- User Since
- Feb 17 2017, 7:33 PM (177 w, 12 h)
Thu, Jul 9
If it is historically wrong, then I don't think it should be maintained.
I am willing to accept this patch, in general it is very good. However starting with a healer with advance rank would be very powerful if used wel, rank 1 must be better.
Putting "Cost/BuildTime" on the "Rank Techs" seems to make more sense, besides being easier for future changes. Virtually no changes to gameplay.
New values look good to me now.
Correct identation pointed by @Nescio
Change cost to 500 food 200 metal suggested by @Nescio.
decrease penalty 10% to 5%.
Correct loot (2) pointed by @Nescio
Wed, Jul 8
What about remove 10% training time and 500f0200m?
@Nescio seems correct?
Citizen cavalry sword 30 wood 20 metal --> 40 wood 10 metal, same to infantry sword.
Champion cavalry axemen/sword same cost/loot.
Champion Infantry axemen/sword same cost/loot.
Tue, Jul 7
Champion cavalry with 24 may be a risk (spam late game). What about keep 20 for infantry and 27 for cavalry?
basic cavalry axeman : 40 wood, 10 metal
basic infantry axeman : 40 wood, 10 metal
basic cavalry spearman : 50 wood, 0 metal
basic infantry spearman : 50 wood, 0 metal
basic cavalry swordsman : 30 wood, 20 metal
basic infantry swordsman : 40 wood, 10 metalThe last one looks inconsistent, though. Maybe something for a future patch? Or fix it here.
Mon, Jul 6
@Nescio with new women value, maybe you need check women trained on houses.
Seems good, would be like @Feldfeld opnion.
@Nescio look mace silver shields, is a elite rank.
The values are good for "normal" games, my only doubt are dm games.
Hmm, I'm not sure this is justifiable. By the time Athens was using Thureophoroi they had been militarily neutered for years. Thorakites for Sparta has no historical justification either, unfortunately. Sparta has Skiritai swordsdudes, so that's good enough for ram countering. Athens has the Marine sword dude.
Seems much better for future patchs.
I'm not sure if it solves the spam problem, it seems to me that it just slow. I think that only the infantry should go for 12 seconds, keeping the rest as it is. this would make the cavalry more effective and less penalized at the start of the game if a rush is unsuccessful. Increase a distance between women and infantry makes the player choose between more security and less economy, training soldiers, or vulnerability and more economy choosing women.
After some tests the proposed values seems better than current values.
Sun, Jul 5
@Nescio tnx update!!!
I like keep thureophoros for athens and thorakites for sparta.
Sat, Jul 4
@Nescio check pls.
Kṣhatriya Warrior Caste cannot currently be considered a bonus. I like this idea, it has a historical base. I am not completely sure about the value of -30%, but it seems to me an interesting value. I will test.
Up new patch.
Well, it seems more accurate historically, as discussed earlier on the forum. I have nothing against patching.
For the silver shields, how about 1000 metal + 40 seconds → 600 metal + 60 seconds?
Ok, tnx for information.
Why remove silver Shields?
I think 1.5 repeat time are better, but im ok with this values.
Up new patch.
Fri, Jul 3
+25% health and no armour upgrade for mace champ, cost 700 metal +25% health and 10% attack + 10% training time, cost 350f 350m for spartan champ?
Thu, Jul 2
As I said, maybe it’s better to just change the hero status.
Yes, elephant hero need a better status than champion, i like, but only 75 crush damage for champion elephant makes no efetive vs units and building.
I like the changes, and it's something that should have been done some time ago.
The main reason for not training is the long training time, it affects the economy a lot.
My suggestion for values:
Cost 120f and armour 2/2.
a 2.4 i.e. +20% = ×6/5
e 3 i.e. +25% = ×5/4
c 4 i.e. +33% = ×4/3
I will make tests