use multiple technologies as requirements for unit training and construction.

^

Jun 30 2022, 4:14 PM
Freagarach added a comment to D4722: Balance Fanatic.

It would give them almost the same aura as the carnyx. Maybe give the latter a positive friendly bonus?

Jun 30 2022, 4:08 PM
Freagarach committed rP26993: Fix formation merging issues..
Fix formation merging issues.
Jun 30 2022, 8:08 AM
Freagarach closed D4727: Fix formation merging issue..
Jun 30 2022, 8:07 AM
Freagarach abandoned D1595: Ranged units attacks melee when target in minimum ranged attack range.

D368

Jun 30 2022, 7:53 AM

Jun 28 2022

Freagarach updated the summary of D2374: Add support for allowing to garrison non-allied buildings..
Jun 28 2022, 7:48 PM
Freagarach updated the diff for D2374: Add support for allowing to garrison non-allied buildings..

Rebased.

Jun 28 2022, 7:48 PM
Freagarach updated the diff for D2270: Allow area damages to have a minimum range..

Rebased, fix linter.

Jun 28 2022, 6:59 PM
Freagarach updated subscribers of rP23806: Fix formations reshaping incorrectly & related issues..
Jun 28 2022, 5:44 PM
Freagarach added inline comments to D4727: Fix formation merging issue..
Jun 28 2022, 8:12 AM
Freagarach updated the diff for D4727: Fix formation merging issue..

A more involved and correct fix.

Jun 28 2022, 8:08 AM

Jun 27 2022

Freagarach added a comment to D4727: Fix formation merging issue..

We're still in the twinFormations of other formations. The last part might need to be disband where we remove ourselves from the twinFormations of our twins.

Jun 27 2022, 10:07 PM
Freagarach updated the diff for D4727: Fix formation merging issue..

Fix the symptom of adding members to a non-existing formation.
I'll need to investigate further what triggered this.

Jun 27 2022, 10:02 PM

Jun 25 2022

Freagarach added inline comments to D4727: Fix formation merging issue..
Jun 25 2022, 7:48 AM
Freagarach requested review of D4727: Fix formation merging issue..
Jun 25 2022, 7:28 AM

Jun 23 2022

Freagarach updated the diff for D4679: [Gameplay] - Only have capturing entities contribute to the capture regenrate..

Linter.

Jun 23 2022, 4:35 PM
Freagarach abandoned D2676: Move common functionality of Foundation and Repairable to Buildable..
Jun 23 2022, 4:13 PM
Freagarach requested changes to D3740: delete several useless fauna templates.

^

Jun 23 2022, 4:09 PM
Freagarach added a comment to rP26956: Make formations respond as one to threats..

Yeah, that was already the case before this patch.

Jun 23 2022, 7:28 AM

Jun 21 2022

Freagarach added inline comments to D4715: [balance] Han civil technologies adjustments.
Jun 21 2022, 8:19 AM
Freagarach added a comment to D4714: [balance] Adjustments to Han art of war technology.

If someone else approves as well, I'll go ahead and accept it.

That is not how it works. xD If you agree with the patch, you may just accept it. :)

Jun 21 2022, 8:17 AM

Jun 19 2022

Freagarach committed rP26958: Fix Carths Naval Shipyard..
Fix Carths Naval Shipyard.
Jun 19 2022, 8:39 AM
Freagarach closed D4695: Fix Naval Shipyard..
Jun 19 2022, 8:39 AM
Freagarach committed rP26957: Fix phasing by cheat with Athens..
Fix phasing by cheat with Athens.
Jun 19 2022, 8:35 AM
Freagarach closed D4694: Fix phasing by cheat with Athens..
Jun 19 2022, 8:35 AM
Freagarach committed rP26956: Make formations respond as one to threats..
Make formations respond as one to threats.
Jun 19 2022, 8:29 AM
Freagarach closed D4666: Make formations respond as one to threats..
Jun 19 2022, 8:29 AM