Sort GUI Object types, GUI Object bases and GUI Setting value types into three new folders.
Differential Revision: https://code.wildfiregames.com/D2345
Tested on: gcc 9.1.0
Comments By: Vladislav
Sort GUI Object types, GUI Object bases and GUI Setting value types into three…
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Event TimelineComment Actions I think Scripting has a wrong case, it's out of repo CC. Object* and SettingTypes are not so "out of rules", but I'd prefer underscore to fit into all other folder names. Comment Actions Citation of the CC or you cant claim its in the CC. It actually says: Primarily, try to match the style of the functions that you're editing (assuming it's at least self-consistent and not too bizarre), in order to avoid making it less self-consistent. Secondly, try to match the style of the files that you're editing. Then, try to match the style of the other code in the subdirectory you're editing. Finally, try to match the global guidelines discussed on this page. Well its not like I didnt mentioned the folder names or the reasoning several times in the discussion we had http://irclogs.wildfiregames.com/2019-10/2019-10-01-QuakeNet-%230ad-dev.log In particular: 19:32 < elexis> actually I see 17 folders with underscore in the public mod, so perhaps object_bases object_types is good 19:32 < elexis> there is also setting_types 19:32 < elexis> (settings would be wrong, since the settings are the CGUISetting instances) 19:35 < elexis> or SettingTypes ObjectTypes ObjectBases 19:36 < elexis> similar to ./ps/GameSetup ./tools/lobbybots/XpartaMuPP ./tools/atlas/AtlasUI/ScenarioEditor/Sections/Object Or 19:49 < elexis> I will implement ObjectTypes ObjectBases SettingTypes if there is no objection 19:50 < Vladislav> Why not just Objects? 19:50 < elexis> because Objects are the instances 19:50 < elexis> equally SettingTypes because Settings are the instances 19:51 < elexis> also allows distinction of ObjectBases from ObjectTypes 19:51 < elexis> also ObjectType is more strict than Object, because someone might add things that relate to Obejcts but are not ObjectTypes and 20:02 < Vladislav> I agree with most, I just can't call it object_base. 20:02 < elexis> ObjectBase 20:02 < elexis> s Yes, the scripting folders in other places are called scripting, however in this folder the folders are capitalized and there is no binding contract (like there is with test folder) that forces us to use lowercase for scripting. Comment Actions Well, before the change we didn't have such name in the folders, but we have tests and scripting. So you broke the rules from CC.
It was in context of your patch https://code.wildfiregames.com/P183, and it contains only underscores.
First of all for a new folder we use other folder names style not file names. Comment Actions See also P183 (which I started with)
If you do a find in source/gui/ you will see that its more consistent if that folder uses the same style as the filenames. Compare this: ./CGUI.cpp ./CGUI.h ./CGUIScrollBarVertical.cpp ./CGUIScrollBarVertical.h ./CGUISetting.cpp ./CGUISetting.h ./CGUIText.cpp ./CGUIText.h ./GUIManager.cpp ./GUIManager.h ./GUIMatrix.cpp ./GUIMatrix.h ./GUIRenderer.cpp ./GUIRenderer.h ./GUIStringConversions.cpp ./GUITooltip.cpp ./GUITooltip.h ./IGUIScrollBar.cpp ./IGUIScrollBar.h ./object_bases/IGUIButtonBehavior.cpp ./object_bases/IGUIButtonBehavior.h ./object_bases/IGUIObject.cpp ./object_bases/IGUIObject.h ./object_bases/IGUIScrollBarOwner.cpp ./object_bases/IGUIScrollBarOwner.h ./object_bases/IGUITextOwner.cpp ./object_bases/IGUITextOwner.h ./object_types/CButton.cpp ./object_types/CButton.h ./object_types/CChart.cpp ./object_types/CChart.h ./object_types/CCheckBox.cpp ./object_types/CCheckBox.h ./object_types/CDropDown.cpp ./object_types/CDropDown.h ./object_types/CGUIDummyObject.h ./object_types/CImage.cpp ./object_types/CImage.h ./object_types/CInput.cpp ./object_types/CInput.h ./object_types/CList.cpp ./object_types/CList.h ./object_types/CMiniMap.cpp ./object_types/CMiniMap.h ./object_types/COList.cpp ./object_types/COList.h ./object_types/CProgressBar.cpp ./object_types/CProgressBar.h ./object_types/CRadioButton.cpp ./object_types/CRadioButton.h ./object_types/CSlider.cpp ./object_types/CSlider.h ./object_types/CText.cpp ./object_types/CText.h ./object_types/CTooltip.cpp ./object_types/CTooltip.h ./scripting/GuiScriptConversions.cpp ./scripting/JSInterface_GUIManager.cpp ./scripting/JSInterface_GUIManager.h ./scripting/JSInterface_GUISize.cpp ./scripting/JSInterface_GUISize.h ./scripting/JSInterface_IGUIObject.cpp ./scripting/JSInterface_IGUIObject.h ./scripting/ScriptFunctions.cpp ./scripting/ScriptFunctions.h ./setting_types/CGUIColor.cpp ./setting_types/CGUIColor.h ./setting_types/CGUIList.h ./setting_types/CGUISeries.h ./setting_types/CGUISize.cpp ./setting_types/CGUISize.h ./setting_types/CGUISprite.cpp ./setting_types/CGUISprite.h ./setting_types/CGUIString.cpp ./setting_types/CGUIString.h ./setting_types/EAlign.h ./setting_types/GUISettingTypes.h ./SGUIIcon.h ./SGUIMessage.h ./SGUIStyle.h ./tests/test_GuiManager.cpp ./tests/test_GuiManager.h ./tests/test_ParseString.cpp ./tests/test_ParseString.h to this: ./CGUI.cpp ./CGUI.cpp.orig ./CGUI.h ./CGUIScrollBarVertical.cpp ./CGUIScrollBarVertical.h ./CGUISetting.cpp ./CGUISetting.h ./CGUISize.h.svnpatch.rej ./CGUISprite.cpp ./CGUISprite.h ./CGUIText.cpp ./CGUIText.h ./GUIManager.cpp ./GUIManager.h ./GUIMatrix.cpp ./GUIMatrix.h ./GUIRenderer.cpp ./GUIRenderer.h ./GUISettingTypes.h ./GUIStringConversions.cpp ./GUITooltip.cpp ./GUITooltip.h ./IGUIObject.cpp.svnpatch.rej ./IGUIObject.h.svnpatch.rej ./IGUIScrollBar.cpp ./IGUIScrollBar.h ./ObjectBases ./ObjectBases/IGUIButtonBehavior.cpp ./ObjectBases/IGUIButtonBehavior.h ./ObjectBases/IGUIObject.cpp ./ObjectBases/IGUIObject.h ./ObjectBases/IGUIScrollBarOwner.cpp ./ObjectBases/IGUIScrollBarOwner.h ./ObjectBases/IGUITextOwner.cpp ./ObjectBases/IGUITextOwner.h ./ObjectTypes ./ObjectTypes/CButton.cpp ./ObjectTypes/CButton.h ./ObjectTypes/CChart.cpp ./ObjectTypes/CChart.h ./ObjectTypes/CCheckBox.cpp ./ObjectTypes/CCheckBox.h ./ObjectTypes/CDropDown.cpp ./ObjectTypes/CDropDown.h ./ObjectTypes/CGUIDummyObject.h ./ObjectTypes/CImage.cpp ./ObjectTypes/CImage.h ./ObjectTypes/CInput.cpp ./ObjectTypes/CInput.h ./ObjectTypes/CList.cpp ./ObjectTypes/CList.h ./ObjectTypes/CMiniMap.cpp ./ObjectTypes/CMiniMap.h ./ObjectTypes/COList.cpp ./ObjectTypes/COList.h ./ObjectTypes/CProgressBar.cpp ./ObjectTypes/CProgressBar.h ./ObjectTypes/CRadioButton.cpp ./ObjectTypes/CRadioButton.h ./ObjectTypes/CSlider.cpp ./ObjectTypes/CSlider.h ./ObjectTypes/CText.cpp ./ObjectTypes/CText.h ./ObjectTypes/CTooltip.cpp ./ObjectTypes/CTooltip.h ./Scripting ./Scripting/GuiScriptConversions.cpp ./Scripting/JSInterface_GUIManager.cpp ./Scripting/JSInterface_GUIManager.h ./Scripting/JSInterface_GUISize.cpp ./Scripting/JSInterface_GUISize.h ./Scripting/JSInterface_IGUIObject.cpp ./Scripting/JSInterface_IGUIObject.h ./Scripting/ScriptFunctions.cpp ./Scripting/ScriptFunctions.h ./SettingTypes ./SettingTypes/CGUIColor.cpp ./SettingTypes/CGUIColor.h ./SettingTypes/CGUIList.h ./SettingTypes/CGUISeries.h ./SettingTypes/CGUISize.cpp ./SettingTypes/CGUISize.h ./SettingTypes/CGUIString.cpp ./SettingTypes/CGUIString.h ./SettingTypes/EAlign.h ./SGUIIcon.h ./SGUIMessage.h ./SGUIStyle.h ./tests ./tests/test_GuiManager.cpp ./tests/test_GuiManager.h ./tests/test_ParseString.cpp ./tests/test_ParseString.h Comment Actions Before your change there were 100 folders with lower case name underscore and 2 with upper case in whole repo excluding third_party and tools. After your change there are 99 folders with lower case name underscore and 6 with upper case Comment Actions See my comments above too. :P See also the comments in the CC: I claim this to be a lie unless you cite a rule from the CC that I broke https://trac.wildfiregames.com/wiki/Coding_Conventions
And I stated immediately that I will call it ObjectBases not object_bases, like I did in the cited statements before, the cited statements after, and the differential revision proposal You even proposed a non lowercase name yourself:
And Ive given you several examples where uppercase foldernames already are used.
So if you say global consistency supersedes local consistency then thats the opposite of what the CC say, and then you would actually argue against underscore, not for underscore, judging only by what is most commonly present. After the first time I asked you about this:
I've precisely waited for you to come online again before writing this patch and discuss this with you to avoid you complaining afterwards.
Comment Actions Look also at these new inconsitencies introduced, some code even uses the class keyword when everything else is procedural style. ./aiconfig/aiconfig.js ./civinfo/civinfo.js ./common/colorFades.js ./common/color.js ./common/functions_global_object.js ./common/functions_utility.js ./common/gamedescription.js ./common/music.js ./common/network.js ./common/settings.js ./common/tab_buttons.js ./common/timer.js ./common/tooltips.js ./credits/credits.js ./credits/texts/art.json ./credits/texts/donators.json ./credits/texts/misc.json ./credits/texts/programming.json ./credits/texts/special.json ./credits/texts/translators.json ./gamesetup/gamesetup.js ./gamesetup_mp/gamesetup_mp.js ./loadgame/SavegameDeleter.js ./loadgame/SavegameDetails.js ./loadgame/SavegameList.js ./loadgame/SavegameLoader.js ./loadgame/SavegamePage.js ./loadgame/SavegameWriter.js ./loading/loading.js ./lobby/lobby.js ./locale_advanced/locale_advanced.js ./locale/locale.js ./options/options.js ./options/options.json ./pregame/BackgroundHandler.js ./pregame/backgrounds/carthage.js ./pregame/backgrounds/hellenes.js ./pregame/backgrounds/kush.js ./pregame/backgrounds/seleucid.js ./pregame/MainMenuItemHandler.js ./pregame/MainMenuItems.js ./pregame/mainmenu.js ./pregame/ProjectInformation.js ./pregame/SplashscreenHandler.js ./pregame/userreport/userreport.js ./prelobby/common/credentials/credentials.js ./prelobby/common/feedback/feedback.js ./prelobby/common/terms/termslobby.js ./prelobby/entrance/entrance.js ./prelobby/login/login.js ./prelobby/register/register.js ./reference/common/core.js ./reference/common/draw.js ./reference/common/helper.js ./reference/common/load.js ./reference/structree/draw.js ./reference/structree/structree.js ./reference/viewer/viewer.js ./replaymenu/replay_actions.js ./replaymenu/replay_filters.js ./replaymenu/replay_menu.js ./session/developer_overlay.js ./session/input.js ./session/menu.js ./session/messages.js ./session/placement.js ./session/selection_details.js ./session/selection.js ./session/selection_panels_helpers.js ./session/selection_panels.js ./session/session.js ./session/unit_actions.js ./session/unit_commands.js ./splashscreen/splashscreen.js ./summary/counters.js ./summary/layout.js ./summary/summary.js Comment Actions I refer to this line: "Then, try to match the style of the other code in the subdirectory you're editing.".
I claim this to be a lie unless you cite my proposition instead of question xD
As I said above we have smaller number of upper case folders.
I think it’s wrong, because number of underscores is bigger.
I didn’t have objections about the mentioned patch. Comment Actions There are find source/gui/ -type f | wc -l local reasons that motivate using title case to use the style that I have specifically and explicitly asked you to confirm before starting to write this patch. When you spoke about object_bases I have immediately corrected you that it should be ObjectBases. At last, if the objective of a diff is to improve code quality, then in some cases it may be contrary to the status quo represented in either global consistency or coding conventions, and then the latter should be updated. As I posted above, we already have source/GameSetup, is that bad so that it should be renamed because its not globally consistent? There are actually very few source folders. ./collada ./collada/tests ./graphics ./graphics/scripting ./graphics/tests ./gui ./gui/ObjectBases ./gui/ObjectTypes ./gui/Scripting ./gui/SettingTypes ./gui/tests ./i18n ./i18n/scripting ./lib ./lib/adts ./lib/allocators ./lib/allocators/tests ./lib/external_libraries ./lib/file ./lib/file/archive ./lib/file/archive/disabled_tests ./lib/file/common ./lib/file/common/tests ./lib/file/disabled_tests ./lib/file/io ./lib/file/vfs ./lib/file/vfs/tests ./lib/pch ./lib/posix ./lib/posix/tests ./lib/res ./lib/res/graphics ./lib/res/graphics/tests ./lib/sysdep ./lib/sysdep/arch ./lib/sysdep/arch/aarch64 ./lib/sysdep/arch/amd64 ./lib/sysdep/arch/arm ./lib/sysdep/arch/ia32 ./lib/sysdep/arch/x86_x64 ./lib/sysdep/arch/x86_x64/tests ./lib/sysdep/os ./lib/sysdep/os/android ./lib/sysdep/os/bsd ./lib/sysdep/os/linux ./lib/sysdep/os/osx ./lib/sysdep/os/unix ./lib/sysdep/os/unix/x ./lib/sysdep/os/win ./lib/sysdep/os/win/aken ./lib/sysdep/os/win/tests ./lib/sysdep/os/win/whrt ./lib/sysdep/os/win/wposix ./lib/sysdep/rtl ./lib/sysdep/rtl/gcc ./lib/sysdep/rtl/msc ./lib/sysdep/tests ./lib/tests ./lib/tex ./lobby ./lobby/glooxwrapper ./lobby/scripting ./maths ./maths/tests ./mocks ./network ./network/scripting ./network/tests ./pch ./pch/atlas ./pch/engine ./pch/glooxwrapper ./pch/graphics ./pch/gui ./pch/lobby ./pch/lowlevel ./pch/network ./pch/scriptinterface ./pch/simulation2 ./pch/test ./pch/tinygettext ./ps ./ps/GameSetup ./ps/GameSetup/tests ./ps/scripting ./ps/tests ./ps/XML ./ps/XML/tests ./renderer ./renderer/scripting ./scriptinterface ./scriptinterface/tests ./scriptinterface/third_party ./simulation2 ./simulation2/components ./simulation2/components/tests ./simulation2/docs ./simulation2/helpers ./simulation2/scripting ./simulation2/serialization ./simulation2/system ./simulation2/tests ./soundmanager ./soundmanager/data ./soundmanager/items ./soundmanager/scripting ./third_party ./third_party/cppformat ./third_party/encryption ./third_party/encryption/tests ./third_party/jsonspirit ./third_party/mikktspace ./third_party/mongoose ./third_party/tinygettext ./third_party/tinygettext/include ./third_party/tinygettext/include/tinygettext ./third_party/tinygettext/src ./third_party/tinygettext/src/win32 ./tools ./tools/atlas ./tools/atlas/AtlasFrontends ./tools/atlas/AtlasObject ./tools/atlas/AtlasObject/tests ./tools/atlas/AtlasUI ./tools/atlas/AtlasUI/ActorEditor ./tools/atlas/AtlasUI/CustomControls ./tools/atlas/AtlasUI/CustomControls/Buttons ./tools/atlas/AtlasUI/CustomControls/Canvas ./tools/atlas/AtlasUI/CustomControls/ColorDialog ./tools/atlas/AtlasUI/CustomControls/DraggableListCtrl ./tools/atlas/AtlasUI/CustomControls/EditableListCtrl ./tools/atlas/AtlasUI/CustomControls/FileHistory ./tools/atlas/AtlasUI/CustomControls/HighResTimer ./tools/atlas/AtlasUI/CustomControls/MapDialog ./tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow ./tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl ./tools/atlas/AtlasUI/CustomControls/Windows ./tools/atlas/AtlasUI/ErrorReporter ./tools/atlas/AtlasUI/General ./tools/atlas/AtlasUI/Misc ./tools/atlas/AtlasUI/Misc/Graphics ./tools/atlas/AtlasUI/ScenarioEditor ./tools/atlas/AtlasUI/ScenarioEditor/Sections ./tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema ./tools/atlas/AtlasUI/ScenarioEditor/Sections/Common ./tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment ./tools/atlas/AtlasUI/ScenarioEditor/Sections/Map ./tools/atlas/AtlasUI/ScenarioEditor/Sections/Object ./tools/atlas/AtlasUI/ScenarioEditor/Sections/Player ./tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain ./tools/atlas/AtlasUI/ScenarioEditor/Tools ./tools/atlas/AtlasUI/ScenarioEditor/Tools/Common ./tools/atlas/GameInterface ./tools/atlas/GameInterface/Handlers ./tools/autolog ./tools/autolog/SVNLog ./tools/autolog/SVNLog/lib ./tools/autolog/SVNLog/lib/SVNLog ./tools/autolog/SVNLog/lib/SVNLog/Controller ./tools/autolog/SVNLog/lib/SVNLog/Model ./tools/autolog/SVNLog/lib/SVNLog/Model/CDBI ./tools/autolog/SVNLog/lib/SVNLog/View ./tools/autolog/SVNLog/root ./tools/autolog/SVNLog/root/PublicMessage ./tools/autolog/SVNLog/script ./tools/autolog/SVNLog/sql ./tools/cmpgraph ./tools/dist ./tools/entdocs ./tools/entgraph ./tools/entity ./tools/fontbuilder2 ./tools/i18n ./tools/i18n/extractors ./tools/lobbybots ./tools/lobbybots/EcheLOn ./tools/lobbybots/mod_ipstamp ./tools/lobbybots/mod_ipstamp/src ./tools/lobbybots/XpartaMuPP ./tools/mapcompatibility ./tools/openlogsfolder ./tools/profiler2 ./tools/replayprofile ./tools/selectiontexgen ./tools/springimport ./tools/templatesanalyzer ./tools/templatesanalyzer/tablefilter ./tools/templatesanalyzer/tablefilter/style ./tools/templatesanalyzer/tablefilter/style/themes ./tools/templatesanalyzer/tablefilter/style/themes/default ./tools/templatesanalyzer/tablefilter/style/themes/default/images ./tools/templatesanalyzer/tablefilter/style/themes/mytheme ./tools/templatesanalyzer/tablefilter/style/themes/mytheme/images ./tools/templatesanalyzer/tablefilter/style/themes/skyblue ./tools/templatesanalyzer/tablefilter/style/themes/skyblue/images ./tools/templatessorter ./tools/tracelogger ./tools/webservices ./tools/webservices/userreport ./tools/webservices/userreport/templates ./tools/webservices/userreport/templates/reports ./tools/webservices/userreport/templatetags ./tools/xmlvalidator Comment Actions I didn't talk about underscores, only about name semantic.
I think it's bad to have them out of common names. Comment Actions That is precisely the problem, because I explicitly asked for the name capitalization. 19:32 < elexis> actually I see 17 folders with underscore in the public mod, so perhaps object_bases object_types is good 19:32 < elexis> there is also setting_types 19:32 < elexis> (settings would be wrong, since the settings are the CGUISetting instances) 19:35 < elexis> or SettingTypes ObjectTypes ObjectBases 19:36 < elexis> similar to ./ps/GameSetup ./tools/lobbybots/XpartaMuPP ./tools/atlas/AtlasUI/ScenarioEditor/Sections/Object 19:49 < elexis> I will implement ObjectTypes ObjectBases SettingTypes if there is no objection 19:50 < Vladislav> Why not just Objects? 19:50 < elexis> because Objects are the instances 19:50 < elexis> equally SettingTypes because Settings are the instances 19:51 < elexis> also allows distinction of ObjectBases from ObjectTypes 19:51 < elexis> also ObjectType is more strict than Object, because someone might add things that relate to Obejcts but are not ObjectTypes 19:52 < Vladislav> I mean we have not so many objects to put in different folders. 19:52 < elexis> if its in that folder, it should be an IGUIObject inheriting class 19:53 < elexis> 8, 12, 29 directory items 19:57 < elexis> I'll start typing then 20:02 < Vladislav> I agree with most, I just can't call it object_base. 20:02 < elexis> ObjectBase 20:02 < elexis> s 20:06 < elexis> if a class inherits IGUIObject and can be instantiated from XML it goes into ObjectTypes, like CList 20:06 < elexis> ObjectBases are the ones who are only bases 20:08 < elexis> the ObjectTypes have to coordinate that they call all virtual functions of base classes 20:12 < elexis> having the two different folders is important, because it allows one to traverse only files from one of the two categories when working with the code 20:14 < elexis> SettingTypes/CGUISprite.h perhaps thats more than a setting type 20:33 < Vladislav> elexis: "a base class is one that is inherited", what if we want just a helper without inheritance? 20:36 < elexis> then its like IGUIScrollBar.h or GUITooltip.h and goes into source/gui/ 20:37 < elexis> (and probably asks to be refactored) 20:37 < Vladislav> Ok, then. I don't have strong objections for such movements, only tastes. This is also what I had uploaded
Literally? ./tools/atlas ./tools/atlas/AtlasFrontends ./tools/atlas/AtlasObject ./tools/atlas/AtlasObject/tests ./tools/atlas/AtlasUI ./tools/atlas/AtlasUI/ActorEditor ./tools/atlas/AtlasUI/CustomControls ./tools/atlas/AtlasUI/CustomControls/Buttons ./tools/atlas/AtlasUI/CustomControls/Canvas ./tools/atlas/AtlasUI/CustomControls/ColorDialog ./tools/atlas/AtlasUI/CustomControls/DraggableListCtrl ./tools/atlas/AtlasUI/CustomControls/EditableListCtrl ./tools/atlas/AtlasUI/CustomControls/FileHistory ./tools/atlas/AtlasUI/CustomControls/HighResTimer ./tools/atlas/AtlasUI/CustomControls/MapDialog ./tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow ./tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl ./tools/atlas/AtlasUI/CustomControls/Windows ./tools/atlas/AtlasUI/ErrorReporter ./tools/atlas/AtlasUI/General ./tools/atlas/AtlasUI/Misc ./tools/atlas/AtlasUI/Misc/Graphics ./tools/atlas/AtlasUI/ScenarioEditor ./tools/atlas/AtlasUI/ScenarioEditor/Sections ./tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema ./tools/atlas/AtlasUI/ScenarioEditor/Sections/Common ./tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment ./tools/atlas/AtlasUI/ScenarioEditor/Sections/Map ./tools/atlas/AtlasUI/ScenarioEditor/Sections/Object ./tools/atlas/AtlasUI/ScenarioEditor/Sections/Player ./tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain ./tools/atlas/AtlasUI/ScenarioEditor/Tools ./tools/atlas/AtlasUI/ScenarioEditor/Tools/Common ./tools/atlas/GameInterface ./tools/atlas/GameInterface/Handlers and should be renamed to ./tools/atlas ./tools/atlas/atlasfrontends ./tools/atlas/atlasobject ./tools/atlas/atlasobject/tests ./tools/atlas/atlasui ./tools/atlas/atlasui/actoreditor ./tools/atlas/atlasui/customcontrols ./tools/atlas/atlasui/customcontrols/buttons ./tools/atlas/atlasui/customcontrols/canvas ./tools/atlas/atlasui/customcontrols/colordialog ./tools/atlas/atlasui/customcontrols/draggablelistctrl ./tools/atlas/atlasui/customcontrols/editablelistctrl ./tools/atlas/atlasui/customcontrols/filehistory ./tools/atlas/atlasui/customcontrols/highrestimer ./tools/atlas/atlasui/customcontrols/mapdialog ./tools/atlas/atlasui/customcontrols/snapsplitterwindow ./tools/atlas/atlasui/customcontrols/virtualdirtreectrl ./tools/atlas/atlasui/customcontrols/windows ./tools/atlas/atlasui/errorreporter ./tools/atlas/atlasui/general ./tools/atlas/atlasui/misc ./tools/atlas/atlasui/misc/graphics ./tools/atlas/atlasui/scenarioeditor ./tools/atlas/atlasui/scenarioeditor/sections ./tools/atlas/atlasui/scenarioeditor/sections/cinema ./tools/atlas/atlasui/scenarioeditor/sections/common ./tools/atlas/atlasui/scenarioeditor/sections/environment ./tools/atlas/atlasui/scenarioeditor/sections/map ./tools/atlas/atlasui/scenarioeditor/sections/object ./tools/atlas/atlasui/scenarioeditor/sections/player ./tools/atlas/atlasui/scenarioeditor/sections/terrain ./tools/atlas/atlasui/scenarioeditor/tools ./tools/atlas/atlasui/scenarioeditor/tools/common just to make it globally consistent? |