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Do not use GPUSkinning without glsl [Crash fix]

Description

Do not use GPUSkinning without glsl [Crash fix]

Disable GPUSkinning when glsl is disabled, because VertexAttribPointer is not implemented on ARB/GLES and it is called by GPUSkinning.

Differential Revision: D2423
Reviewed by: vladislavbelov
Fixes: #5635