Random nomad maps are now in default filter.
The number of starting units has been increased to speedup the startup (building of cc)
Treasures are added when the starting resources are not sufficient to either build a dock in water maps, or build a cc in land maps.
Description
Description
Details
Details
- Committed
mimo Mar 17 2015, 11:03 PM - Parents
- rP16446: remove some obsolete variables after #16416
- Branches
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- Tags
Event Timeline
/ps/trunk/binaries/data/mods/public/maps/random/unknown_nomad.js | ||
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1342 | g_MapSettings.StartingResources is not defined in atlas nor autostart (Gamesetup.cpp), but only gamesetup.js. || 0 works unless we need the exact same mapgen to reproduce the scenario equivalent map of a specific random map gen instance of a given replay. (But that should be solved by actually implementing serializationtestmode on random maps) Those starting resources that are set in atlas only work for scenario, possibly skirmish maps. |