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Fix red squares on some maps when using HQ water effects
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Authored by wraitii on May 26 2019, 8:39 AM.

Details

Reviewers
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Group Reviewers
Restricted Owners Package(Owns No Changed Paths)
Commits
rP22310: Fix red squares on some maps when using HQ water effects
Summary

I failed to notice this in rP22297.

The HQ water effects render geometry on top of land in a sometimes crazy manner (honestly that code should be rewritten...) and this led to red squares (See here).

This fixes it.

Test Plan

Check it out in-game.

Diff Detail

Repository
rP 0 A.D. Public Repository
Branch
D14_thread_pathfinder
Lint
Lint OK
Unit
No Unit Test Coverage
Build Status
Buildable 7611
Build 12414: Vulcan BuildJenkins
Build 12413: arc lint + arc unit

Event Timeline

wraitii created this revision.May 26 2019, 8:39 AM

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/differential/1505/display/redirect

This revision was not accepted when it landed; it landed in state Needs Review.May 28 2019, 11:57 AM
This revision was automatically updated to reflect the committed changes.