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D1377.id7536.diff

Index: binaries/data/mods/public/gui/text/tips/army_camp.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/army_camp.txt
+++ binaries/data/mods/public/gui/text/tips/army_camp.txt
@@ -1,9 +1,6 @@
ROMAN ARMY CAMP
-- Build anywhere on the map, even in enemy territory. Good for building a secret base behind enemy lines or to consolidate gains within enemy territory.
+• Buildable in neutral or enemy territory. Good for building a secret base behind enemy lines or to consolidate gains within enemy territory.
-- Decays to the territory owner when built in non-allied territory
-
-- Construct siege weapons and train citizen-soldiers.
-
-- Garrison up to 40 units to slowly heal the units and protect the army camp from attacks and decay.
+• Construct siege weapons and train citizen-soldiers.
+• Garrison units to slowly heal them and protect the army camp from attacks and decay.
Index: binaries/data/mods/public/gui/text/tips/barracks.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/barracks.txt
+++ binaries/data/mods/public/gui/text/tips/barracks.txt
@@ -1,9 +1,8 @@
BARRACKS
-- Train all citizen-soldiers. Some factions can unlock the training of champions as well.
+• Train all citizen-soldiers. Some factions can unlock the training of champions as well.
-- Research military technologies unique to each faction.
+• Research military technologies unique to each faction.
-- Build one early to train citizen-soldiers while you phase up your settlement.
-
-- Build in a forward base to resupply your assault with fresh troops.
+• Build one early to train citizen-soldiers while you phase up your settlement.
+• Build in a forward base to resupply your assault with fresh troops.
Index: binaries/data/mods/public/gui/text/tips/blacksmith.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/blacksmith.txt
+++ binaries/data/mods/public/gui/text/tips/blacksmith.txt
@@ -1,7 +1,4 @@
BLACKSMITH
-- Research structure for all factions.
-
-- Research weapon and armor upgrades for your units.
-
-- Garrison a citizen-soldier inside to research faster (NOT IMPLEMENTED YET).
+• Research structure for all factions.
+• Research weapon and armor upgrades for your units.
Index: binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt
+++ binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt
@@ -1,7 +1,6 @@
CARTHAGINIAN SACRED BAND
-- Champion Spearmen and Champion Cavalry Spearmen for Carthage.
+• Champion Spearmen and Champion Cavalry Spearmen for Carthage.
-- Both are trainable from the Temple, instead of the Fortress like most other champions.
-
-- Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy shock against siege weapons and skirmishers.
+• Both are trainable from the Temple, instead of the Fortress like most other champions.
+• Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy shock against siege weapons and skirmishers.
Index: binaries/data/mods/public/gui/text/tips/catapults.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/catapults.txt
+++ binaries/data/mods/public/gui/text/tips/catapults.txt
@@ -1,9 +1,6 @@
CATAPULTS
-- Ranged siege engines that are good against buildings.
+• Ranged siege engines that are good against buildings.
-- May upgrade to flaming projectiles for extra effectiveness against buildings and units.
-
-- Expensive and slow.
-
-- Pack up into carts for movement, and unpack into stationary engines for attack!
+• Expensive and slow.
+• Pack up into carts for movement, and unpack into stationary engines for attack!
Index: binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt
+++ binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt
@@ -1,11 +1,8 @@
CELTIC WAR BARGE
-- A medium "trireme"-class warship.
+• A medium trireme-class warship.
-- Available to the Celtic Factions (Britons, Gauls).
+• Available to Britons, Gauls, and Iberians.
-- Can transport up to 40 units across the waters.
-
-- Increases firepower with garrisoned infantry.
-
-- Cannot ram, like other triremes, but has greater health and armor.
+• Can transport up to 40 units.
+• Increases firepower with garrisoned infantry.
Index: binaries/data/mods/public/gui/text/tips/civic_centres.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/civic_centres.txt
+++ binaries/data/mods/public/gui/text/tips/civic_centres.txt
@@ -1,9 +1,8 @@
CIVIC CENTERS
-- The foundation of your new colony.
+• The foundation of your new colony.
-- Claim large tracts of territory.
+• Claim large tracts of territory.
-- Can be built in friendly and neutral territory.
-
-- Train citizens: female citizens, infantry citizen soldiers and cavalry citizen soldiers.
+• Can be built in friendly and neutral territory.
+• Train citizens: female citizens, infantry citizen-soldiers, and cavalry citizen-soldiers.
Index: binaries/data/mods/public/gui/text/tips/embassies.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/embassies.txt
+++ binaries/data/mods/public/gui/text/tips/embassies.txt
@@ -1,7 +1,6 @@
EMBASSIES
-- Special "Barracks" available to the Carthage faction.
+• Special Barracks available to the Carthaginians.
-- Train mercenaries from each of the ethnically-themed embassies.
-
-- Mercenary "citizen-soldiers" have their normal Food cost converted to Metal cost.
+• Train mercenaries from each of the ethnically-themed embassies.
+• Mercenary citizen-soldiers have their normal Food cost converted to Metal cost.
Index: binaries/data/mods/public/gui/text/tips/fishing.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/fishing.txt
+++ binaries/data/mods/public/gui/text/tips/fishing.txt
@@ -1,8 +1,8 @@
FISHING
-- Fish the seas for a bountiful harvest.
+• Fish the seas for a bountiful harvest.
-- Fishing boats carry a large amount of food per trip.
+• Fishing boats carry a large amount of food per trip.
-- Fishing is faster than gathering food on fields.
+• Fishing is faster than gathering food on fields.
-- Careful! Fish are not an infinite resource!
+• Careful! Fish are not an infinite resource!
Index: binaries/data/mods/public/gui/text/tips/fortress.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/fortress.txt
+++ binaries/data/mods/public/gui/text/tips/fortress.txt
@@ -1,9 +1,8 @@
FORTRESS
-- The Fortress is usually each faction's strongest building.
+• The Fortress is usually each faction's strongest building.
-- Trains strong units like Champions, Heroes, and Siege Weapons.
+• Trains Champions, Heroes, and Siege Weapons.
-- Gives a population boost.
-
-- Garrison soldiers inside to add more firepower to its defense.
+• Gives a population boost.
+• Garrison soldiers inside to add more firepower to its defense.
Index: binaries/data/mods/public/gui/text/tips/freehand_position.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/freehand_position.txt
+++ binaries/data/mods/public/gui/text/tips/freehand_position.txt
@@ -1,6 +1,6 @@
FREEHAND POSITION
-- Gain an advantage on the battleground by tactically positioning your units!
+• Gain an advantage on the battleground by tactically positioning your units!
-- Therefore select some units, press and hold the right mouse button, draw any line, then release the button.
+• Therefore select some units, press and hold the right mouse button, draw any line, then release the button.
-- Your units will now spread out on this line.
+• Your units will now spread out on this line.
Index: binaries/data/mods/public/gui/text/tips/gathering.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/gathering.txt
+++ binaries/data/mods/public/gui/text/tips/gathering.txt
@@ -1,11 +1,10 @@
RESOURCE GATHERING
-- Use citizen soldiers and female citizens to gather resources.
+• Use citizen-soldiers and female citizens to gather resources.
-- Female citizens are faster gathering vegetable resources.
+• Female citizens gather vegetable resources faster.
-- Infantry citizen soldiers are faster gathering minerals.
+• Infantry citizen-soldiers are faster gathering minerals.
-- Cavalry citizen soldiers are faster gathering meat.
-
-- The higher the level of a citizen soldier (advanced, elite), the better he fights, but the less efficient he is at gathering resources.
+• Cavalry citizen-soldiers are faster gathering meat.
+• The higher the level of a citizen soldier (advanced, elite), the better he fights, but the less efficient he is at gathering resources.
Index: binaries/data/mods/public/gui/text/tips/iphicrates.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/iphicrates.txt
+++ binaries/data/mods/public/gui/text/tips/iphicrates.txt
@@ -1,7 +1,6 @@
IPHICRATES
-- The Athenian general who reformed the Athenian army to be faster and more maneuverable.
+• The Athenian general who reformed the Athenian army to be faster and more maneuverable.
-- Units in his formation are faster and stronger.
-
-- Skirmishers move faster while he lives.
+• Units in his formation are faster and stronger.
+• Skirmishers move faster while he lives.
Index: binaries/data/mods/public/gui/text/tips/outposts.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/outposts.txt
+++ binaries/data/mods/public/gui/text/tips/outposts.txt
@@ -1,9 +1,8 @@
OUTPOSTS
-- Build in neutral territory for a large scouting range.
+• Build in neutral territory for a large scouting range.
-- Cheap, at 80 Wood.
+• Cheap, at 80 Wood.
-- They construct quickly, but are weak.
-
-- Garrison a unit in it to stop them from decaying in neutral territory.
+• They construct quickly, but are weak.
+• Garrison a unit in it to stop them from decaying in neutral territory.
Index: binaries/data/mods/public/gui/text/tips/palisades.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/palisades.txt
+++ binaries/data/mods/public/gui/text/tips/palisades.txt
@@ -1,7 +1,4 @@
PALISADE WALLS
-- A quick, cheap wooden wall available to all factions.
-
-- Most factions have access to them in Village Phase.
-
-- Attackable by enemy soldiers, unlike City Walls, which are only attackable by siege weapons.
+• A quick, cheap wooden wall available to all factions.
+• Most factions have access to them in Village Phase.
Index: binaries/data/mods/public/gui/text/tips/pericles.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/pericles.txt
+++ binaries/data/mods/public/gui/text/tips/pericles.txt
@@ -1,7 +1,6 @@
PERICLES
-- The foremost Athenian politician of the 5th century BCE.
+• The foremost Athenian politician of the 5th century BC.
-- Buildings construct faster within his range.
-
-- Temples are cheaper while he lives.
+• Buildings construct faster within his range.
+• Temples are cheaper while he lives.
Index: binaries/data/mods/public/gui/text/tips/persian_architecture.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/persian_architecture.txt
+++ binaries/data/mods/public/gui/text/tips/persian_architecture.txt
@@ -1,9 +1,8 @@
PERSIAN ARCHITECTURE
-- Special Technology for the Persians.
+• Special technology for the Persians.
-- All Persian buildings +25% stronger.
+• All Persian buildings +25% stronger.
-- Build time lengthened by +20% as a consequence.
-
-- Persians also have access to a great number of structural & defensive technologies.
+• Build time lengthened by +20% as a consequence.
+• Persians also have access to a great number of structural and defensive technologies.
Index: binaries/data/mods/public/gui/text/tips/pikemen.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/pikemen.txt
+++ binaries/data/mods/public/gui/text/tips/pikemen.txt
@@ -1,7 +1,6 @@
PIKEMEN
-- Heavily armored and slow. Low attack.
+• Heavily armored and slow. Low attack.
-- Used against cavalry or against other melee infantry to pin them in place.
-
-- Available to: Macedonians, Seleucids, and Ptolemies.
+• Used against cavalry or against other melee infantry to pin them in place.
+• Available to: Kushites, Macedonians, Ptolemies, and Seleucids.
Index: binaries/data/mods/public/gui/text/tips/quinquereme.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/quinquereme.txt
+++ binaries/data/mods/public/gui/text/tips/quinquereme.txt
@@ -1,9 +1,6 @@
-HEAVY WARSHIP
-- The heaviest standard warship. Available to: Rome, Carthage, Ptolemies, and Seleucids.
+QUINQUEREME
+• The heaviest standard warship. Available to: Carthaginians, Ptolemies, Romans, and Seleucids.
-- Transports up to 50 units.
-
-- Increases firepower with garrisoned catapults.
-
-- Has a ramming attack that sinks enemy ships (NOT IMPLEMENTED YET).
+• Transports up to 50 units.
+• Increases firepower with garrisoned catapults.
Index: binaries/data/mods/public/gui/text/tips/savanna_biome.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/savanna_biome.txt
+++ binaries/data/mods/public/gui/text/tips/savanna_biome.txt
@@ -1,9 +1,8 @@
SAVANNA BIOME
-- Generally flat, with a few watering holes and rocky outcrops.
+• Generally flat, with a few watering holes and rocky outcrops.
-- Chock full of herd animals for plentiful hunting.
+• Chock full of herd animals for plentiful hunting.
-- Rich in all types of mining.
-
-- Wood tends to be sparse, but consists of high-yield Baobab trees.
+• Rich in all types of mining.
+• Wood tends to be sparse, but consists of high-yield Baobab trees.
Index: binaries/data/mods/public/gui/text/tips/scout_towers.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/scout_towers.txt
+++ binaries/data/mods/public/gui/text/tips/scout_towers.txt
@@ -1,7 +1,6 @@
DEFENSE TOWERS
-- Free-standing towers good for defending large areas of countryside.
+• Free-standing towers good for defending large areas of countryside.
-- They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 300 Stone (because they're stronger).
-
-- Has a ranged attack that increases for each garrisoned unit.
+• They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 50 Wood and 250 Stone (because they're stronger).
+• Has a ranged attack that increases for each garrisoned unit.
Index: binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt
+++ binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt
@@ -1,9 +1,6 @@
SPARTIATES
-- Strongest infantry unit in the game.
+• Strongest infantry unit in the game.
-- Champion Infantry available to the Spartans faction.
-
-- Use them to slaughter enemy cavalry or as a shock force to support your regular infantry.
-
-- Use the 'Phalanx' formation for extra armor bonuses.
+• Champion Infantry available to the Spartans.
+• Use them to slaughter enemy cavalry or as a shock force to support your regular infantry.
Index: binaries/data/mods/public/gui/text/tips/spearmen.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/spearmen.txt
+++ binaries/data/mods/public/gui/text/tips/spearmen.txt
@@ -1,9 +1,8 @@
SPEARMEN
-- The basic melee infantry for every faction in the game.
+• The basic melee infantry for every faction in the game.
-- Used against cavalry for an attack bonus.
+• Used against cavalry for an attack bonus.
-- Decent hack attack make them good front line troops.
-
-- They are countered by ranged units and swordsmen, so support your spearmen with slingers or cavalry.
+• Decent hack attack make them good front line troops.
+• They are countered by ranged units and swordsmen, so support your spearmen with slingers or cavalry.
Index: binaries/data/mods/public/gui/text/tips/stoa.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/stoa.txt
+++ binaries/data/mods/public/gui/text/tips/stoa.txt
@@ -1,7 +1,6 @@
STOA
-- A special structure for Greek factions.
+• A special structure for Athenians, Macedonians, and Spartans.
-- Trains Heavy Skirmishers and Sword Infantry Champions.
-
-- Grants +10 Population.
+• Trains Heavy Skirmishers and Sword Infantry Champions.
+• Grants +10 Population.
Index: binaries/data/mods/public/gui/text/tips/storehouses.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/storehouses.txt
+++ binaries/data/mods/public/gui/text/tips/storehouses.txt
@@ -1,5 +1,4 @@
STOREHOUSES
-- A cheap dropsite for non-food resources (wood, stone, metal).
-
-- Research technologies to improve the gathering capabilities of your citizens.
+• A cheap dropsite for non-food resources (Wood, Stone, Metal).
+• Research technologies to improve the gathering capabilities of your citizens.
Index: binaries/data/mods/public/gui/text/tips/syntagma.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/syntagma.txt
+++ /dev/null
@@ -1,9 +0,0 @@
-SYNTAGMA FORMATION
-- A formation for 'pikeman' style infantry.
-
-- Formation is slow and cumbersome.
-
-- Nearly invulnerable from the front.
-
-- Vulnerable to attacks from the rear.
-
Index: binaries/data/mods/public/gui/text/tips/temples.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/temples.txt
+++ binaries/data/mods/public/gui/text/tips/temples.txt
@@ -1,11 +1,10 @@
TEMPLES
-- Town Phase structure.
+• Town Phase structure.
-- Recruit Healers to heal your troops on the battlefield.
+• Recruit Healers to heal your troops on the battlefield.
-- Research healing, religious devotion, and cultural technologies.
+• Research healing technologies.
-- Its "aura" heals nearby units.
-
-- Garrison damaged units inside for quicker healing.
+• Its aura heals nearby units.
+• Garrison wounded units inside for quicker healing.
Index: binaries/data/mods/public/gui/text/tips/territory_decay.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/territory_decay.txt
+++ binaries/data/mods/public/gui/text/tips/territory_decay.txt
@@ -1,8 +1,6 @@
TERRITORY DECAY
+• Decay happens when buildings are not connected to an allied Civil Center.
-- Decay happens when buildings are not connected to an allied Civil Center.
-
-- The decay process can be slowed down or reversed by garrisoning some units in the structure.
-
-- When the decay is completed, the building will be given to the most influential neighbor.
+• The decay process can be slowed down or reversed by garrisoning some units in the structure.
+• When the decay is completed, the building will be given to the most influential neighbor.
Index: binaries/data/mods/public/gui/text/tips/themistocles.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/themistocles.txt
+++ binaries/data/mods/public/gui/text/tips/themistocles.txt
@@ -1,7 +1,6 @@
THEMISTOCLES
-- Athenian hero who commanded the Greeks at the great naval battles of Artemisium and Salamis.
+• Athenian hero who commanded the Greeks at the great naval battles of Artemisium and Salamis.
-- All ships are built faster while he lives.
-
-- The ship he is garrisoned inside sails much faster.
+• All ships are built faster while he lives.
+• The ship he is garrisoned inside sails much faster.
Index: binaries/data/mods/public/gui/text/tips/triremes.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/triremes.txt
+++ binaries/data/mods/public/gui/text/tips/triremes.txt
@@ -1,13 +1,6 @@
TRIREME
-- The Medium Warship.
+• The Medium Warship.
-- Available to the Romans, Carthaginians, Hellenic factions, and Persians.
-
-- Good for transporting or fighting.
-
-- Garrison troops aboard to increase fire power.
-
-- Garrison a catapult aboard for a long-range siege attack (NOT IMPLEMENTED YET).
-
-- Capable of a devastating ship-to-ship ramming attack that must recharge between each use (NOT IMPLEMENTED YET).
+• Good for transporting or fighting.
+• Garrison troops aboard to increase fire power.
Index: binaries/data/mods/public/gui/text/tips/viriato.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/viriato.txt
+++ binaries/data/mods/public/gui/text/tips/viriato.txt
@@ -1,9 +1,8 @@
VIRIATO
-- Iberian hero of the Lusitani tribe.
+• Iberian hero of the Lusitani tribe.
-- At least 7 campaigns against the Romans during the 'Lusitani Wars' from 147 to 139 B.C.
+• At least seven campaigns against the Romans during the Lusitani Wars from 147 to 139 BC.
-- Fast moving and can switch between sword and flaming javelin.
-
-- His "aura" is the "Tactica Guerilla" that allows nearby Iberian units to ambush their opponents.
+• Fast moving and can switch between sword and flaming javelin.
+• Has the Guerrilla Tactics aura that allows nearby Iberian units to ambush their opponents.
Index: binaries/data/mods/public/gui/text/tips/war_elephants.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/war_elephants.txt
+++ binaries/data/mods/public/gui/text/tips/war_elephants.txt
@@ -1,9 +1,6 @@
WAR ELEPHANTS
-- Huge beasts from Africa and India, trained for war.
+• Huge beasts from Africa and India, trained for war.
-- High Food and Metal cost, but very powerful. Strongest against Structures and Cavalry.
-
-- Vulnerable to infantry skirmishers.
-
-- Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and Seleucids.
+• High Food and Metal cost, but very powerful.
+• Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and Seleucids.
Index: binaries/data/mods/public/gui/text/tips/whales.txt
===================================================================
--- binaries/data/mods/public/gui/text/tips/whales.txt
+++ binaries/data/mods/public/gui/text/tips/whales.txt
@@ -1,9 +1,8 @@
WHALES
-- An oceanic resource.
+• An oceanic resource.
-- 2000 Food.
+• 2000 Food.
-- Gatherable by Fishing Boats after the whale is killed.
-
-- Roam around the oceans of the game and flee when attacked.
+• Gatherable by Fishing Boats after the whale is killed.
+• Roam around the oceans of the game and flee when attacked.

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