- User Since
- Feb 17 2017, 7:33 PM (146 w, 14 h)
Jul 13 2017
Stable costing 100w/100s not an advantage, it is a disadvantage. Wood is much more important at beginning of game.
I prefer make barrack 150w 150s than 300w, i think persian and cartage barrack must be 200w only.
Jul 10 2017
It would also be interesting to differentiate some civilizations from others. I'm with a project to do this for a23, I think these small differences make civilizations more unique.
Jul 8 2017
Good change, this seems to me a mistake and not a value with some justification. Im ok with new value for barrack pto.
Anyway, I think barrack for Carthage should cost only 200 (150w 50s), a bonus, because it has only 3 training units.
They also cant train champ in barracks, since it is training in temples, which already cost 100 more stone, so I think it's fair that the stall costs 100 stone less.
Jul 4 2017
I was against the reduction of armor, I always thought that only its speed should be reduced.
Jun 14 2017
I also agree with citizens pikemans need a higher speed, I had already done it in my patch I had elaborated on speed of movement for infantry.
May 29 2017
I just thought the opposite of it, drecrease your mov speed that is exaggerated, and increasing your hp or armor, so it can also be used for late games with some efficiency.
If it slows down, it becomes more vulnerable, so despite the increase of hp or armor, and also makes it stronger for other functions, not just rush
May 25 2017
What do you guys think about the change in speed to 17.5? I find it more coherent and realistic.
But there is one thing I would change, I think that all cavalry should have the same speed of cavalry skimishers (17.5)
Historically they were also used to hit other cavalry. I think it's important that the game has a cavalry counter other cavalry, some times spermans and others soldiers cant beat cavalry.
May 24 2017
I do not see any problems in keeping them as they are now, as long as it can be achieved with only one hit. Accuracy has been remodeled to alpha 22, So it's easier to kill them with skirmisher cav.
I have tested the changes and it seems all ok, although I think it should be 40 food.
May 23 2017
If you keep all your attributes, and lower your HP so that one shot is enough, I think that's enough yes. Although I think they are very small, sometimes really very difficult to see, there is no way to increase its size?
About pericles, as to what causative said. If a temple bonus was also given to your team, what u think guys?
Opinions were very welcome, i liked some small changes.
The truth is that I never see any player hunting rabbits, simply they are completely forgotten.
May 22 2017
May 15 2017
I agree with Grugnas about armor.
May 7 2017
Apr 30 2017
I thought of just messing with its cost, maybe 350 - 400 of wood. So you need to pay well to have a good drive, and in addition to avoiding your spam.
60 really is much. I think he needs a little nerf in range, just because he also serves as a tank, so he can stay in the front line taking damage and still healing all units.
Apr 10 2017
I did some testing, and now he can hit sword cavalry. Against cavalry skimisher, above 10x10 he takes a big beating. We talked a lot about it, we even thought about raising the bonus a little from 1.25x to maybe 1.50x or something like that. After long conversations we came to common sense that 1.25x would be more interesting, because skimisher cavalry is slower, has a low range and can miss your shots with ease, it is only right that you have a more powerful atack.
Apr 6 2017
I understand that we should go slow in this, but is something necessary to the game.
Apr 5 2017
Well, i did more than 100 tests, here's my conclusion.
Apr 2 2017
Mar 31 2017
I think some are weak relative to others.