Previously it was unbinding the GL_TEXTURE_2D slot, which would let the GL_TEXTURE_CUBE_MAP bound basically forever, even when not used.
Details
Details
- Reviewers
vladislavbelov - Commits
- rP23263: Unbind the correct texture slot in SkyManager
N/A, this change is obviously correct.
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Branch
- skymanager
- Lint
Lint OK - Unit
No Unit Test Coverage - Build Status
Buildable 10381 Build 17718: Vulcan Build Jenkins Build 17717: Vulcan Build (Windows) Jenkins Build 17716: arc lint + arc unit
Event Timeline
Comment Actions
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/802/display/redirect
Comment Actions
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/1318/display/redirect