Subj, reduces old pipeline dependencies.
Details
Details
- Reviewers
- None
- Group Reviewers
Restricted Owners Package (Owns No Changed Paths) - Commits
- rP25328: Removes GL matrix stack usages from scene rendering.
- Apply the patch and compile the game
- Make sure that everything looks the same for GLSL on/off
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
Event Timeline
Comment Actions
Build failure - The Moirai have given mortals hearts that can endure.
builderr-debug-macos.txt /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libnetwork_dbg.a(precompiled.o) has no symbols /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/liblobby_dbg.a(precompiled.o) has no symbols /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libsimulation2_dbg.a(precompiled.o) has no symbols /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libengine_dbg.a(precompiled.o) has no symbols ../../../source/renderer/Renderer.cpp:1465:53: error: reference to type 'const CColor' could not bind to an rvalue of type 'int' GetDebugRenderer().DrawCameraFrustum(m_CullCamera, 2); ^ ../../../source/renderer/DebugRenderer.h:55:62: note: passing argument to parameter 'color' here void DrawCameraFrustum(const CCamera& camera, const CColor& color, int intermediates = 0) const; ^ ../../../source/renderer/Renderer.cpp:1470:53: error: reference to type 'const CColor' could not bind to an rvalue of type 'int' GetDebugRenderer().DrawCameraFrustum(m_CullCamera, 2); ^ ../../../source/renderer/DebugRenderer.h:55:62: note: passing argument to parameter 'color' here void DrawCameraFrustum(const CCamera& camera, const CColor& color, int intermediates = 0) const; ^ 2 errors generated. make[1]: *** [obj/graphics_Debug/Renderer.o] Error 1 make[1]: *** Waiting for unfinished jobs.... make: *** [graphics] Error 2
Link to build: https://jenkins.wildfiregames.com/job/macos-differential/4059/display/redirect
Comment Actions
Build failure - The Moirai have given mortals hearts that can endure.
Debug: Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework Copyright (C) Microsoft Corporation. All rights reserved. 13>e:\jenkins\workspace\vs2015-differential\source\renderer\renderer.cpp(1465): error C2664: 'void CDebugRenderer::DrawCameraFrustum(const CCamera &,const CColor &,int) const': cannot convert argument 2 from 'int' to 'const CColor &' [E:\Jenkins\workspace\vs2015-differential\build\workspaces\vs2017\graphics.vcxproj] 13>e:\jenkins\workspace\vs2015-differential\source\renderer\renderer.cpp(1470): error C2664: 'void CDebugRenderer::DrawCameraFrustum(const CCamera &,const CColor &,int) const': cannot convert argument 2 from 'int' to 'const CColor &' [E:\Jenkins\workspace\vs2015-differential\build\workspaces\vs2017\graphics.vcxproj]
Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/5152/display/redirect