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The affected line is glClear(GL_DEPTH_BUFFER_BIT); from rP666, number of the beast:
void CGUI::Draw() { // Clear the depth buffer, so the GUI is // drawn on top of everything else glClear(GL_DEPTH_BUFFER_BIT); try { m_BaseObject->RecurseObject(&IGUIObject::IsHidden, &IGUIObject::Draw); } catch (PSERROR_GUI& e) { LOGERROR("GUI draw error: %s", e.what()); } }