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Check only that the destruction queue contains no non-local entity when…

Description

Check only that the destruction queue contains no non-local entity when serializing the game state.

Local entities being in the destruction queue when serialising is not an issue since those should not affect the simulation anyways. This stops the game from crashing in some rare situations.

Fixes #4616

Differential Revision: https://code.wildfiregames.com/D1738