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Nomad mode on all random map scripts (except Survival of the Fittest), fixes…

Description

Nomad mode on all random map scripts (except Survival of the Fittest), fixes #3591.

Fine-tune random map scripts if nomad mode is enabled by omitting gaia attackers and vast voids.
Fix nomad units on the Unknown sometimes being stuck on mountains or tiny islands, refs #3140.

Discussed with: bb

Details

Event Timeline

Also it doesn't hardcode resources needed for a CC and treasure counts anymore but derives it from the templates.

Discussed with: bb

Yesterday in irc (officially allowed to say that)

/ps/trunk/binaries/data/mods/public/maps/random/rmgen/player.js
439

|| 0 is for atlas