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- Terrain self-shadows (only noticeable with a low angle of sun)

Description

  • Terrain self-shadows (only noticeable with a low angle of sun)
  • explicitly split ambient and diffuse
  • add renderer.shadowZBias to bias depths in the depth texture and avoid flickering artifacts caused by Z fighting
  • cantabrian_generated uses new light values so that shadows aren't pitch black

Details

Committed
nicolaiFeb 13 2006, 3:18 PM
Parents
rP3507
Branches
Unknown
Tags
Unknown