Page MenuHomeWildfire Games

borg- (Estevan Borges Martins)
User

Projects

User Details

User Since
Feb 17 2017, 7:33 PM (211 w, 2 d)

Recent Activity

Fri, Mar 5

borg- added a comment to D1351: [gameplay] reduce cavalry gather rate.

If scout is implemented, it may make sense to slow down hunting rate for the rest of the cavalry, while scout maintains the same current rate.

Fri, Mar 5, 1:49 PM
borg- accepted D3565: [gameplay] make all support units bribable.
Fri, Mar 5, 1:44 PM
borg- added a comment to D3601: [gameplay] lower city phase territory increase.

I'm willing to give this patch a chance, for me it brings positive points.

Fri, Mar 5, 12:32 PM
borg- added a comment to D3486: [gameplay] lower soldier vision range.

I like the changes in this patch, especially with the idea of having scouts, a specific unit for vision.
It doesn't seem a disadvantage to me being hit by boolt shoters and not being able to see, it's part of the game, improve your scout.
Why the difference between camel and cavalry?

Fri, Mar 5, 12:24 PM
borg- requested changes to D3246: [gameplay] increase advanced and elite and lower champion ranged attack damage.
Fri, Mar 5, 12:15 PM
borg- accepted D3599: [gameplay] tweak elephant archer again.
Fri, Mar 5, 12:12 PM

Wed, Mar 3

borg- added a comment to D3597: allow training starting units at any civic centre.

Well my opinion here should not be very useful here, but anyway, it seems to me much more correct and consistent.

Wed, Mar 3, 2:40 PM
borg- added a comment to D3275: Increase COMMAND_DELAY, decrease MP turn length..

A nuub question. Is possible to have the option to have the ping of each player on the screen, as age of empires? Currently we have to give like 4 "f11", and it is not something that stays permanent on the screen.

Wed, Mar 3, 2:36 PM

Tue, Mar 2

borg- abandoned D3431: [gameplay] Increase ram damage.
Tue, Mar 2, 3:03 PM

Mon, Mar 1

borg- added a comment to D3606: add range overlay to artillery.

To me it looks good enough and a nice addition.

Mon, Mar 1, 5:58 PM

Fri, Feb 26

borg- added a comment to D3601: [gameplay] lower city phase territory increase.

Certainly the patch encourages the use of new ccs and military camps and makes the use of theaters more interesting. It also opens up a possibility for new auras / technologies to gain territory.

Fri, Feb 26, 8:51 PM
borg- added a comment to D3606: add range overlay to artillery.

Good patch. I will include only quinquireme.

Fri, Feb 26, 8:43 PM

Thu, Feb 25

borg- added a comment to D3487: [gameplay] unify unit vision range.

I am not in favor of increasing the vision range and also the same vision range for all units.

Thu, Feb 25, 6:35 PM
borg- added a comment to D3416: [gameplay] fix unlock shared dropsites requirement.

I am willing to accept. I really like this change.

Thu, Feb 25, 6:17 PM
borg- added a comment to D3488: [gameplay] lower unit movement speed.

The unit that really bothers me is the ranged cavalry, they are very slow.
Tor infantry I would be willing to see it a little faster, but I have no problems as it is now.

Thu, Feb 25, 2:43 PM
borg- added a comment to D3488: [gameplay] lower unit movement speed.

Some players are reporting that the game is "slower" now, due to the movement speed of some units, which goes against this patch.

Thu, Feb 25, 2:01 PM
borg- added a comment to D3565: [gameplay] make all support units bribable.

For me are nice changes, nothing against this patch.

Thu, Feb 25, 1:57 PM
borg- added a comment to D3246: [gameplay] increase advanced and elite and lower champion ranged attack damage.

Well, now we have time haha.
I did some tests and in general it looks good, but the damage of iber champion fire should be increased a little.

Thu, Feb 25, 1:52 PM
borg- added a comment to D3599: [gameplay] tweak elephant archer again.

After some tests, the attack is really very strong.
It is not an op unit because they are slow and expensive (champions can easily kill for example), but the patch is very valid for me.

Thu, Feb 25, 1:46 PM

Wed, Feb 24

borg- added a comment to D3599: [gameplay] tweak elephant archer again.

I will test it, but being a strong unit is not enough for a nerf. They are relatively expensive and need elephant stables, so it is just that they are strong, what cannot be op, enough to win all games, like slings in the past alpha for example.

Wed, Feb 24, 9:49 PM
borg- added a comment to D3602: [gameplay] tweak theatre aura.

Kinda makes sense: Strengthening own culture.

Wed, Feb 24, 9:36 PM
borg- updated subscribers of D3601: [gameplay] lower city phase territory increase.

I would like the opinion of @ValihrAnt and @Feldfeld

Wed, Feb 24, 8:55 PM
borg- added a comment to D3599: [gameplay] tweak elephant archer again.

I haven't played with mauryans or against, but I can't say if I will be op or not, although I'm almost sure not. However, the current health and attack are bad. The attack must be the same as other archers and the health must be greater than the cavalry, so this patch seems good to me.
The cost I would keep as is or 150 food 100 wood.

Wed, Feb 24, 8:55 PM
borg- accepted D3600: [gameplay] unify structure foundation resistances.

Foundations with different values don't really make sense. The patch does not change the balance and introduces a pattern. I don't see anything negative.

Wed, Feb 24, 8:51 PM

Thu, Feb 18

borg- added a comment to D3563: [gameplay] Make theater cheaper.

Any opnion @Nescio ?

Thu, Feb 18, 1:42 AM
borg- added a comment to D2956: [gameplay] ships: tweak costs, standardize loot, unify resistance.

I agree here with @Nescio.

Thu, Feb 18, 1:41 AM

Sat, Feb 13

borg- retitled D3563: [gameplay] Make theater cheaper from [gameplau] Make theater cheaper to [gameplay] Make theater cheaper.
Sat, Feb 13, 4:21 PM
borg- requested review of D3563: [gameplay] Make theater cheaper.
Sat, Feb 13, 4:18 PM
borg- added a comment to D3458: [gameplay] Balance levy infantry/cavalry techs..

@wraitii some look here pls

Sat, Feb 13, 4:06 PM

Thu, Feb 11

borg- added a comment to D2965: [gameplay] separate chariot templates.

Yes, it is not something terrible, but it can be fixed with a certain "ease" and makes a24 even better.
I thought of few changes, just pop cost and health.
Health +30% and pop cost 2? No affect heros.

Thu, Feb 11, 12:07 PM

Wed, Feb 10

borg- added a comment to D2965: [gameplay] separate chariot templates.

What do you mean with “status changes”?

Wed, Feb 10, 5:15 PM
borg- accepted D3341: [gameplay] move some trainable animals to higher phases.
Wed, Feb 10, 5:15 PM

Tue, Feb 9

borg- added a comment to D2965: [gameplay] separate chariot templates.

It doesn't make sense to me to have unlock_champion_chariots and unlock_champion_cavalry (both are cavalry). It is the same as having a techonology for swordmen and another for spearmen, or archer, both are infantry. So to make sense of unlock_champion_chariots i would like to see these status changes in the templates already for a24.

Tue, Feb 9, 1:42 PM
borg- requested changes to D2965: [gameplay] separate chariot templates.

It makes no sense to me that chariots do not benefit from hourses techs, auras etc.
I think the status changes can be made directly in the templates without the need to create new ones.

Tue, Feb 9, 1:39 PM

Feb 5 2021

borg- added a comment to D2956: [gameplay] ships: tweak costs, standardize loot, unify resistance.

@wraitii we can have this for a24?

Feb 5 2021, 1:14 PM
borg- added a comment to D3407: [gameplay] Add food/researchtime cost to reformed_army / traditional_army.

For me it still doesn't make sense the cost 0 and time 0.
If it has no cost or time then shouldn't this technology exclude seleucides? It seems to me a useless click the most.

Feb 5 2021, 1:12 PM
borg- added a comment to D3458: [gameplay] Balance levy infantry/cavalry techs..

@wraitii opnion?

Feb 5 2021, 1:09 PM

Feb 4 2021

borg- accepted D3515: [gameplay] tweak elephant stable building time.
Feb 4 2021, 8:15 PM
borg- added a comment to D3515: [gameplay] tweak elephant stable building time.

Well i guess i don't agree here. If the stable is the problem, just change the stable, I'm fine as the arsenal is now.

Feb 4 2021, 12:18 PM
borg- accepted D3516: [gameplay] make unlock_spies technology cheaper.
Feb 4 2021, 12:16 PM

Feb 3 2021

borg- added a comment to D3516: [gameplay] make unlock_spies technology cheaper.

500 food 500 metal?

Feb 3 2021, 9:48 PM
borg- added a comment to D3515: [gameplay] tweak elephant stable building time.

I think the change in the elephant stable is fair, but I prefer to keep the arsenal as it is. It seems to me that he used arsenal just for comparison.

Feb 3 2021, 9:38 PM

Jan 29 2021

borg- accepted D2956: [gameplay] ships: tweak costs, standardize loot, unify resistance.

Well, anyway i am in favor of the changes.

Jan 29 2021, 6:25 PM
borg- added a comment to D2956: [gameplay] ships: tweak costs, standardize loot, unify resistance.

I am in favor of adding wood value to merchant ships. I prefer only 150 wood over 100 metal for example, or a mixed value like 60 wood and 60 metal.

Jan 29 2021, 5:59 PM
borg- updated subscribers of D2506: [gameplay] allow building fields in neutral territory.

It gives the chance for a player who lost his city, to be able to rebuild his economy. I have no idea if this is good or bad.
@Feldfeld @ValihrAnt ?

Jan 29 2021, 5:54 PM
borg- added a comment to D3488: [gameplay] lower unit movement speed.

Small maps are preferred in 1v1/2v2 because they are faster, easy early attack, harass etc ...
I particularly like rts games where the units move faster. If it is accepted by other players, I will have no problem accepting it, but my vote is no.

Jan 29 2021, 5:30 PM

Jan 27 2021

borg- added a comment to D3483: [gameplay] Adjust cavalry movement speed (and melee attack range).

I can't prove it without a lot of games, but I'm pretty sure that the reduced speed of the champion cavalry is a good change. I know that is not the focus of this patch, but it is an improvement anyway.

Jan 27 2021, 9:55 PM
borg- added a comment to D3483: [gameplay] Adjust cavalry movement speed (and melee attack range).

To me it looks good for melee cavalry, safer, especially for champion cavalry, but not sure about ranged cavalry, maybe it seems a little too slow, are you willing to accept 15.0?

Jan 27 2021, 5:59 PM
borg- accepted D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.
Jan 27 2021, 5:55 PM
borg- added a comment to D3458: [gameplay] Balance levy infantry/cavalry techs..

The current patch (a food cost increase) seems fine, I have no objections.
As for the original patch, though, why is it necessary that these two Persian town-phase technologies must be superseded by the shared city-phase technologies? Soldier training time and structure batch training time modifier are not exactly the same thing.

Jan 27 2021, 12:06 PM

Jan 26 2021

borg- updated the diff for D3458: [gameplay] Balance levy infantry/cavalry techs..

REBASE

Jan 26 2021, 11:08 PM
borg- added a comment to D3480: Add private and public icons to the game list.
In D3480#153505, @Stan wrote:

@ffffffff @borg- @nani @badosu thoughts on this?

Jan 26 2021, 7:40 PM
borg- updated subscribers of D3458: [gameplay] Balance levy infantry/cavalry techs..
Jan 26 2021, 6:28 PM
borg- updated subscribers of D3458: [gameplay] Balance levy infantry/cavalry techs..

@Feldfeld @Nescio opnion?

Jan 26 2021, 6:28 PM
borg- added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

Set champion cavalry build time to 30.

Jan 26 2021, 2:20 PM
borg- added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

Reducing overall speed to 1.9 or 1.8 like first patch, still keeps melee cavalry proportionally faster than ranged.

Jan 26 2021, 2:14 PM
borg- added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

So let's simplify, 1.9 to all cavalry, it's an interesting value and less risky.

Jan 26 2021, 1:34 PM
borg- added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

I think that a change in speed at that moment is a little risky, we have little time to test, I would just be with the increase in the cost of tech and training time.

Jan 26 2021, 12:41 PM
borg- added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

I would like to decrease melee too, maybe 19,0 melee and 16.5 ranged.
Is the training time of champ cavalry adequate with the new citizen time?

Jan 26 2021, 12:07 PM
borg- added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

One of my fears is about champion cavalry, so the patch helps a little bit.
I would reduce it to 1.9 for now, it seems a safer and sufficient value.

Jan 26 2021, 1:22 AM

Jan 25 2021

borg- added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

In general the ranged cavalry was very nerfed compared to the a23. Now you need stables for mass training, range and attack is reduced, spear cavalry has its bonus increased and sword cavalry is more effective against ranged units, including cavalry of course.

To compensate there are 2 new technologies for cavalry (speed and health) whereas infantry doesn't get any of this. Also now forge technologies that affect cavalry also affects infantry so it makes it a bit easier for cav player since sometimes they will want to fight with infantry too.

Jan 25 2021, 7:33 PM
borg- updated subscribers of D3458: [gameplay] Balance levy infantry/cavalry techs..

@wraitii any opnion?

Jan 25 2021, 6:19 PM
borg- added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

In general the ranged cavalry was very nerfed compared to the a23. Now you need stables for mass training, range and attack is reduced, spear cavalry has its bonus increased and sword cavalry is more effective against ranged units, including cavalry of course.
I think these changes are very aggressive.
I think we can keep the range and training time as how is it, just lowering the general cavalry speed so that units like spearman have more chances and increase the price of movement technology, but keeping it at p1.

Jan 25 2021, 6:17 PM
borg- added a comment to D3476: [gameplay] A24 Cavalry build time increase / speed tech cost increase.

Cavalry javelin and Archer with less range than infantry? No make Sense.
I dont agree with more expansíve range cav and tech p2.
I agree with Nerf move speed.

Jan 25 2021, 5:36 PM

Jan 24 2021

borg- added a comment to D3465: [gameplay] Nerf wall towers.

I see no reason to reduce health to 1000. In general, they are bigger than a town tower and also the walls. Decreasing the max range / vision is bad because they are the same height as a tower. What I would do is add garrison attack/vision depends of units like a outpost, decrease health by 10-15%, increase stone cost and construction time.

Jan 24 2021, 2:12 PM

Jan 23 2021

borg- updated the summary of D3458: [gameplay] Balance levy infantry/cavalry techs..
Jan 23 2021, 7:21 PM
borg- requested review of D3458: [gameplay] Balance levy infantry/cavalry techs..
Jan 23 2021, 5:53 PM
borg- updated the summary of D3453: Fix hero cavalry spearman bonus.
Jan 23 2021, 1:21 AM
borg- requested review of D3453: Fix hero cavalry spearman bonus.
Jan 23 2021, 1:20 AM

Jan 22 2021

borg- requested review of D3449: Fix black cloak icon.
Jan 22 2021, 1:58 AM

Jan 21 2021

borg- added a comment to rP24693: [Gameplay] - Let Spartans start with a Champion..

The champion could have been kept just by removing one citizen spear, that would balance the economic damage done to the enemy.

Jan 21 2021, 3:13 PM

Jan 20 2021

borg- updated the diff for D3417: [gameplay] Balance pike again.

@wraitii. Smaller hack attack compared to the previous patch.

Jan 20 2021, 11:27 PM
borg- accepted D3434: Fix issues in rP24722.

Haha, np.
Thanks for making the changes, I was at work and couldn't do.

Jan 20 2021, 10:30 PM
borg- updated the diff for D3430: [gameplay] balance iber champion cavalry damage.

New values by @Freagarach

Jan 20 2021, 10:25 PM
borg- added a comment to D3430: [gameplay] balance iber champion cavalry damage.

@wraitii some opnion?

Jan 20 2021, 7:21 PM
borg- updated subscribers of D3302: Upgrade ship_movement_speed / tower_health icons.

@wraitii opnion?

Jan 20 2021, 7:20 PM
borg- added a comment to D2956: [gameplay] ships: tweak costs, standardize loot, unify resistance.

Well, in this case I think it is very risky to keep this high cost.

Jan 20 2021, 3:12 PM
borg- added a comment to rP24722: [gameplay] Update siege techs..

I cant make this changes now, sorry.

Jan 20 2021, 3:11 PM
borg- accepted D3366: [gameplay] Rework attack forge techs.

I can accept new values.
Tnx @Nescio

Jan 20 2021, 2:45 PM
borg- accepted D2852: [gameplay] Tweak maurya worker elephant stats.

Anyway, I like the numbers proposed, they are better than the current situation.
@soloooy0 asked for this armor reduction because it looked a little mean, giving so many hits in an animal unit that cannot defend itself.

Jan 20 2021, 1:36 PM
borg- added a comment to D2852: [gameplay] Tweak maurya worker elephant stats.

What about armour 2/2?

Jan 20 2021, 1:17 PM
borg- added a comment to D2852: [gameplay] Tweak maurya worker elephant stats.

@Feldfeld can rebase?

Jan 20 2021, 12:46 PM
borg- added a comment to D3430: [gameplay] balance iber champion cavalry damage.

How about doubling the damage and changing the interval to 3000 and duration to 9000?
Without patch: Total damage of 2 (8000 / 4000 * 1).
Current patch: Total damage of 6 (8000 / 4000 * 3).
Proposed patch: Total damage of 6 (9000 / 3000 * 2). The advantage is that it is more visible that the entity is losing health due to a SE.

Jan 20 2021, 12:45 PM
borg- added a comment to D3417: [gameplay] Balance pike again.

Well maybe we can lower the hack ttack from 4 to 3. it was still less efficient than a woman, but better than the current state.

Jan 20 2021, 12:42 PM
borg- added a comment to D3366: [gameplay] Rework attack forge techs.

I can't update for the next 12 hours, so @Nescio can commander this patch if necessary?

Jan 20 2021, 12:14 PM
borg- added a comment to rP24722: [gameplay] Update siege techs..

edit

Jan 20 2021, 12:13 PM
borg- added a comment to D3366: [gameplay] Rework attack forge techs.

How can it be expensive? in alpha23 you need approximately 2500 resources to have 20% attack for melee cavalry and infantry, with patch cost 1400 town and 2000 city.

Jan 20 2021, 11:49 AM
borg- updated the summary of D3431: [gameplay] Increase ram damage.
Jan 20 2021, 11:06 AM
borg- added a comment to D3431: [gameplay] Increase ram damage.

This is blatantly untrue. They had 150 crush / 1.5 s in A21, A22, A23 and still do in A24.

Jan 20 2021, 11:05 AM
borg- updated the diff for D3431: [gameplay] Increase ram damage.
Jan 20 2021, 2:50 AM
borg- requested review of D3431: [gameplay] Increase ram damage.
Jan 20 2021, 2:49 AM
borg- added a comment to D3246: [gameplay] increase advanced and elite and lower champion ranged attack damage.

We don’t have more time to test, and I believe that the changes in the champions take time to test, so I think it’s better to remove the champions from the patch, sorry about that.

Jan 20 2021, 2:24 AM
borg- requested review of D3430: [gameplay] balance iber champion cavalry damage.
Jan 20 2021, 2:20 AM
borg- updated the diff for D2878: [gameplay] update siege techs..

Correct tooltip per @wraitii

Jan 20 2021, 1:50 AM
borg- added a comment to D3302: Upgrade ship_movement_speed / tower_health icons.

Rebase

Jan 20 2021, 12:15 AM
borg- updated the diff for D3302: Upgrade ship_movement_speed / tower_health icons.
Jan 20 2021, 12:15 AM

Jan 19 2021

borg- updated the diff for D3366: [gameplay] Rework attack forge techs.

Cost reduction suggested by @wraitii

Jan 19 2021, 10:52 PM
borg- added a comment to D2956: [gameplay] ships: tweak costs, standardize loot, unify resistance.

We have a 25% increase in health for merchant ships and a 140% increase in cost, does not seem fair.
100 of metal is also problematic because it is difficult for you to spend that high amount of metal when you need metal.
I agree that a wood value has been added.
So i'm suggesting a value of wood 120 and metal 60, same as bireme, it seems fair, adds wood and reduces metal.

Jan 19 2021, 10:40 PM
borg- added a comment to rP24705: Add numbered icons for certain technologies..

Well, the icons are welcome (tnx @Stan ) but I still maintain my values. If there is a consensus, I accept 20%.

Jan 19 2021, 7:56 PM
borg- added a comment to D3374: [gameplay] tweak ranged attack projectile values.

In general, the efficiency of ranged units is lower than a23. Ranged units gain less armor, +25% time to up level, less range etc... This patch is not enough to leave something op.

Jan 19 2021, 7:52 PM