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Details
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- None
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Restricted Owners Package (Owns No Changed Paths) - Commits
- rP24814: Adds logging of a shader name on an error after reload.
- Apply the patch and compile the game
- Throw a preprocessing error, for example add:
# if! #endif
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
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Lint Skipped - Unit
Unit Tests Skipped - Build Status
Buildable 15375 Build 33551: Vulcan Build Jenkins Build 33550: Vulcan Build (macOS) Jenkins Build 33549: Vulcan Build (Windows) Jenkins
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Build is green
builderr-debug-macos.txt /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libsimulation2_dbg.a(precompiled.o) has no symbols ../../../source/graphics/ShaderProgram.cpp:86:15: warning: 'Reload' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] virtual void Reload() ^ ../../../source/graphics/ShaderProgram.h:124:15: note: overridden virtual function is here virtual void Reload() = 0; ^ ../../../source/graphics/ShaderProgram.cpp:118:15: warning: 'Bind' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] virtual void Bind() ^ ../../../source/graphics/ShaderProgram.h:135:15: note: overridden virtual function is here virtual void Bind() = 0; ^ ../../../source/graphics/ShaderProgram.cpp:128:15: warning: 'Unbind' overrides a
See https://jenkins.wildfiregames.com/job/macos-differential/3032/display/redirect for more details.