- User Since
- Dec 21 2016, 1:38 PM (234 w, 2 d)
Wed, Jun 16
Tue, Jun 15
Slightly more complete fix.
RB -> good for merge
Mon, Jun 14
Minor fixes & add a preloaded JS file with some simple cinematics to trigger. These ought make it relatively easy to generate content.
Sun, Jun 13
Looks fine, agree it's a bit better.
Well, that and/or making archers slower.
The ultimate fix would be to allow units to attack while moving, obviously, but that's still some ways off.
Not going in this direction for now.
Thanks for the gifs langbart, I think it demonstrates the point OK overall.
Sat, Jun 12
Well, it was outdated and since I've biome-specific previews, this seemed to make sense.
Fix button not existing.
I don't feel strongly TBH.
swap out the known problems button for just the forums. GO back to old button size.
Alright. I think I'll merge it as-is, IMO it's a significant UI improvement on the feature, and I see no way this can bug too badly.
The delay seems useful to me mostly to avoid the autoqueue training hundreds of units if you somehow end up in a situation where you can train units really fast, such as when cheating.
No, it's the lack of sound that's mostly problematic.
Fri, Jun 11
Update with what I was actually trying to do.
I agree, and I don't think this changes the randomness factor too much. In fact, it's why I added 'wildcard' mines that can be placed much nearer to other mines, to occasionally create some really good dropsites zones.
(didn't re-test, gonna resign, but this looks OK)
Thu, Jun 10
I think that's heavily distance dependent. I don't think it's completely broken for the 2 women to go on the left tbh.