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Technology research progress display OOP thing
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Authored by elexis on Oct 22 2019, 12:54 AM.

Details

Summary

This diff moves the code of the researched technology to a separate class and uses object orientation of course in the #5387.
The code for this already is free of defects, it couldn't be changed in any way without breaking it.

The patch improves the performance by doing less engine GetGUIObjectByName calls, by not reassigning onPress:


Unpatched:

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Patched:

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Also that Math.round is unnecessary.
We notice that the session counter code is called onTick, which sounds unfortunate but possibly necessary by design, otherwise unrelated to this diff.
Notice that the diff does not increase cohesion within the function, but reduces coupling of session.js.

Test Plan

I checked that every pixel is the same as before and consistent with the selection panels.
I measured the performance using Engine.GetMicroseconds for the entire update function.

Diff Detail

Repository
rP 0 A.D. Public Repository
Lint
Automatic diff as part of commit; lint not applicable.
Unit
Automatic diff as part of commit; unit tests not applicable.

Event Timeline

elexis created this revision.Oct 22 2019, 12:54 AM

Build failure - The Moirai have given mortals hearts that can endure.

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/995/display/redirect

elexis edited the summary of this revision. (Show Details)Oct 22 2019, 12:56 AM

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/480/display/redirect

This revision was not accepted when it landed; it landed in state Needs Review.Oct 22 2019, 1:05 AM
This revision was landed with ongoing or failed builds.
This revision was automatically updated to reflect the committed changes.
Owners added a subscriber: Restricted Owners Package.Oct 22 2019, 1:05 AM