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- Buildable 11382 D1190: Allow restoring lost wall turrets
- Diff 11609
- Buildable 11381 D1740: Support inheritance in special filter templates
- Diff 11608
- Buildable 11380 D2613: Updated cppformat
- Diff 11607
- Buildable 11379 D2667: Upgrade engine to handle up to 30 players
- Diff 11606
- Buildable 11378 D2688: [art/actors] move a few unit actors and icons
- Diff 11605
- Buildable 11377 Diff 11604
- Buildable 11376 D2511: [gameplay] give worker elephants an aura instead
- Diff 11603
- Buildable 11375 Diff 11602
- Buildable 11374 D2614: Also store turret position in map file.
- Diff 11601
- Buildable 11373 D2614: Also store turret position in map file.
- Diff 11600
- Buildable 11372 D2667: Upgrade engine to handle up to 30 players
- Diff 11599
- Buildable 11371 D2611: [gameplay] make wall segment cost proportional
- Diff 11598
- Buildable 11370 D2611: [gameplay] make wall segment cost proportional
- Diff 11597
- Buildable 11369 D2687: [gameplay] tweak gate cost
- Diff 11596
- Buildable 11368 D2687: [gameplay] tweak gate cost
- Diff 11595
- Buildable 11367 Diff 11594
- Buildable 11366 D2660: [gameplay] standardize wonder healing
- Diff 11593
- Buildable 11365 D2686: [gameplay] tweak pyramids and wonder costs and auras
- Diff 11592
- Buildable 11364 rP23560: Fix missing <group> tag in rP23558
- rP
- Buildable 11363 rP23559: [gameplay-a24] Standardize structure loot to 20%
- rP
- Buildable 11362 rP23558: Remove deprecated variants from Brit structures actors.
- rP
- Buildable 11361 rP23557: Remove unnecessary arguments in Pack.js
- rP
- Buildable 11360 rP23556: Standardizes formating style of aura json files
- rP
- Buildable 11359 D2667: Upgrade engine to handle up to 30 players
- Diff 11587
- Buildable 11358 D2680: Heal using Heal.js instead of UnitAI.
- Diff 11586
- Buildable 11357 D2640: adjust trader footprints
- Diff 11585
- Buildable 11356 D2685: simplify mercenary cost
- Diff 11584
- Buildable 11355 D2684: [gameplay] make rams less effective vs organic units
- Diff 11583
- Buildable 11354 Diff 11582
- Buildable 11353 D2683: [gameplay] enable pers champion chariot
- Diff 11581
- Buildable 11352 D2682: [gameplay] unify hero health
- Diff 11580
- Buildable 11351 Diff 11579
- Buildable 11350 D2681: hero selection group
- Diff 11578
- Buildable 11348 D2662: Gather using ResourceGatherer instead of UnitAI.
- Diff 11577
- Buildable 11347 rP23553: Move Persian cavalry to the persian folder.
- rP
- Buildable 11346 D2680: Heal using Heal.js instead of UnitAI.
- Diff 11575
- Buildable 11345 D2679: Remove unnecessary argument of Pack-timer.
- Diff 11574
- Buildable 11344 D2680: Heal using Heal.js instead of UnitAI.
- Diff 11573
- Buildable 11343 D2659: [gameplay] standardize structure loot
- Diff 11572
- Buildable 11342 Diff 11571
- Buildable 11341 D2000: aura style corrections
- Diff 11570
- Buildable 11340 D2667: Upgrade engine to handle up to 30 players
- Diff 11569
- Buildable 11339 D2679: Remove unnecessary argument of Pack-timer.
- Diff 11568
- Buildable 11338 D2674: [gameplay] make foundations not ConquestCritical
- Diff 11567
- Diff 11566
- Buildable 11336 D2677: selection groups for support units
- Diff 11565
- Diff 11564
- Buildable 11334 D2675: structure selection groups
- Diff 11562
- Diff 11561
- Diff 11560
- Diff 11559
- Buildable 11330 D2662: Gather using ResourceGatherer instead of UnitAI.
- Diff 11558
- Buildable 11329 D2670: Add simple test for XP trickle.
- Diff 11557
- Buildable 11328 D2670: Add simple test for XP trickle.
- Diff 11556
- Buildable 11327 D2671: Build: include libexecinfo on musl system
- Diff 11555
- Buildable 11326 D2613: Updated cppformat
- Diff 11554
- rP
- rP
- Buildable 11322 D2670: Add simple test for XP trickle.
- Diff 11552
- Buildable 11321 D2669: [gameplay] new Gaul team bonus
- Diff 11551
- Buildable 11320 D2669: [gameplay] new Gaul team bonus
- Diff 11550
- Diff 11549
- Buildable 11318 Diff 11548
- Buildable 11317 rP23549: Use chariot unit instead of foot soldier for Amanirenas
- rP
- Buildable 11316 D2613: Updated cppformat
- Diff 11546
- Buildable 11315 Diff 11545
- Buildable 11313 rP23548: Display Civic Center before houses
- rP
- Buildable 11312 D2667: Upgrade engine to handle up to 30 players
- Diff 11542
- Buildable 11311 D2666: Allow to update repeat time of running timer.
- Diff 11541
- Buildable 11310 D2666: Allow to update repeat time of running timer.
- Diff 11540
- Buildable 11309 D2270: Allow area damages to have a minimum range.
- Diff 11539
- Buildable 11308 D1958: Turrets and/or sub-units.
- Diff 11538
- Buildable 11307 D2426: Allow world population.
- Diff 11537
- Buildable 11306 D1718: Decay/regenerate option for resources.
- Diff 11536
- Buildable 11305 D2661: Get attack effects from JSON.
- Diff 11535
- Diff 11534
- Buildable 11303 D2540: Make rallypoints moddable.
- Diff 11533
- Buildable 11302 D2664: Commit resources at a target rather than per type.
- Diff 11532
- Buildable 11301 D2308: Extend the visible garrisoning schema to allow specific units on specific turrets.
- Diff 11531
- Buildable 11300 D2662: Gather using ResourceGatherer instead of UnitAI.
- Diff 11530
- Buildable 11299 D2663: Colorize username in chat when is ready and leaves match
- Diff 11529
- rP
- Buildable 11297 D2015: Add formation CheckTarget-/MoveToTargetRange-functions.
- Diff 11527
- Buildable 11296 D2662: Gather using ResourceGatherer instead of UnitAI.
- Diff 11526
- Buildable 11295 Diff 11525
- Buildable 11294 D2464: Create a C++ interface for cmpAttack
- Diff 11524
- Buildable 11293 D2464: Create a C++ interface for cmpAttack
- Diff 11523
- Buildable 11292 D2464: Create a C++ interface for cmpAttack
- Diff 11522
- Buildable 11290 D2661: Get attack effects from JSON.
- Diff 11521
- Buildable 11289 D2660: [gameplay] standardize wonder healing
- Diff 11520
- Buildable 11288 D2659: [gameplay] standardize structure loot
- Diff 11517
- Buildable 11287 D1863: [gameplay] reduce Blemmye and Nuba camp building time
- Diff 11516
- Buildable 11285 rP23543: [gameplay-a24] Balance ranged infantry citizen soldiers
- rP
- Buildable 11284 Diff 11513
- Buildable 11283 D2517: React to target death properly when chasing
- Diff 11512
Wildfire Games · Phabricator