The temple of amun is a special structure that trains champions and features 2x health, but has the same capture points as any other temple.
This can make it really hard to hold onto especially since it is so large. Increasing its capture points seems fitting.
Details
Details
- Reviewers
wowgetoffyourcellphone - Group Reviewers
Balancing - Commits
- rP28081: [Gameplay] Increase capture points for Temple of Amun
agree
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Lint Not Applicable - Unit
Tests Not Applicable
Event Timeline
Comment Actions
Build failure - The Moirai have given mortals hearts that can endure.
Debug: 10>e:\jenkins\workspace\vs2015-differential\source\network\fsm.cpp(23): error C2084: function 'CFsmEvent::CFsmEvent(unsigned int,void *)' already has a body [E:\Jenkins\workspace\vs2015-differential\build\workspaces\vs2017\network.vcxproj] 10>e:\jenkins\workspace\vs2015-differential\source\network\fsm.cpp(29): error C2600: 'CFsmEvent::~CFsmEvent': cannot define a compiler-generated special member function (must be declared in the class first) [E:\Jenkins\workspace\vs2015-differential\build\workspaces\vs2017\network.vcxproj] 10>e:\jenkins\workspace\vs2015-differential\source\network\fsm.cpp(33): error C2955: 'CFsm': use of class template requires template argument list [E:\Jenkins\workspace\vs2015-differential\build\workspaces\vs2017\network.vcxproj] 10>e:\jenkins\workspace\vs2015-differential\source\network\fsm.cpp(35): error C2509: 'AddTransition': member function not declared in 'CFsm' [E:\Jenkins\workspace\vs2015-differential\build\workspaces\vs2017\network.vcxproj] 10>e:\jenkins\workspace\vs2015-differential\source\network\fsm.cpp(39): error C2955: 'CFsm': use of class template requires template argument list [E:\Jenkins\workspace\vs2015-differential\build\workspaces\vs2017\network.vcxproj] 10>e:\jenkins\workspace\vs2015-differential\source\network\fsm.cpp(40): error C2509: 'SetFirstState': member function not declared in 'CFsm' [E:\Jenkins\workspace\vs2015-differential\build\workspaces\vs2017\network.vcxproj] 10>e:\jenkins\workspace\vs2015-differential\source\network\fsm.cpp(44): error C2955: 'CFsm': use of class template requires template argument list [E:\Jenkins\workspace\vs2015-differential\build\workspaces\vs2017\network.vcxproj] 10>e:\jenkins\workspace\vs2015-differential\source\network\fsm.cpp(45): error C2509: 'SetCurrState': member function not declared in 'CFsm' [E:\Jenkins\workspace\vs2015-differential\build\workspaces\vs2017\network.vcxproj] 10>e:\jenkins\workspace\vs2015-differential\source\network\fsm.cpp(49): error C2955: 'CFsm': use of class template requires template argument list [E:\Jenkins\workspace\vs2015-differential\build\workspaces\vs2017\network.vcxproj] 10>e:\jenkins\workspace\vs2015-differential\source\network\fsm.cpp(50): error C2509: 'IsFirstTime': member function not declared in 'CFsm' [E:\Jenkins\workspace\vs2015-differential\build\workspaces\vs2017\network.vcxproj] 10>e:\jenkins\workspace\vs2015-differential\source\network\fsm.cpp(54): error C2955: 'CFsm': use of class template requires template argument list [E:\Jenkins\workspace\vs2015-differential\build\workspaces\vs2017\network.vcxproj] 10>e:\jenkins\workspace\vs2015-differential\source\network\fsm.cpp(55): error C2509: 'Update': member function not declared in 'CFsm' [E:\Jenkins\workspace\vs2015-differential\build\workspaces\vs2017\network.vcxproj] 10>e:\jenkins\workspace\vs2015-differential\source\network\fsm.cpp(81): error C2955: 'CFsm': use of class template requires template argument list [E:\Jenkins\workspace\vs2015-differential\build\workspaces\vs2017\network.vcxproj] 10>e:\jenkins\workspace\vs2015-differential\source\network\fsm.cpp(82): error C2509: 'IsDone': member function not declared in 'CFsm' [E:\Jenkins\workspace\vs2015-differential\build\workspaces\vs2017\network.vcxproj]
Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/8804/display/redirect
Comment Actions
Build failure - The Moirai have given mortals hearts that can endure.
builderr-debug-macos.txt ../../../source/network/FSM.cpp:22:12: error: redefinition of 'CFsmEvent' CFsmEvent::CFsmEvent(unsigned int type, void* pParam) ^ ../../../source/network/FSM.h:35:2: note: previous definition is here CFsmEvent(unsigned int type, void* pParam) : ^ ../../../source/network/FSM.cpp:28:12: error: definition of implicitly declared destructor CFsmEvent::~CFsmEvent() ^ ../../../source/network/FSM.cpp:33:6: error: 'CFsm' is not a class, namespace, or enumeration void CFsm::AddTransition(unsigned int state, unsigned int eventType, unsigned int nextState, ^ ../../../source/network/FSM.h:67:7: note: 'CFsm' declared here class CFsm ^ ../../../source/network/FSM.cpp:34:2: error: unknown type name 'Action' Action* pAction /* = nullptr */, void* pContext /* = nullptr*/) ^ ../../../source/network/FSM.cpp:39:6: error: 'CFsm' is not a class, namespace, or enumeration void CFsm::SetFirstState(unsigned int firstState) ^ ../../../source/network/FSM.h:67:7: note: 'CFsm' declared here class CFsm ^ ../../../source/network/FSM.cpp:44:6: error: 'CFsm' is not a class, namespace, or enumeration void CFsm::SetCurrState(unsigned int state) ^ ../../../source/network/FSM.h:67:7: note: 'CFsm' declared here class CFsm ^ ../../../source/network/FSM.cpp:49:6: error: 'CFsm' is not a class, namespace, or enumeration bool CFsm::IsFirstTime() const ^ ../../../source/network/FSM.h:67:7: note: 'CFsm' declared here class CFsm ^ ../../../source/network/FSM.cpp:54:6: error: 'CFsm' is not a class, namespace, or enumeration bool CFsm::Update(unsigned int eventType, void* pEventParam) ^ ../../../source/network/FSM.h:67:7: note: 'CFsm' declared here class CFsm ^ ../../../source/network/FSM.cpp:81:6: error: 'CFsm' is not a class, namespace, or enumeration bool CFsm::IsDone() const ^ ../../../source/network/FSM.h:67:7: note: 'CFsm' declared here class CFsm ^ 9 errors generated. make[1]: *** [obj/network_Debug/FSM.o] Error 1 make: *** [network] Error 2
Link to build: https://jenkins.wildfiregames.com/job/macos-differential/7724/display/redirect
Comment Actions
Don’t care—seems fine. I would make it a touch less than double. Not huge either way, though.