loot changed from stone to a reduced amount of wood
Details
wooden walls are made of wood for definition.
Mauryan walls seems to be made of wood.
Roman Siege Wall is made of wood.
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
Event Timeline
Build is green
Updating workspaces. Build (release)... Build (debug)... Running release tests... Running cxxtest tests (305 tests).................................................................................................................................................................................................................................................................................................................OK! Running debug tests... Running cxxtest tests (305 tests).................................................................................................................................................................................................................................................................................................................OK!
http://jw:8080/job/phabricator/610/ for more details.
roman Siege Wall and Mauryan wall loot component changed. (is the Mauryan wall supposed to cost wood? it looks like that.)
Build is green
Updating workspaces. Build (release)... Build (debug)... Running release tests... Running cxxtest tests (305 tests).................................................................................................................................................................................................................................................................................................................OK! Running debug tests... Running cxxtest tests (305 tests).................................................................................................................................................................................................................................................................................................................OK!
http://jw:8080/job/phabricator/614/ for more details.
Guess that means wall parts (rephrasing can help if one wasn't understood before), indeed there might be some maps that come with palisade spikes or things like that.
binaries/data/mods/public/simulation/templates/structures/maur_wall.xml | ||
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12 ↗ | (On Diff #964) | This template doesn't appear to have any legitimacy to exist. Deleting it didn't bug with the tech tree nor ingame. |
included:
palisades_tall_spikes.xml
_small_spikes.xml _angle_spike.xml _rocks_overwatch.xml
i think that's all about wooden walls.
Build is green
Updating workspaces. Build (release)... Build (debug)... Running release tests... Running cxxtest tests (305 tests).................................................................................................................................................................................................................................................................................................................OK! Running debug tests... Running cxxtest tests (305 tests).................................................................................................................................................................................................................................................................................................................OK!
http://jw:8080/job/phabricator/631/ for more details.
check all
binaries/data/mods/public/simulation/templates/structures/maur_wall.xml | ||
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12 ↗ | (On Diff #964) | Yes we considered that someday iirc. |
Removed all the {civ}_wall.xml files from the ../structures folder as suggested by elexis.
Now the Max and Min TowerOverlap entry is moved from the cart_wall.xml file to the cart_wallset_short.xml.
I also checked all the files in the ../other folder.
The patch should be complete now