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[gameplay] Cavalry movement tech
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Authored by borg- on Aug 18 2020, 12:38 AM.

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Summary

These two technologies are problematic for several reasons:

  • Not available in the village phase;
  • Its high cost does not make sense;
  • Is only researched in the city phase when your economy is already solid and the game is in your favor;
  • Champion cavalry will be recurrent in the game again, so 10% + 10% can be op.

Patch removes the second technology and puts the first available in village phase, also decreases your cost considerably.

Patch is a good complement to D2955.

Test Plan

chjeck mistakes.

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Event Timeline

borg- requested review of this revision.Aug 18 2020, 12:38 AM
borg- created this revision.
borg- edited the summary of this revision. (Show Details)
borg- edited the summary of this revision. (Show Details)
Nescio added a subscriber: Nescio.Aug 18 2020, 6:24 PM

Thanks, I like this. One question though, why does the technology increase the food cost of cavalry? I don't think this is really necessary; movement speed does matter, but I'd say is less important than e.g. health.

borg- added a comment.Aug 18 2020, 8:13 PM

Thanks, I like this. One question though, why does the technology increase the food cost of cavalry? I don't think this is really necessary; movement speed does matter, but I'd say is less important than e.g. health.

I put this penalty so I can considerably lower the cost of tech. We could also give +5% health to all cavalry, I think the bonus would make more sense, or just take out the penalty.

Just take out the penalty. Don't add health. Maybe raise the cost to 300 food + 100 metal?

cavalry_movement_speed.json
9 ↗(On Diff #13233)

"Cavalry +10% walk speed."

borg- added a comment.Aug 18 2020, 8:54 PM

Just take out the penalty. Don't add health. Maybe raise the cost to 300 food + 100 metal?

Ok. I think 200/100 is fair.
What about new town or city phase techs gives 5% health but +5% food cost?

What about new town or city phase techs gives 5% health but +5% food cost?

If a technology is really effective, like +25%, then I think a cost increase is justified (e.g. D2856). For a generic technology, I'd caution against, though.
Given that citizen soldiers already get free health increases each phase advance (see D2845), I'm unconvinced adding another cavalry health technology is desirable.
How about adding a town phase "Horse Breeding" technology that reduces Cavalry training time by 10%?

cavalry_movement_speed.json
2 ↗(On Diff #13233)

"Horse Racing"

borg- updated this revision to Diff 13245.Aug 18 2020, 11:50 PM

Rebase.

borg- edited the summary of this revision. (Show Details)Aug 18 2020, 11:50 PM

What about new town or city phase techs gives 5% health but +5% food cost?

If a technology is really effective, like +25%, then I think a cost increase is justified (e.g. D2856). For a generic technology, I'd caution against, though.
Given that citizen soldiers already get free health increases each phase advance (see D2845), I'm unconvinced adding another cavalry health technology is desirable.
How about adding a town phase "Horse Breeding" technology that reduces Cavalry training time by 10%?

I think it is better to add new technologies in another patch.

Nescio accepted this revision.Aug 19 2020, 10:05 AM
  • The changes make sense.
  • The patch is complete.
This revision is now accepted and ready to land.Aug 19 2020, 10:05 AM
wraitii accepted this revision.Sep 2 2020, 8:53 AM
This revision was automatically updated to reflect the committed changes.
Owners added a subscriber: Restricted Owners Package.Sep 2 2020, 8:59 AM