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wraitii (Lancelot)
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User Since
Dec 21 2016, 1:38 PM (234 w, 2 d)

Recent Activity

Yesterday

wraitii committed rP25805: Fix hotloading making models disappear..
Fix hotloading making models disappear.
Thu, Jun 17, 9:53 AM
wraitii closed D4175: Fix hotloading making models disappear..
Thu, Jun 17, 9:53 AM
wraitii accepted D4177: Fix crash when patrolling in MP..

Nice find :)

Thu, Jun 17, 9:11 AM

Wed, Jun 16

wraitii requested review of D4176: Fixup rP25772.
Wed, Jun 16, 5:59 PM
wraitii committed rP25802: Fix options occasionally thinking they've been modified when they haven't..
Fix options occasionally thinking they've been modified when they haven't.
Wed, Jun 16, 5:55 PM
wraitii closed D4170: Fix options occasionally thinking they've been modified when they haven't..
Wed, Jun 16, 5:55 PM
wraitii committed rP25801: Reset the campaigns previews.
Reset the campaigns previews
Wed, Jun 16, 5:54 PM
wraitii closed D4172: [A25] Reset the demo campaigns previews.
Wed, Jun 16, 5:54 PM
wraitii committed rP25800: Fix bug with map-dependent random settings.
Fix bug with map-dependent random settings
Wed, Jun 16, 5:53 PM
wraitii closed D4173: Fix bug with map-dependent random settings.
Wed, Jun 16, 5:53 PM
wraitii added a comment to rP25789: Update some MR map previews..

As noted by @elexis, this reverts rP21679.

Wed, Jun 16, 5:49 PM
wraitii added inline comments to D4175: Fix hotloading making models disappear..
Wed, Jun 16, 5:44 PM
wraitii added inline comments to rP25772: RM generation: improve metal mines generation.
Wed, Jun 16, 5:12 PM
wraitii requested review of D4175: Fix hotloading making models disappear..
Wed, Jun 16, 5:09 PM
wraitii added a comment to rP25308: Hotloading fix after rP25210.

D4175

Wed, Jun 16, 4:56 PM
wraitii updated the diff for D4173: Fix bug with map-dependent random settings.

Proper base

Wed, Jun 16, 9:50 AM

Tue, Jun 15

wraitii updated the diff for D4173: Fix bug with map-dependent random settings.

Correct comments.

Tue, Jun 15, 4:51 PM
wraitii requested review of D4173: Fix bug with map-dependent random settings.
Tue, Jun 15, 4:44 PM
wraitii requested review of D4172: [A25] Reset the demo campaigns previews.
Tue, Jun 15, 1:40 PM
wraitii updated the diff for D4170: Fix options occasionally thinking they've been modified when they haven't..

Slightly more complete fix.

Tue, Jun 15, 10:48 AM
wraitii committed rP25799: Mirage unrepairable in cmpRepairable..
Mirage unrepairable in cmpRepairable.
Tue, Jun 15, 10:47 AM
wraitii closed D4171: Mirage unrepairable in cmpRepairable..
Tue, Jun 15, 10:47 AM
wraitii accepted D4171: Mirage unrepairable in cmpRepairable..

RB -> good for merge

Tue, Jun 15, 10:39 AM

Mon, Jun 14

wraitii added inline comments to rP22567: Fix units ignoring range when attacking in one case, and fix targeting….
Mon, Jun 14, 5:13 PM
wraitii updated the diff for D3507: Trailer hacks [not for commit].

Minor fixes & add a preloaded JS file with some simple cinematics to trigger. These ought make it relatively easy to generate content.

Mon, Jun 14, 12:22 PM
wraitii requested review of D4170: Fix options occasionally thinking they've been modified when they haven't..
Mon, Jun 14, 10:47 AM

Sun, Jun 13

wraitii committed rP25793: Slight size increase for the parchment background of loading screen tips..
Slight size increase for the parchment background of loading screen tips.
Sun, Jun 13, 5:12 PM
wraitii closed D4167: Parchment adjustment in loading screen.
Sun, Jun 13, 5:12 PM
wraitii committed rP25792: Alpha 25 Name: Yaunā.
Alpha 25 Name: Yaunā
Sun, Jun 13, 5:08 PM
wraitii closed D4130: Alpha 25 Name: Yaunā.
Sun, Jun 13, 5:08 PM
wraitii committed rP25791: Fixup rP25789.
Fixup rP25789
Sun, Jun 13, 5:07 PM
wraitii committed rP25790: Add a tip about the default formation feature..
Add a tip about the default formation feature.
Sun, Jun 13, 5:03 PM
wraitii closed D4166: Add a tip about the default formation feature..
Sun, Jun 13, 5:03 PM
wraitii accepted D4167: Parchment adjustment in loading screen.

Looks fine, agree it's a bit better.

Sun, Jun 13, 4:59 PM
wraitii committed rP25789: Update some MR map previews..
Update some MR map previews.
Sun, Jun 13, 4:56 PM
wraitii closed D4159: Update map previews..
Sun, Jun 13, 4:56 PM
wraitii added a comment to D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.

Edit: what would the balancing fix be? Make melee units faster? That seems like it might have unintended consequences against inf.

Well, that and/or making archers slower.
The ultimate fix would be to allow units to attack while moving, obviously, but that's still some ways off.

Sun, Jun 13, 11:42 AM
wraitii committed rP25788: Fix issues with Introductory Tutorial.
Fix issues with Introductory Tutorial
Sun, Jun 13, 10:57 AM
wraitii closed D4161: Fix issues with Introductoro Tutorial.
Sun, Jun 13, 10:56 AM
wraitii published D4166: Add a tip about the default formation feature. for review.
Sun, Jun 13, 10:52 AM
wraitii committed rP25787: Remove African Plains from "best for Mp" maps.
Remove African Plains from "best for Mp" maps
Sun, Jun 13, 10:49 AM
wraitii closed D4160: Remove African Plains from "best for Mp" maps.
Sun, Jun 13, 10:47 AM
wraitii committed rP25786: UnitMotion hack to fix units being stuck near corners..
UnitMotion hack to fix units being stuck near corners.
Sun, Jun 13, 10:45 AM
wraitii closed D4162: UnitMotion hack to fix units being stuck near corners..
Sun, Jun 13, 10:44 AM
wraitii committed rP25785: Update the splash screen..
Update the splash screen.
Sun, Jun 13, 10:42 AM
wraitii closed D4156: Update the splash screen.
Sun, Jun 13, 10:41 AM
wraitii abandoned D4143: [bugfix?] autotrain improvements..

Not going in this direction for now.

Sun, Jun 13, 10:41 AM
wraitii committed rP25784: Floor turn rates to 4.
Floor turn rates to 4
Sun, Jun 13, 10:14 AM
wraitii closed D4163: Floor turn rates to 4.
Sun, Jun 13, 10:13 AM
wraitii accepted D4165: Fixes big screenshots.

Seems to work fine.

Sun, Jun 13, 10:01 AM
wraitii added a comment to D4163: Floor turn rates to 4.

Thanks for the gifs langbart, I think it demonstrates the point OK overall.

Sun, Jun 13, 9:33 AM
wraitii added a comment to D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.

Alas, it seems this is a necessary evil than, at least for now. If the chasing isn't worse than in A24b, I guess we'll have no choice.

Sun, Jun 13, 9:18 AM
wraitii added a comment to D4144: Current autoqueue UI improvement & behaviour change.

The delay seems useful to me mostly to avoid the autoqueue training hundreds of units if you somehow end up in a situation where you can train units really fast, such as when cheating.

I dislike this argument. Cheating can and will break a game, so having a delay specifically because of this sounds weird to me.

Sun, Jun 13, 9:07 AM

Sat, Jun 12

wraitii added inline comments to D4156: Update the splash screen.
Sat, Jun 12, 8:39 PM
wraitii requested review of D4164: Fix black buttons as observer on a GAIA market..
Sat, Jun 12, 8:09 PM
wraitii requested review of D4163: Floor turn rates to 4.
Sat, Jun 12, 7:34 PM
wraitii committed rP25781: Add a background to campaign load page.
Add a background to campaign load page
Sat, Jun 12, 7:20 PM
wraitii closed D4157: Add a background to campaign load page.
Sat, Jun 12, 7:20 PM
wraitii committed rP25780: Only show the full template run name + template name if they're different..
Only show the full template run name + template name if they're different.
Sat, Jun 12, 7:19 PM
wraitii closed D4158: Only show the full template run name + template name if they're different..
Sat, Jun 12, 7:19 PM
wraitii added a comment to D4159: Update map previews..
In D4159#177337, @Stan wrote:

For the _random preview, did you delete it because it's no longer accurate, or because it's no longer needed ?

Well, it was outdated and since I've biome-specific previews, this seemed to make sense.

Sat, Jun 12, 7:17 PM
wraitii updated the summary of D4162: UnitMotion hack to fix units being stuck near corners..
Sat, Jun 12, 7:14 PM
wraitii updated the diff for D4161: Fix issues with Introductoro Tutorial.

Fix button not existing.

Sat, Jun 12, 7:07 PM
wraitii updated the summary of D4162: UnitMotion hack to fix units being stuck near corners..
Sat, Jun 12, 6:13 PM
wraitii requested review of D4162: UnitMotion hack to fix units being stuck near corners..
Sat, Jun 12, 5:30 PM
wraitii added a comment to D4156: Update the splash screen.

I don't feel strongly TBH.

Sat, Jun 12, 5:15 PM
wraitii requested review of D4161: Fix issues with Introductoro Tutorial.
Sat, Jun 12, 4:42 PM
wraitii added a comment to D4159: Update map previews..

Mh, would it really matter? The individual PNGs are about 160Kb each. At best we'd gain 1-2 MB total maybe?

Sure, in total we leak 40MB of GPU memory. So we can save 20MB.

Sat, Jun 12, 4:37 PM
wraitii added a comment to D4159: Update map previews..

I think our previews are bad in terms of wasting space. They can be easily reduced to 512x256 without quality loss.

Sat, Jun 12, 4:14 PM
wraitii requested review of D4160: Remove African Plains from "best for Mp" maps.
Sat, Jun 12, 4:11 PM
wraitii requested review of D4159: Update map previews..
Sat, Jun 12, 4:02 PM
wraitii updated the summary of D4117: [hack] Hack for making a map preview.
Sat, Jun 12, 3:50 PM
wraitii updated the summary of D4156: Update the splash screen.
Sat, Jun 12, 3:06 PM
wraitii updated the diff for D4156: Update the splash screen.

swap out the known problems button for just the forums. GO back to old button size.

Sat, Jun 12, 3:05 PM
wraitii requested review of D4158: Only show the full template run name + template name if they're different..
Sat, Jun 12, 1:45 PM
wraitii committed rP25779: Improvement to autoqueue usability.
Improvement to autoqueue usability
Sat, Jun 12, 11:44 AM
wraitii closed D4144: Current autoqueue UI improvement & behaviour change.
Sat, Jun 12, 11:44 AM
wraitii requested review of D4157: Add a background to campaign load page.
Sat, Jun 12, 11:44 AM
wraitii added a comment to D4144: Current autoqueue UI improvement & behaviour change.

Alright. I think I'll merge it as-is, IMO it's a significant UI improvement on the feature, and I see no way this can bug too badly.
The delay seems useful to me mostly to avoid the autoqueue training hundreds of units if you somehow end up in a situation where you can train units really fast, such as when cheating.

Sat, Jun 12, 11:41 AM
wraitii requested review of D4156: Update the splash screen.
Sat, Jun 12, 11:25 AM
wraitii committed rP25778: Fix lobby dgame details panel with incompatible mods..
Fix lobby dgame details panel with incompatible mods.
Sat, Jun 12, 10:57 AM
wraitii closed D4153: Gray GameDetails for incompatible mods .
Sat, Jun 12, 10:57 AM
wraitii updated the diff for D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.

Fix inlines.

Sat, Jun 12, 10:53 AM
wraitii updated the test plan for D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.
Sat, Jun 12, 10:51 AM
wraitii added a comment to D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.

Visually it is not really noticable.

No, it's the lack of sound that's mostly problematic.

Sat, Jun 12, 10:51 AM

Fri, Jun 11

wraitii retitled D4154: Fix attack sound not playing in some cases when chasing a fleeing unit from Delay by one turn when stopping a succesful attack to Fix attack sound not playing in some cases when chasing a fleeing unit.
Fri, Jun 11, 9:08 PM
wraitii requested review of D4154: Fix attack sound not playing in some cases when chasing a fleeing unit.
Fri, Jun 11, 8:07 PM
wraitii updated the summary of D4153: Gray GameDetails for incompatible mods .
Fri, Jun 11, 8:07 PM
wraitii retitled D4153: Gray GameDetails for incompatible mods from Gray GameDetails for incompatible mods to Gray GameDetails for incompatible mods .
Fri, Jun 11, 8:07 PM
wraitii updated the diff for D4153: Gray GameDetails for incompatible mods .

Update with what I was actually trying to do.

Fri, Jun 11, 8:05 PM
wraitii commandeered D4153: Gray GameDetails for incompatible mods .
Fri, Jun 11, 8:04 PM
wraitii committed rP25772: RM generation: improve metal mines generation.
RM generation: improve metal mines generation
Fri, Jun 11, 5:15 PM
wraitii closed D4148: RM generation -> better metal mines layout & more metal..
Fri, Jun 11, 5:14 PM
wraitii updated the summary of D4148: RM generation -> better metal mines layout & more metal..
Fri, Jun 11, 10:04 AM
wraitii updated the diff for D4148: RM generation -> better metal mines layout & more metal..

Personally, I like the randomness. [...] Based on the couple of gens you posted, I don't know if diverse strategies will necessarily be eliminated but it's something to consider when we start talking about being "fairer" and spacing things farther apart.

I agree, and I don't think this changes the randomness factor too much. In fact, it's why I added 'wildcard' mines that can be placed much nearer to other mines, to occasionally create some really good dropsites zones.

Fri, Jun 11, 9:55 AM
wraitii added inline comments to rP25770: Speed up Corinthian Isthmus / Lorraine Plain RM generation.
Fri, Jun 11, 9:52 AM
wraitii committed rP25770: Speed up Corinthian Isthmus / Lorraine Plain RM generation.
Speed up Corinthian Isthmus / Lorraine Plain RM generation
Fri, Jun 11, 8:38 AM
wraitii closed D4150: Speed up Corinthian Isthmus / Lorraine Plain RM generation.
Fri, Jun 11, 8:38 AM
wraitii resigned from D4146: Look for resources near the order when forced..

(didn't re-test, gonna resign, but this looks OK)

Fri, Jun 11, 8:22 AM

Thu, Jun 10

wraitii added a comment to D4146: Look for resources near the order when forced..

I got a group of 26 ladies and ordered them to chop those trees trees, two ladies would go the other way.


In A23b the 2 ladies would have gone with the other 24 ladies and then returned to the CC without wood, I guess this problem arose as a result of the solution to the problem I mentioned earlier?

I think that's heavily distance dependent. I don't think it's completely broken for the 2 women to go on the left tbh.

Thu, Jun 10, 4:33 PM