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borg- (Estevan Borges Martins)
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User Since
Feb 17 2017, 7:33 PM (177 w, 12 h)

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Yesterday

borg- added a comment to D2846: [gameplay] tweak spartans_agoge tech..
In D2846#123259, @Angen wrote:

The "Perioikoi Hoplites " were not Spartan citizens

Then I guess we should find new unit for spartans

Fri, Jul 10, 4:05 PM
borg- accepted D2862: [gameplay] introduce maur elephant civ bonus..
Fri, Jul 10, 12:50 PM
borg- added a comment to D2862: [gameplay] introduce maur elephant civ bonus..

Given that the Mauryas are the only ones who can build an elephant stable, we could address that by changing the <BatchTimeModifier> from 0.7 to 0.8.

Fri, Jul 10, 12:50 PM

Thu, Jul 9

borg- accepted D2863: [gameplay] deprecate stoa champions and clean up stoa templates.

If it is historically wrong, then I don't think it should be maintained.

Thu, Jul 9, 1:33 AM
borg- added a comment to D2843: [gameplay] kush: tweak Amun temple, deprecate upgrade_rank_elite_healer.json technology.

I am willing to accept this patch, in general it is very good. However starting with a healer with advance rank would be very powerful if used wel, rank 1 must be better.

Thu, Jul 9, 1:30 AM
borg- accepted D2865: set training time increase in advanced and elite technologies.

Putting "Cost/BuildTime" on the "Rank Techs" seems to make more sense, besides being easier for future changes. Virtually no changes to gameplay.

Thu, Jul 9, 1:19 AM
borg- added a comment to D2866: [gameplay] tweak human training times.

New values look good to me now.

Thu, Jul 9, 1:12 AM
borg- updated the diff for D2867: [gameplay] tweak upgrade_mace_silvershields tech..

Correct identation pointed by @Nescio

Thu, Jul 9, 1:10 AM
borg- updated the summary of D2846: [gameplay] tweak spartans_agoge tech..
Thu, Jul 9, 12:30 AM
borg- updated the diff for D2846: [gameplay] tweak spartans_agoge tech..
Thu, Jul 9, 12:29 AM
borg- updated the diff for D2846: [gameplay] tweak spartans_agoge tech..

Change cost to 500 food 200 metal suggested by @Nescio.
decrease penalty 10% to 5%.

Thu, Jul 9, 12:25 AM
borg- updated the summary of D2816: [gameplay] tweak champions costs.
Thu, Jul 9, 12:18 AM · Restricted Project
borg- updated the diff for D2816: [gameplay] tweak champions costs.

Correct loot (2) pointed by @Nescio

Thu, Jul 9, 12:17 AM · Restricted Project
borg- added a comment to D2816: [gameplay] tweak champions costs.

Infantry with 30w 20m can be a problem early game for rome/iber.

So swordsmen costing 30 wood + 20 metal is problematic, but slingers costing 20 wood + 30 stone is not?

Thu, Jul 9, 12:10 AM · Restricted Project

Wed, Jul 8

borg- added a comment to D2846: [gameplay] tweak spartans_agoge tech..

What about remove 10% training time and 500f0200m?

Wed, Jul 8, 11:04 PM
borg- added a comment to D2816: [gameplay] tweak champions costs.

@Nescio seems correct?

Wed, Jul 8, 2:09 PM · Restricted Project
borg- added a comment to D2846: [gameplay] tweak spartans_agoge tech..

300 food + 300 metal looks a bit unimpressive. What happened to the 500 food + 200 metal suggested earlier?

Wed, Jul 8, 1:44 PM
borg- updated the diff for D2846: [gameplay] tweak spartans_agoge tech..
Wed, Jul 8, 3:04 AM
borg- updated the summary of D2868: [gameplay] tweak mace_champion_infantry_e unit..
Wed, Jul 8, 3:00 AM
borg- updated the summary of D2867: [gameplay] tweak upgrade_mace_silvershields tech..
Wed, Jul 8, 2:59 AM
borg- created D2868: [gameplay] tweak mace_champion_infantry_e unit..
Wed, Jul 8, 2:58 AM
borg- created D2867: [gameplay] tweak upgrade_mace_silvershields tech..
Wed, Jul 8, 2:50 AM
borg- updated the diff for D2816: [gameplay] tweak champions costs.
Wed, Jul 8, 12:46 AM · Restricted Project
borg- updated the diff for D2816: [gameplay] tweak champions costs.
Wed, Jul 8, 12:29 AM · Restricted Project
borg- updated the diff for D2816: [gameplay] tweak champions costs.

Citizen cavalry sword 30 wood 20 metal --> 40 wood 10 metal, same to infantry sword.
Champion cavalry axemen/sword same cost/loot.
Champion Infantry axemen/sword same cost/loot.

Wed, Jul 8, 12:17 AM · Restricted Project

Tue, Jul 7

borg- updated the diff for D2851: [gameplay] Remove <PreferredClasses> from axeman/swordman/maceman..

Correct idendation.

Tue, Jul 7, 11:53 PM
borg- added a comment to D2816: [gameplay] tweak champions costs.
Tue, Jul 7, 5:56 PM · Restricted Project
borg- added a comment to D2866: [gameplay] tweak human training times.

Champion cavalry with 24 may be a risk (spam late game). What about keep 20 for infantry and 27 for cavalry?

Tue, Jul 7, 1:25 PM
borg- added a comment to D2816: [gameplay] tweak champions costs.

You say about axemen?

No, I mean template_unit_infantry_melee_swordsman.xml ought to cost 30 wood and 20 metal, same as its cavalry counterpart.
And champion axemen −10 wood, +10 metal, champion swordsmen −20 wood, +20 metal, both for infantry and cavalry. At least that would be consistent across the board.

Tue, Jul 7, 1:17 PM · Restricted Project
borg- added a comment to D2816: [gameplay] tweak champions costs.

basic cavalry axeman : 40 wood, 10 metal
basic infantry axeman : 40 wood, 10 metal
basic cavalry spearman : 50 wood, 0 metal
basic infantry spearman : 50 wood, 0 metal
basic cavalry swordsman : 30 wood, 20 metal
basic infantry swordsman : 40 wood, 10 metal

The last one looks inconsistent, though. Maybe something for a future patch? Or fix it here.
Tue, Jul 7, 12:49 PM · Restricted Project
borg- added a comment to D2816: [gameplay] tweak champions costs.

Unfortunately I still don't understand why cavalry axemen and swordsmen have 20 but infantry only 10. Could you explain your reasoning in more detail?

Tue, Jul 7, 12:15 PM · Restricted Project
borg- updated the diff for D2851: [gameplay] Remove <PreferredClasses> from axeman/swordman/maceman..

Up patch

Tue, Jul 7, 2:07 AM
borg- updated the diff for D2816: [gameplay] tweak champions costs.

Up patch.

Tue, Jul 7, 1:08 AM · Restricted Project

Mon, Jul 6

borg- added a comment to D2816: [gameplay] tweak champions costs.

Also, currently champion elephants have the same training time as cavalry (30), but they're far more powerful. Should that be changed too (e.g. to 36)?

Mon, Jul 6, 1:40 PM · Restricted Project
borg- added a comment to D2866: [gameplay] tweak human training times.

@Nescio with new women value, maybe you need check women trained on houses.

Mon, Jul 6, 1:36 PM
borg- updated subscribers of D2866: [gameplay] tweak human training times.

Seems good, would be like @Feldfeld opnion.

Mon, Jul 6, 1:34 PM
borg- added a comment to D2866: [gameplay] tweak human training times.

So which option do you prefer?

                A    B    C
female   :  8 →  9 |  8 |  9
infantry : 10 → 12 | 12 | 12
cavalry  : 15 → 18 | 16 | 15
healer   :  8 → 15 | 20 | 18
Mon, Jul 6, 1:15 PM
borg- added a comment to D2816: [gameplay] tweak champions costs.
  • This patch changes cavalry costs to 150 food + 80 wood + 100 metal and infantry costs to 70 food + 70 wood + 80 metal, i.e. cavalry have a difference between wood and metal of 20, infantry of 10, which seems a bit inconsistent. Perhaps tweak the latter to 80 + 60 + 80?
  • The cavalry axeman has +10 wood and −10 metal, but the infantry axeman +20, −20. Is that intentional?
  • The cavalry swordsman has −20 wood and +20 metal, but the infantry swordsman −10, +10. Is that intentional?
Mon, Jul 6, 12:54 PM · Restricted Project
borg- added a comment to D2865: set training time increase in advanced and elite technologies.

@Nescio look mace silver shields, is a elite rank.

Mon, Jul 6, 12:35 PM
borg- added a comment to D2862: [gameplay] introduce maur elephant civ bonus..

The values are good for "normal" games, my only doubt are dm games.

Mon, Jul 6, 4:09 AM
borg- updated the diff for D2816: [gameplay] tweak champions costs.

Up patch.

Mon, Jul 6, 3:46 AM · Restricted Project
borg- added a comment to D2856: [gameplay] Tweak special_war_horses technology..

By the way, which do you consider preferable, +10% training time or +10% food cost?

Mon, Jul 6, 1:02 AM
borg- added a comment to D2863: [gameplay] deprecate stoa champions and clean up stoa templates.

Hmm, I'm not sure this is justifiable. By the time Athens was using Thureophoroi they had been militarily neutered for years. Thorakites for Sparta has no historical justification either, unfortunately. Sparta has Skiritai swordsdudes, so that's good enough for ram countering. Athens has the Marine sword dude.

Mon, Jul 6, 12:57 AM
borg- added a comment to D2865: set training time increase in advanced and elite technologies.

Seems much better for future patchs.

Mon, Jul 6, 12:47 AM
borg- added a comment to D2866: [gameplay] tweak human training times.

I'm not sure if it solves the spam problem, it seems to me that it just slow. I think that only the infantry should go for 12 seconds, keeping the rest as it is. this would make the cavalry more effective and less penalized at the start of the game if a rush is unsuccessful. Increase a distance between women and infantry makes the player choose between more security and less economy, training soldiers, or vulnerability and more economy choosing women.

Mon, Jul 6, 12:32 AM
borg- accepted D2847: [gameplay] increase capture attack strength.

After some tests the proposed values seems better than current values.

Mon, Jul 6, 12:20 AM

Sun, Jul 5

borg- added a comment to D2851: [gameplay] Remove <PreferredClasses> from axeman/swordman/maceman..

@Nescio tnx update!!!

Sun, Jul 5, 11:18 PM
borg- added a comment to D2864: redo rP23804.

@Nescio i can remove elephant loot of D2816?

Sun, Jul 5, 9:40 PM
borg- added a comment to D2856: [gameplay] Tweak special_war_horses technology..

I think 400/300 can be a good number.

Or 500 food + 250 metal?

Sun, Jul 5, 9:35 PM
borg- added a comment to D2863: [gameplay] deprecate stoa champions and clean up stoa templates.

I like keep thureophoros for athens and thorakites for sparta.

Sun, Jul 5, 6:21 PM
borg- added a comment to D2856: [gameplay] Tweak special_war_horses technology..

I think 400/300 can be a good number.

Or 500 food + 250 metal?

Sun, Jul 5, 2:30 PM
borg- added a comment to D2852: [gameplay] Tweak maurya worker elephant stats.

With D2862, 15 secs can be better @Feldfeld.

Sun, Jul 5, 2:28 PM
borg- added a comment to D2862: [gameplay] introduce maur elephant civ bonus..
Sun, Jul 5, 2:27 PM
borg- added a comment to D2816: [gameplay] tweak champions costs.
In D2816#122736, @borg- wrote:

Also, I'd still favour increasing citizen training time a bit:

infantry : 10 → 12
cavalry  : 15 → 18

Yep, i agree for infantry. Its make spam harder, but cav i prefere jeep 15 sec. Cavalry cant boom eco.

Sun, Jul 5, 1:46 AM · Restricted Project

Sat, Jul 4

borg- added a comment to D2816: [gameplay] tweak champions costs.
Sat, Jul 4, 11:40 PM · Restricted Project
borg- added a comment to D2816: [gameplay] tweak champions costs.

I will keep xp190 for cavalry as it is a percentage of citizen cavalry. Yes, really elephant needs a bigger xp, thanks for find this.

Yes, citizen cavalry has about a third more experience than citizen infantry (130 vs 100), which is why I suggested 200 instead of 190 for champion cavalry (i.e. a third more than the 150 of infantry).

Sat, Jul 4, 10:33 PM · Restricted Project
borg- updated the diff for D2816: [gameplay] tweak champions costs.

@Nescio done.

Sat, Jul 4, 9:57 PM · Restricted Project
borg- updated the diff for D2816: [gameplay] tweak champions costs.

@Nescio check pls.

Sat, Jul 4, 9:16 PM · Restricted Project
borg- added a comment to D2862: [gameplay] introduce maur elephant civ bonus..

Kṣhatriya Warrior Caste cannot currently be considered a bonus. I like this idea, it has a historical base. I am not completely sure about the value of -30%, but it seems to me an interesting value. I will test.

Sat, Jul 4, 9:08 PM
borg- updated the diff for D2816: [gameplay] tweak champions costs.
Sat, Jul 4, 9:00 PM · Restricted Project
borg- updated the diff for D2816: [gameplay] tweak champions costs.

Up new patch.

Sat, Jul 4, 8:58 PM · Restricted Project
borg- accepted D2858: [gameplay] limit Seleucid choice to infantry champions.

Well, it seems more accurate historically, as discussed earlier on the forum. I have nothing against patching.

Sat, Jul 4, 6:31 PM
borg- added a comment to D2846: [gameplay] tweak spartans_agoge tech..

For the silver shields, how about 1000 metal + 40 seconds → 600 metal + 60 seconds?

Sat, Jul 4, 6:19 PM
borg- added a comment to D2846: [gameplay] tweak spartans_agoge tech..

Ok, historically make more sense attack to silver shield than spartans?

Yes!

What about new value 300/300?

That seems a bit cheap.

Sat, Jul 4, 5:48 PM
borg- added a comment to D2846: [gameplay] tweak spartans_agoge tech..

it also helps to differentiate the two techs.

Why not keep the Agoge as is (+25% health, +10% training time), but change silver shields (template) to +10% health and +10% attack damage?

Sat, Jul 4, 5:41 PM
borg- added a comment to D2856: [gameplay] Tweak special_war_horses technology..

Why remove silver shields?

Better include them in D2846, given the discussion there.

600f/300m is very expensive If its affect only one unit.

Given that this effectively means +80 health, I think it's worth it.
Food shouldn't be too much of a problem in late game, and the silver shields technology also affects only one unit, but costs 1000 metal.

Sat, Jul 4, 5:34 PM
borg- added a comment to D2846: [gameplay] tweak spartans_agoge tech..

Ok, tnx for information.

Sat, Jul 4, 5:31 PM
borg- added a comment to D2856: [gameplay] Tweak special_war_horses technology..

Why remove silver Shields?

Sat, Jul 4, 5:20 PM
borg- accepted D2861: [gameplay] differentiate African and Indian war elephants.
In D2861#122604, @Stan wrote:

Please accept the patch then :)

Sat, Jul 4, 2:41 PM
borg- added a comment to D2861: [gameplay] differentiate African and Indian war elephants.
Sat, Jul 4, 2:40 PM
borg- added a comment to D1365: [gameplay] Lower the repeat rate of spear cavalry.

I think 1.5 repeat time are better, but im ok with this values.

Sat, Jul 4, 2:40 PM
borg- added a comment to D2846: [gameplay] tweak spartans_agoge tech..

In a21 where champions were more used, spartan and macedonian champions were quite popular with the previous values of the technologies, which encourages me to think the techs shouldn't be buffed too much.

Sat, Jul 4, 2:38 PM
borg- added a comment to D2861: [gameplay] differentiate African and Indian war elephants.

I also wondered why they were the same when I started the game. The values look good to me. Still ping @borg-

Sat, Jul 4, 2:34 PM
borg- updated the summary of D2856: [gameplay] Tweak special_war_horses technology..
Sat, Jul 4, 3:29 AM
borg- added a comment to D2856: [gameplay] Tweak special_war_horses technology..

@Nescio @Feldfeld check new values. I will make other patch for silver shield values.

Sat, Jul 4, 2:33 AM
borg- updated the diff for D2856: [gameplay] Tweak special_war_horses technology..
Sat, Jul 4, 2:32 AM
borg- added a comment to D2856: [gameplay] Tweak special_war_horses technology..

Up new patch.

Sat, Jul 4, 2:28 AM
borg- updated the diff for D2846: [gameplay] tweak spartans_agoge tech..
Sat, Jul 4, 2:25 AM
borg- added a comment to D2846: [gameplay] tweak spartans_agoge tech..

Actually I prefer the previous version.
Also, the indentation of the city phase line is wrong, crush damage is missing (see other technologies), and the modifications are not in alphabetical order.

Sat, Jul 4, 2:19 AM

Fri, Jul 3

borg- added a comment to D2846: [gameplay] tweak spartans_agoge tech..

What about:

+25% health and no armour upgrade for mace champ, cost 700 metal
+25% health and 10% attack + 10% training time, cost 350f 350m for spartan champ?
Fri, Jul 3, 10:35 PM
borg- added a comment to D2856: [gameplay] Tweak special_war_horses technology..

Another idea: make special_war_horses.json the cavalry equivalent of spartans_agoge.json, giving it similar stats, but affects only "Champion Cavalry Spearman".
Historically Nisean horses were highly prized and sought after, but reserved for the heaviest shock cavalry only (i.e. spearman champions in 0 A.D.).
The upgrade_mace_silvershields.json time increase looks fine. Maybe split this patch in two?

Fri, Jul 3, 12:49 PM
borg- added a comment to D2851: [gameplay] Remove <PreferredClasses> from axeman/swordman/maceman..

The idea is nice, the implementation is wrong.
template_unit_cavalry_melee.xml and template_unit_infantry_melee.xml set a first preference to Human, which is inherited by all their children, i.e. this patch removes the second preference (Siege), but keeps the first.
What I would recommend is:

  • remove <PreferredClasses> from *_melee.xml;
  • set <PreferredClasses> to Human or Organic in *_pikeman.xml and *_spearman.xml;
  • set <PreferredClasses> to Unit or Unit+!Ship in *_axeman.xml and *_swordsman.xml;
  • remove <PreferredClasses> from *_maceman.xml.

See also D1354.
[EDIT] While at it:

  • remove <PreferredClasses> from *_ranged.xml;
  • set <PreferredClasses> to Human in *_archer.xml, *_javelinist.xml, *_slinger.xml.
Fri, Jul 3, 3:57 AM
Lionkanzen awarded D2856: [gameplay] Tweak special_war_horses technology. a Like token.
Fri, Jul 3, 1:12 AM
borg- added a comment to D2792: [gameplay] Balance Advanced and Elite Tech..

@wraitii opnion?

Fri, Jul 3, 12:49 AM · Restricted Project
borg- updated subscribers of D2835: [gameplay] Increase cost of "upgrade mercenaries rank" tech..

@wraitii opnion?

Fri, Jul 3, 12:48 AM
borg- updated the diff for D2846: [gameplay] tweak spartans_agoge tech..
Fri, Jul 3, 12:41 AM
borg- retitled D2846: [gameplay] tweak spartans_agoge tech. from [gameplay] Fix issue in "spartans_agoge" tech. to [gameplay] Fix issue / balance "spartans_agoge" tech..
Fri, Jul 3, 12:40 AM
borg- created D2856: [gameplay] Tweak special_war_horses technology..
Fri, Jul 3, 12:32 AM

Thu, Jul 2

borg- added a comment to D2853: [gameplay] tweak elephants again.

As I said, maybe it’s better to just change the hero status.

Thu, Jul 2, 10:25 PM
borg- added a comment to D2853: [gameplay] tweak elephants again.

I don't understand (in particular the values @borg- suggested), this nullifies half of the work done in D2575(@ValihrAnt). Having hack attack is justified by elephants being good against humans, the walk speed could be justified by armor values (but I can understand why we would want it to be the same as other elephants, that works too).

Thu, Jul 2, 8:27 PM
borg- added a comment to D2847: [gameplay] increase capture attack strength.

How about b 2.5, a 3.2, e 4, c 5, h 10 then? I like the b:c:h 1:2:4 ratio (same as melee damage).

Thu, Jul 2, 6:05 PM
borg- added a comment to D2853: [gameplay] tweak elephants again.

Yes, elephant hero need a better status than champion, i like, but only 75 crush damage for champion elephant makes no efetive vs units and building.

Thu, Jul 2, 5:57 PM
borg- added a comment to D2852: [gameplay] Tweak maurya worker elephant stats.

I like the changes, and it's something that should have been done some time ago.
The main reason for not training is the long training time, it affects the economy a lot.
My suggestion for values:
Cost 120f and armour 2/2.

Thu, Jul 2, 5:48 PM
borg- updated the summary of D2851: [gameplay] Remove <PreferredClasses> from axeman/swordman/maceman..
Thu, Jul 2, 12:49 PM
borg- created D2851: [gameplay] Remove <PreferredClasses> from axeman/swordman/maceman..
Thu, Jul 2, 5:19 AM
borg- added a comment to D2847: [gameplay] increase capture attack strength.

b 2
a 2.4 i.e. +20% = ×6/5
e 3 i.e. +25% = ×5/4
c 4 i.e. +33% = ×4/3
h 8

Thu, Jul 2, 4:25 AM
borg- added a comment to D2837: Stop dodging arrows by spamclicking or patrol: Waste time turning.

I will make tests

Thu, Jul 2, 12:49 AM

Wed, Jul 1

borg- added a comment to D2494: [gameplay]: tweak artillery attacks.

What exactly?

Wed, Jul 1, 6:01 PM
Lionkanzen awarded D2846: [gameplay] tweak spartans_agoge tech. a Orange Medal token.
Wed, Jul 1, 5:47 PM
borg- added a comment to D2682: [gameplay] unify hero health.

@Nescio what you think about my Idea?

Wed, Jul 1, 5:28 PM