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- Mar 10 2022, 2:20 AM (16 w, 1 d)
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I like this patch a lot. It should make fanatic rushes a lot more interesting, and I think it puts them in a more fitting role for fights.
Tue, Jun 28
Maybe one last change could be to lock the move speed hero's aura to a range of 60 meters, instead of global.
Mon, Jun 27
Here is also a concern of mine: How is weapon switching handled when the spearmen variant (from apadana) and the archer variant (from barracks) are combined? In the mod, I had to separate the archer group from the spearman group and then upgrade one.
For ease of use, maybe make the barracks also train the spearman version.
Fri, Jun 24
Thu, Jun 23
Wed, Jun 22
Tue, Jun 21
OK, no objections. I would consider this a no-brainer too.
Great! Thanks @marder
If someone else approves as well, I'll go ahead and accept it.
I agree, anyone disagree?
Mon, Jun 20
Ok! thanks for the changes. It gets my approval, but I will wait to see what others have to say.
I would approve, but I think @chrstgtr has an objection
@marder
I think the cavalry_crossbowman_b should be removed. If this is done, the archer cavalry could be returned.
@borg- thoughts on this? They will now join fanatics and athenian champions as p2 champions.
One issue could be combining these units with noba clubmen for a crazy siege attack, although I doubt the resources for that could be acquired in time.
I would say it is better to replace it entirely because between the hero's aura and the global upgrade, I think the hero is far more interesting. In my opinion, it should be replaced with with @wowgetoffyourcellphone 's suggestion, and maybe the price should be adjusted accordingly.
This seems like a no-brainer to me. Is it wrong for me to accept? I think almost all balancers will agree on this.
Hi @marder
I have 2 suggestions:
The promotion experience hero can remain -50%, but I think he should be on foot. The mobility of the hero is very significant, because this means cavalry units will have a hard time benefitting from the hero if they are much faster. I have noticied it is a little unfair how some civs have all cavalry heroes (rome) while for some civs, they are all on foot (sparta).
One of the heroes should be on foot, and I would say the promotion experience one is the most appropriate.
I think this is fine since they train from temples.
Tue, Jun 7
Do all balancers refuse to accept the revision, or is there something I have yet to do?
Sun, Jun 5
Sat, Jun 4
Do you all think this decision should come down to the vote? If so, I would like at least 8 to 10 votes before we make a decision. It seems borg- doesn't really like the idea. I have yet to hear from @ValihrAnt, so I am adding @LetswaveaBook as a reviewer.
I can say for sure that people in the game lobby have been mostly supportive.
We need to decide on something fast, and I don't know if we could put together borgs suggestions in their entirety soon enough. I say better to balance axecav as a unit now and reconsider when they can be trained later as part of a larger Persia differentiation effort. Thoughts?
Fri, Jun 3
How do I increase train time? It just occurred to me that they need 1.5x longer train time.
Thu, Jun 2
I updated the mod with the new crush dps (thanks to @borg- ) so that balance can be investigated without a26. Just keep in mind the differences acceleration and spear cav buff will make in a26 vs a25.
I think what has been put together here lies somewhere between these lines. It can be countered just not necessarily by spearcav, unless acceleration makes those engagements harder to avoid. Yet it's dps is high enough that it beats skirm cav, and trades against spearcav (a25) and spears. The tests I did with breakfastburrito were interesting, and I bet they will beat swordcav.
In other words, this runs this risk of being OP against women but useless in general fights (kinda like how naked fanatics currently are). Having such a limited usefulness may have a place in the game, but it is a small one and I don't think that is what you're looking for with this proposal.
To know how this really impacts things it will just have to be tested.
If this is implemented, I would like Persia to keep a useful melee cav unit for fighting (i.e., not a glass cannon). Perhaps they should get sword cav as a unit, so that they have this glass cannon for raiding and a sword cav for melee fighting.
Wed, Jun 1
increase parent crush dps to pre patch level, fix disabling of cavalry_axeman_b in stable.xml. (thanks @marder)
I tried making these changes in the mod as a means of testing, but I got simulation errors. Even including the unmodified stable or ship_trireme files in the mod results in errors.
now uses cavalry_axeman_a as the parent, which means the chain isn't broken. Still unsure if I am changing stable and trireme trainers properly. I can't build to test it because for me, spidermonkey fails to build.
May 31 2022
Allowed pers stables to train cavalry_axeman_e, adjusted cavalry_axeman_e, allowed triremes to train cavalry_axeman_e_trireme instead of _b_trireme.
Hmm I can add the ability to train cavalry_axeman_e to structures/pers/stable.xml, but I can't get rid of cavalry_axeman_b from the parent. Will I need to delete _b and _a from the units/pers directory?
Ok, I will switch out the cavalry_axeman_b.xml file for _e, but where do I enable the stable to train the advanced unit? I didn't know so I just changed the _b file.
May 30 2022
Apr 29 2022
Looks great! Thank you.
Apr 24 2022
Apr 19 2022
Hey everyone, this is my first time on here. I would eventually like to help write patches, but it will probably take me a while to get set up and stuff. It seemed there was some agreement on the spear cav buff being: +1 pierce armor, cav counter = 2.0. Apparently there is more time to make balance changes so thoughts on this making it into A26?