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All Buildables
- Buildable 12346 D2857: Matrix3D SSE
- Diff 12628
- Buildable 12345 D2857: Matrix3D SSE
- Diff 12627
- Buildable 12344 D2857: Matrix3D SSE
- Diff 12626
- Buildable 12343 D2870: Allow entities to keep facing another entity.
- Diff 12624
- Buildable 12342 D2869: Fix rooting mistake in CGame::ReallyStartGame
- Diff 12623
- Buildable 12341 D2270: Allow area damages to have a minimum range.
- Diff 12622
- Buildable 12340 D1268: Remove health component from relics.
- Diff 12621
- Buildable 12339 D1268: Remove health component from relics.
- Diff 12620
- Buildable 12338 D2794: Allow to change the interval in Resource trickle
- Diff 12619
- Buildable 12337 D2794: Allow to change the interval in Resource trickle
- Diff 12618
- Buildable 12336 D2794: Allow to change the interval in Resource trickle
- Diff 12617
- Buildable 12335 D2794: Allow to change the interval in Resource trickle
- Diff 12616
- Buildable 12334 D2794: Allow to change the interval in Resource trickle
- Diff 12615
- Buildable 12333 Diff 12614
- Buildable 12332 D2794: Allow to change the interval in Resource trickle
- Diff 12613
- Buildable 12331 D2794: Allow to change the interval in Resource trickle
- Diff 12612
- Buildable 12330 D2794: Allow to change the interval in Resource trickle
- Diff 12611
- Buildable 12329 D2794: Allow to change the interval in Resource trickle
- Diff 12610
- Buildable 12328 D2866: [gameplay] tweak human training times
- Diff 12592
- Diff 12590
- Buildable 12325 D825: Atlas: Allow map to recenter during resize
- Diff 12589
- Buildable 12323 D2849: tools/entity/checkref perl to python
- Diff 12579
- Diff 12578
- Buildable 12320 rP23806: Fix formations reshaping incorrectly & related issues.
- rP
- Buildable 12319 D2866: [gameplay] tweak human training times
- Diff 12576
- Diff 12573
- Buildable 12317 D2866: [gameplay] tweak human training times
- Diff 12572
- Buildable 12316 Diff 12571
- Diff 12568
- Buildable 12314 D2866: [gameplay] tweak human training times
- Diff 12567
- Diff 12566
- Buildable 12312 D2864: redo rP23804
- Diff 12565
- Buildable 12311 D2863: [gameplay] deprecate stoas and stoa champions
- Diff 12564
- Buildable 12310 D2863: [gameplay] deprecate stoas and stoa champions
- Diff 12563
- Buildable 12309 Diff 12562
- Buildable 12308 D2114: Do not fail if some mod is broken [Mod Io]
- Diff 12561
- Buildable 12307 D2114: Do not fail if some mod is broken [Mod Io]
- Diff 12560
- Buildable 12306 D2862: [gameplay] introduce maur elephant civ bonus.
- Diff 12554
- Buildable 12304 D2610: standardize bonus attack tooltips
- Diff 12552
- Buildable 12303 D2860: Notify players with a sound when a player is defeated
- Diff 12551
- Buildable 12302 D2856: [gameplay] redo nisean_horses technology
- Diff 12550
- Buildable 12301 Diff 12549
- Buildable 12300 D2591: Javelinist → Javelineer
- Diff 12548
- Diff 12547
- Buildable 12296 rP23801: [gameplay-a24] Lower the repeat rate of spear cavalry
- rP
- Buildable 12292 D2861: [gameplay] differentiate African and Indian war elephants
- Diff 12538
- Buildable 12291 D2860: Notify players with a sound when a player is defeated
- Diff 12537
- Buildable 12290 D2859: Allow to play different sounds based on what attacked you
- Diff 12536
- Buildable 12289 D2858: [gameplay] limit Seleucid choice to infantry champions
- Diff 12535
- Buildable 12288 D2857: Matrix3D SSE
- Diff 12534
- Buildable 12287 D2853: [gameplay] adjust elephant template values
- Diff 12530
- Buildable 12286 D2853: [gameplay] adjust elephant template values
- Diff 12529
- Buildable 12285 D2855: clean up sound groups in unit templates
- Diff 12528
- Diff 12527
- Buildable 12283 D2853: [gameplay] adjust elephant template values
- Diff 12526
- Buildable 12282 D2847: [gameplay] increase capture attack strength
- Diff 12525
- Buildable 12281 D918: gather technology naming consistency
- Diff 12524
- Buildable 12280 D2854: [gameplay] introduce centre tech progression
- Diff 12523
- Buildable 12279 Diff 12522
- Buildable 12278 D2853: [gameplay] adjust elephant template values
- Diff 12521
- Buildable 12277 Diff 12518
- Buildable 12276 Diff 12517
- Buildable 12275 D2841: [gameplay] split Celtic civ bonuses
- Diff 12516
- Buildable 12274 D2841: [gameplay] split Celtic civ bonuses
- Diff 12515
- Buildable 12273 D2801: [gameplay] enable stable for all civilizations
- Diff 12514
- Buildable 12272 D1354: introduce maceman templates
- Diff 12513
- Buildable 12271 D1354: introduce maceman templates
- Diff 12512
- Buildable 12270 D2843: [gameplay] kush: tweak Amun temple, deprecate upgrade_rank_elite_healer.json technology
- Diff 12511
- Buildable 12269 D2850: remove some unnecessary lines from a few civic templates
- Diff 12510
- Buildable 12268 D2850: remove some unnecessary lines from a few civic templates
- Diff 12509
- Buildable 12267 D2849: tools/entity/checkref perl to python
- Diff 12506
- Buildable 12266 D2801: [gameplay] enable stable for all civilizations
- Diff 12508
- Buildable 12265 D2848: NetClient Threading
- Diff 12507
- Buildable 12264 D2686: [gameplay] tweak pyramids and wonder costs and auras
- Diff 12505
- Buildable 12262 rP23794: Fix building on GCC 10, fixes #5709, #5756.
- rP
- Buildable 12261 D2536: [gameplay] make embassy mercenaries native
- Diff 12501
- Buildable 12260 D2847: [gameplay] increase capture attack strength
- Diff 12498
- Buildable 12259 D2199: Add RL interface for Reinforcement Learning
- Diff 12493
- Diff 12491
- Buildable 12257 Diff 12489
- Buildable 12256 D2844: Allow selectable component to overwrite shape of displayed selection from footprint
- Diff 12488
- Buildable 12255 Diff 12487
- Buildable 12254 Diff 12486
- Buildable 12253 Diff 12485
- Buildable 12252 D2843: [gameplay] kush: tweak Amun temple, deprecate upgrade_rank_elite_healer.json technology
- Diff 12484
- Buildable 12251 D2842: Heal HP → Health, Rate → Interval
- Diff 12483
- Buildable 12250 D2842: Heal HP → Health, Rate → Interval
- Diff 12482
- rP
- Buildable 12248 D2763: Fix formations reshaping incorrectly & related issues.
- Diff 12480
- Buildable 12247 D2686: [gameplay] tweak pyramids and wonder costs and auras
- Diff 12479
Wildfire Games · Phabricator