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Harbormaster All Buildables
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- Diff 10453
- Buildable 10165 D665: Make ship pickup nicer
- Diff 10452
- Diff 10451
- Buildable 10163 D665: Make ship pickup nicer
- Diff 10449
- Buildable 10162 D2448: Make GLES mode work on Mesa
- Diff 10447
- Buildable 10161 D1635: Add DunePainter.
- Diff 10445
- Buildable 10160 D1635: Add DunePainter.
- Diff 10444
- Buildable 10159 D1635: Add DunePainter.
- Diff 10443
- Buildable 10158 D1635: Add DunePainter.
- Diff 10442
- Buildable 10157 D1635: Add DunePainter.
- Diff 10441
- Buildable 10156 D1635: Add DunePainter.
- Diff 10440
- Buildable 10155 D1635: Add DunePainter.
- Diff 10439
- Buildable 10154 D1635: Add DunePainter.
- Diff 10438
- Buildable 10153 D2447: Give a more explicit message when anim mismatches models
- Diff 10437
- Buildable 10152 D2447: Give a more explicit message when anim mismatches models
- Diff 10435
- Buildable 10151 D2447: Give a more explicit message when anim mismatches models
- Diff 10434
- Buildable 10150 rP23202: Fix latest warnings mentioned by @Stan with checkref
- rP
- Buildable 10149 rP23200: Ops this didn't belong here.
- rP
- Buildable 10148 rP23199: Sync horse trader death.
- rP
- Buildable 10147 rP23198: Replace "horse_base" with "base"
- rP
- Buildable 10146 rP23197: Remove an empty space on some capes.
- rP
- Buildable 10145 rP23196: Remove Unused Capes
- rP
- Buildable 10144 rP23195: Horse actors and variants cleaning.
- rP
- Buildable 10143 D2446: [WIP] - Fake physics.
- Diff 10433
- Buildable 10141 D2269: Combine attacker data in "data" in attack-related code.
- Diff 10432
- Buildable 10140 D2021: Fix AtlasUI.dll windows autobuild
- Diff 10431
- Buildable 10139 D1905: Vision Blocking by Terrain while exploring
- Diff 10430
- Buildable 10138 Diff 10429
- Buildable 10137 D2444: Make profiler2 configurable
- Diff 10428
- Buildable 10136 D2445: Remove ancient GUI ScriptEvent lowercase struggle
- Diff 10426
- Buildable 10135 D2444: Make profiler2 configurable
- Diff 10425
- rP
- Buildable 10133 D2443: Removes hard-coded clip planes from water shader
- Diff 10423
- Buildable 10131 D2437: reduce excessive capitalization in game options
- Diff 10421
- Buildable 10130 D2437: reduce excessive capitalization in game options
- Diff 10420
- Buildable 10129 D2428: main menu item tooltip corrections.
- Diff 10419
- Buildable 10128 D2442: Show progress bar when upgrading.
- Diff 10418
- Buildable 10127 D2343: Combine "EntityCommand" and "AllyEntityCommand".
- Diff 10417
- Buildable 10123 D2367: Move the ability to hold a turret to a separate file.
- Diff 10413
- Buildable 10122 D2343: Combine "EntityCommand" and "AllyEntityCommand".
- Diff 10412
- Buildable 10121 Diff 10411
- Buildable 10120 D2440: Per-Unit Discrete LOD using actor quality levels
- Diff 10410
- Buildable 10119 Diff 10409
- Buildable 10118 Diff 10408
- Buildable 10117 Diff 10407
- Buildable 10115 rP23187: Remove cape redundant props.
- rP
- Buildable 10114 rP23186: Add an orange firefly particle actor.
- rP
- Buildable 10113 D2434: Remove props from cape animations
- Diff 10405
- Buildable 10112 D1977: Cheer after no enemy entities left in range
- Diff 10404
- Buildable 10111 rP23185: Allow artists to add upgrade animations.
- rP
- Buildable 10110 D2371: Allow to play upgrade animations
- Diff 10402
- rP
- Diff 10400
- Buildable 10106 D2371: Allow to play upgrade animations
- Diff 10399
- Buildable 10105 D2427: [gui] alphabetize credits
- Diff 10398
- Buildable 10104 rP23182: Add Balancing credits, refs #5444.
- rP
- Buildable 10103 rP23181: Add some missing historic credits, refs #5444.
- rP
- Buildable 10102 D2427: [gui] alphabetize credits
- Diff 10396
- Buildable 10101 D2427: [gui] alphabetize credits
- Diff 10395
- Buildable 10100 Diff 10394
- Buildable 10098 D2427: [gui] alphabetize credits
- Diff 10393
- Buildable 10097 D2371: Allow to play upgrade animations
- Diff 10392
- Buildable 10096 D2436: Credits: Add missing authors + balancing credits category
- Diff 10391
- Buildable 10094 D2437: reduce excessive capitalization in game options
- Diff 10390
- Diff 10389
- Buildable 10092 D2428: main menu item tooltip corrections.
- Diff 10388
- Buildable 10091 rP23178: Rename a dds file to use the proper extension.
- rP
- Buildable 10090 rP23177: remove "Goods" from trade window stings
- rP
- Buildable 10089 D2306: remove "Goods" from trade window stings
- Diff 10386
- Buildable 10088 rP23176: Single Player → single-player
- rP
- Buildable 10087 D2426: Allow world population.
- Diff 10384
- Buildable 10086 D2371: Allow to play upgrade animations
- Diff 10383
- Buildable 10085 D2436: Credits: Add missing authors + balancing credits category
- Diff 10382
- Buildable 10084 D2371: Allow to play upgrade animations
- Diff 10381
- Buildable 10083 D2371: Allow to play upgrade animations
- Diff 10380
- Buildable 10082 D2371: Allow to play upgrade animations
- Diff 10379
- Buildable 10081 D2371: Allow to play upgrade animations
- Diff 10378
- Buildable 10080 D2371: Allow to play upgrade animations
- Diff 10377
- Buildable 10079 D2371: Allow to play upgrade animations
- Diff 10376
- Diff 10375
- Buildable 10076 D2434: Remove props from cape animations
- Diff 10373
- Buildable 10075 D1971: Support attack-ground for ranged units.
- Diff 10372
- Buildable 10073 D2434: Remove props from cape animations
- Diff 10370
- Buildable 10072 rP23171: Fix rP23170
- rP
- Buildable 10070 rP23169: Fix Carnyx mesh folder on actors
- rP
- Buildable 10069 D2412: Lobby class implementation
- Diff 10368
- Buildable 10068 D2435: Remove bow from praise animation and display helmets as for other gather animations
- Diff 10367
- Buildable 10067 Diff 10366
Wildfire Games · Phabricator