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Random nomad maps are now in default filter.

Description

Random nomad maps are now in default filter.
The number of starting units has been increased to speedup the startup (building of cc)
Treasures are added when the starting resources are not sufficient to either build a dock in water maps, or build a cc in land maps.

Details

Committed
mimoMar 17 2015, 11:03 PM
Parents
rP16446: remove some obsolete variables after #16416
Branches
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Event Timeline

elexis added a subscriber: elexis.Oct 14 2017, 3:53 PM
elexis added inline comments.
/ps/trunk/binaries/data/mods/public/maps/random/unknown_nomad.js
1342

g_MapSettings.StartingResources is not defined in atlas nor autostart (Gamesetup.cpp), but only gamesetup.js.

|| 0 works unless we need the exact same mapgen to reproduce the scenario equivalent map of a specific random map gen instance of a given replay. (But that should be solved by actually implementing serializationtestmode on random maps)

Those starting resources that are set in atlas only work for scenario, possibly skirmish maps.
Eventually there should only be one way to define starting resources, see #4504.
Then this one can be fixed more properly.