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Harbormaster All Buildables
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- Buildable 11282 rP23542: New bear model with animations.
- rP
- Buildable 11281 D2658: Allow entities to autoproduce.
- Diff 11511
- Buildable 11280 rP23541: Experience trickle
- rP
- Buildable 11279 D2657: Allow modders to let buildings spawn buildings.
- Diff 11509
- Buildable 11278 rP23540: Check for UnitMotion component [UnitAI]
- rP
- Buildable 11277 D1718: Decay/regenerate option for resources.
- Diff 11508
- Buildable 11276 D1718: Decay/regenerate option for resources.
- Diff 11507
- Buildable 11275 D1718: Decay/regenerate option for resources.
- Diff 11506
- Buildable 11274 D1718: Decay/regenerate option for resources.
- Diff 11505
- Buildable 11273 rP23538: Fix cape going out of sync when approaching resources.
- rP
- Buildable 11272 rP23537: Remove the obelisk as it is not historically accurate.
- rP
- Buildable 11271 D2656: Cleanup of create corpse in Health.js.
- Diff 11501
- Buildable 11270 D2656: Cleanup of create corpse in Health.js.
- Diff 11500
- Buildable 11269 rP23536: Remove duplication in AttackPlan [Petra]
- rP
- Buildable 11268 D1971: Support attack-ground for ranged units.
- Diff 11497
- Buildable 11267 D2655: Remove duplication in AttackPlan [Petra]
- Diff 11496
- Buildable 11266 D2655: Remove duplication in AttackPlan [Petra]
- Diff 11495
- Buildable 11265 rP23535: Fix incorrect color tone for gather-meat icon
- rP
- Buildable 11264 rP23534: Delete unused GUI textures.
- rP
- Buildable 11263 D2654: Allow free Upgrades and/or Technologies.
- Diff 11494
- Buildable 11262 D2654: Allow free Upgrades and/or Technologies.
- Diff 11493
- Buildable 11261 D2337: Internationalise Damage Types and Status Effects using (optional) JSON files.
- Diff 11492
- Buildable 11260 D1958: Turrets and/or sub-units.
- Diff 11491
- Buildable 11259 D1958: Turrets and/or sub-units.
- Diff 11490
- Buildable 11257 D2653: [art/actors] remove obelisk from ptol military colony
- Diff 11488
- Buildable 11256 D2596: [gameplay] unify Cavalry walk speeds
- Diff 11487
- Buildable 11255 rP23531: Fix warnings with VS2015 introduced in rP22335
- rP
- Buildable 11253 rP23529: Support garrisoned enitites defined in map files.
- rP
- Diff 11485
- Buildable 11251 D2517: React to target death properly when chasing
- Diff 11484
- Buildable 11250 D2517: React to target death properly when chasing
- Diff 11483
- Buildable 11249 D2382: [WIP] - Building Sockets.
- Diff 11482
- Buildable 11248 D2651: Allow right-click on disabled buttons.
- Diff 11481
- Buildable 11247 D2308: Extend the visible garrisoning schema to allow specific units on specific turrets.
- Diff 11480
- Buildable 11246 D2308: Extend the visible garrisoning schema to allow specific units on specific turrets.
- Diff 11479
- Buildable 11245 D2308: Extend the visible garrisoning schema to allow specific units on specific turrets.
- Diff 11477
- Buildable 11244 D2308: Extend the visible garrisoning schema to allow specific units on specific turrets.
- Diff 11476
- Buildable 11243 D2308: Extend the visible garrisoning schema to allow specific units on specific turrets.
- Diff 11475
- Buildable 11242 D2308: Extend the visible garrisoning schema to allow specific units on specific turrets.
- Diff 11474
- Buildable 11241 D2308: Extend the visible garrisoning schema to allow specific units on specific turrets.
- Diff 11473
- Buildable 11240 rP23527: New Poplar trees.
- rP
- Diff 11471
- Diff 11470
- Buildable 11237 D2308: Extend the visible garrisoning schema to allow specific units on specific turrets.
- Diff 11469
- Buildable 11236 D2530: [art/actors] change pers_cavalry_archer_* actor
- Diff 11468
- Buildable 11235 rP23526: Improve Gaul and Brit specific names.
- rP
- Buildable 11233 rP23524: Rename wall_med to wall_medium for consistency.
- rP
- Buildable 11232 D2641: improve specific names of Celtic units
- Diff 11464
- Buildable 11231 D2597: Store Garrison(Holder) in map file.
- Diff 11463
- Buildable 11229 rP23522: Delete unused duplicate elephant icon
- rP
- Buildable 11228 rP23521: Allow to cancel trade route setup
- rP
- Buildable 11226 rP23519: Support friendly fire for projectile attacks.
- rP
- Buildable 11225 D2382: [WIP] - Building Sockets.
- Diff 11458
- Buildable 11224 Diff 11457
- Buildable 11223 D2613: Updated cppformat
- Diff 11456
- Buildable 11222 D2613: Updated cppformat
- Diff 11455
- Buildable 11221 D2649: build-osx-libs: Compare lib version instead of dir mtime
- Diff 11454
- Buildable 11220 D2453: Allow Flying objects to be stationary
- Diff 11453
- Buildable 11219 D2597: Store Garrison(Holder) in map file.
- Diff 11452
- Buildable 11218 D2648: [gameplay] make Caratacos and Maximus auras local
- Diff 11451
- Buildable 11217 D2643: Allow to cancel trade route setup
- Diff 11450
- Buildable 11216 Diff 11449
- Buildable 11215 rP23517: Add cursor icon for canceling trade route setup
- rP
- Diff 11448
- Buildable 11213 D2646: Remove special Animal state.
- Diff 11447
- Buildable 11212 D2646: Remove special Animal state.
- Diff 11446
- Buildable 11211 D2161: Also account for elevation for melee units.
- Diff 11445
- Buildable 11210 D1971: Support attack-ground for ranged units.
- Diff 11444
- Buildable 11209 Diff 11443
- Buildable 11208 D2645: Fix tests without public mod following globalscripts tests rP22970 and mapscript tests rP23455
- Diff 11442
- Diff 11441
- Buildable 11206 D2597: Store Garrison(Holder) in map file.
- Diff 11440
- Buildable 11205 Diff 11439
- rP
- Buildable 11203 D2362: Allow for building-specific build/repair animations and use seeding animation for fields
- Diff 11438
- Buildable 11202 D2453: Allow Flying objects to be stationary
- Diff 11437
- Buildable 11201 Diff 11435
- Buildable 11200 D2642: Contrast-Adaptiv-Sharpening pass
- Diff 11434
- Diff 11433
- Buildable 11198 D2642: Contrast-Adaptiv-Sharpening pass
- Diff 11432
- Buildable 11197 rP23514: Allow buildings to autobuild themselves.
- rP
- Buildable 11196 D2492: Allow buildings to autobuild themselves
- Diff 11430
- Buildable 11195 D1973: Support friendly fire for projectile attacks.
- Diff 11429
- Buildable 11194 D2642: Contrast-Adaptiv-Sharpening pass
- Diff 11428
- Buildable 11193 D2492: Allow buildings to autobuild themselves
- Diff 11427
- Buildable 11192 D2492: Allow buildings to autobuild themselves
- Diff 11425
- Buildable 11191 D2492: Allow buildings to autobuild themselves
- Diff 11422
- Buildable 11190 D2492: Allow buildings to autobuild themselves
- Diff 11421
- Buildable 11189 D2492: Allow buildings to autobuild themselves
- Diff 11419
- Buildable 11188 rP23513: Fix a texture bug noticed by @Angen.
- rP
- Buildable 11187 D2476: Remove obsolete GetVideoMode platform-specifics
- Diff 11418
- Buildable 11186 D2643: Allow to cancel trade route setup
- Diff 11417
- rP
- Buildable 11184 D2362: Allow for building-specific build/repair animations and use seeding animation for fields
- Diff 11415
- Buildable 11183 D2642: Contrast-Adaptiv-Sharpening pass
- Diff 11414
Wildfire Games · Phabricator