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Added deep forest map by FeXoR. Fixes #1287.

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Added deep forest map by FeXoR. Fixes #1287.

Details

Committed
quantumstateApr 6 2012, 9:15 PM
Parents
rP11443: Use grayscale option instead of grayscaled icons
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elexis raised a concern with this commit.Nov 15 2017, 6:42 PM
elexis added a subscriber: elexis.
elexis added inline comments.
/ps/trunk/binaries/data/mods/public/maps/random/deep_forest.js
52

As determined by the name and value, there are 5 tiles at the map border that do not count as 'playable'.
This should use the global constant we have for this whose actual value is 3, so that if we ever intend to change the number or mechanism of impassable map border tiles, we only have to do it in one place (or can find it quickly for all maps if we want to set it to 0 / remove it).
See #4814.

The same code was copied to Schwarzwald in rP15327 and has the same problem.

This commit now has outstanding concerns.Nov 15 2017, 6:42 PM
elexis removed an auditor: elexis.Nov 17 2017, 5:10 PM

Fixed in the commit above. Didn't read the rest of the map yet, but there are some things that can be done afaics.

This commit no longer requires audit.Nov 17 2017, 5:10 PM