Page MenuHomeWildfire Games

borg- (Estevan Borges Martins)
User

Projects

User Details

User Since
Feb 17 2017, 7:33 PM (377 w, 7 h)

Recent Activity

Jan 24 2024

borg- added a comment to D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

If it's the same value then it's ok.
Well, I accept the idea, but I haven't tested this patch.
If you need any further balancing it is easy to do.

Jan 24 2024, 8:16 PM
borg- accepted D5206: [Gameplay][fix] Use a promotion approach for marian reforms.

2000 xp Isn't that too little? I mean, it's unlikely that any unit will achieve this, but it's possible. I would increase.

Jan 24 2024, 6:39 PM

Jan 17 2024

borg- added a comment to D5232: [Gameplay] Even ram armor a little.

I did some tests years ago, 40 is the same as 50, it starts to become perceptive below 35.

Jan 17 2024, 7:54 PM

Dec 27 2023

borg- added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).

D. A "Corvus" Ship for the Romans. A special ship unit that captures enemy ships instead of destroying them.

Dec 27 2023, 3:42 PM
borg- added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).

E. Make Fire Ships have an 'upgrade' to set them alight; instead of them currently starting to lose health right away, they don't lose health or cause damage until they are upgraded to Flaming. This is very easy to implement (already in DE).

Dec 27 2023, 3:41 PM
borg- added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).

we can have an animation for Ramming Ships?

Dec 27 2023, 3:39 PM

Dec 15 2023

borg- added a comment to D5213: [Gameplay] Naval Overhaul (UnitAI and Warship Classes).

I will test soon, thanks for this patch.

Dec 15 2023, 3:31 PM

Nov 26 2023

borg- added a comment to D5202: [Gameplay] Move Persian Immortals to the Barracks, make them cheaper, weaker..

Well, I'm a bit boring when it comes to patterns, I like organized numbers. I had forgotten about the changes I made to immortals, testing the patch, it looks good. Well, I like having the same health and movement speed now. To maintain a standard, also add the -1 pierce resistance and attack from 0.85 to 0.90? This way it's easier to remember, we know that any version has -10% attack, the same health and movement speed. I would like it to be the same resistance too, because it is the same unit, but I don't know if that is possible in terms of balance.

Nov 26 2023, 1:20 PM

Nov 24 2023

borg- added a comment to D5202: [Gameplay] Move Persian Immortals to the Barracks, make them cheaper, weaker..

Very cheap for a champion, I don't agree here.
I don't know if I agree with 4 seconds either. That's a problem for the cavalry.
I think things can be simplified more, without changing resistance and damage. Changing health to 100 might be enough.

Nov 24 2023, 9:49 PM

Nov 23 2023

borg- updated the diff for D5190: [Gameplay] Woad Warriors Technologie.

From technology to civ bonus. Movement speed from 10% to 5%

Nov 23 2023, 2:30 AM

Nov 22 2023

borg- added a comment to D5192: [Gameplay] "Satrapy Tribute" feature for the Persian Throne Hall structure.

I'd prefer to put the build limit back to 1 and make it more special and go for a higher trickle as @chrstgtr shows.

EDIT: And since @real_tabasco_sauce wants to move Immorals to the barracks, you don't need 2 Throne Halls to train champs.

Nov 22 2023, 12:36 AM

Nov 21 2023

borg- added a comment to D5188: [Gameplay] New temple tech.

Any other suggestions/opinions?

Nov 21 2023, 3:48 PM
borg- added a comment to D5192: [Gameplay] "Satrapy Tribute" feature for the Persian Throne Hall structure.

You can only have one of these trickles, right? I don't think it the change from 5s to 10s matters that much. Nor do I think either is op.

So, at 10s that is 2res/sec. which equals about 1.3 men on wood/stone/metal with full eco upgrades.
At 5s that is 4res/sec, which equals about 2.7 men on wood/stone/metal with full eco upgrades.
5 fully upgraded ice houses is 7.5f/sec, which equals about 8.7 women with fully upgraded farms

Under both 10s and 5s, the tech is much weaker than the icehouses.

At 5s, it is equal to giving you about 11.3 extra units. At 10s, it is equal to giving you 10 extra units. That isn't a huge difference, and it's less than .5% of total pop cap.

I say go for 5s to make it more impactful.

My only concern would be giving persians, a 110% pop cap civ even more pop cap. But it is only going to about 115% of normal pop cap. And, it's not like persians run over other civs right now based on numbers alone.

Honestly, I would go for a lower interval than 5s.

Nov 21 2023, 3:14 PM

Nov 20 2023

borg- added a comment to D5192: [Gameplay] "Satrapy Tribute" feature for the Persian Throne Hall structure.

I like the idea but it's a bit strong as it is now, maybe increase it to every 10 seconds?

Nov 20 2023, 1:18 PM

Nov 18 2023

borg- added a comment to D5190: [Gameplay] Woad Warriors Technologie.

I think maybe as a civ bonus it could be more interesting. what you think guys?

Nov 18 2023, 2:15 PM

Nov 17 2023

borg- updated the diff for D5190: [Gameplay] Woad Warriors Technologie.

Cost 500f 300m > 300f 100m
Research time 60 > 40
Searchable on CC

Nov 17 2023, 2:23 PM

Nov 16 2023

borg- requested review of D5190: [Gameplay] Woad Warriors Technologie.
Nov 16 2023, 4:37 PM
borg- updated the diff for D5188: [Gameplay] New temple tech.

add 100 stone cost, food cost 300 > 250

Nov 16 2023, 2:59 PM

Nov 13 2023

borg- added a comment to D5188: [Gameplay] New temple tech.

It should be much more expensive. I think 300 food, 300 stone.

Nov 13 2023, 8:45 PM

Nov 12 2023

borg- requested review of D5188: [Gameplay] New temple tech.
Nov 12 2023, 2:56 AM

Nov 11 2023

borg- added a comment to D5175: [Gameplay] Maury pair gather food techs.

All ok?

Nov 11 2023, 1:17 PM
borg- updated the diff for D5170: [Gameplay] Fix Polybolos bonus civ.
Nov 11 2023, 1:15 PM
borg- added a comment to D5183: [Gameplay] Technology | Roman Roads.

Well I agree with that, but we have to be careful, we have the centurion's aura, I think 5% is good. The ideal for me would be only in Roman territory, but that is not possible yet.

Nov 11 2023, 1:08 PM

Nov 10 2023

borg- requested review of D5187: [Gameplay] Correct loot for mercenaries cavs.
Nov 10 2023, 6:15 PM
borg- added a comment to D5186: [Gameplay] Fix healer loot.

avoid having a broken value, I increased the cost of the healers to 30.

What do you mean, to avoid a broken value? You mean because loot would need to be 2.5 metal? I see no reason not to just round up to 3 in that case and keep the 25 metal cost. But that's up to you. I prefer things like costs to be in multiple of 10 anyway.

Nov 10 2023, 6:15 PM
borg- requested review of D5186: [Gameplay] Fix healer loot.
Nov 10 2023, 4:50 PM
borg- updated the diff for D5170: [Gameplay] Fix Polybolos bonus civ.

-50% attack time but -33% attack damage.

Nov 10 2023, 4:43 PM
borg- added a comment to D5170: [Gameplay] Fix Polybolos bonus civ.

Maybe increase build time?

Nov 10 2023, 12:17 PM

Nov 9 2023

borg- added a comment to D5184: [Gameplay] Mauryan Technology Pair: Steel Arrows vs. Poison Arrows.

We already have poisonous arrows represented in champion maiden archers. Maybe give them a bonus against enemy heroes to better represent these important assassinations?
Anyway I would like to see steel arrows as a second technology for archers.

Nov 9 2023, 12:30 PM

Nov 8 2023

borg- added a comment to D5184: [Gameplay] Mauryan Technology Pair: Steel Arrows vs. Poison Arrows.

I think we have to work on more choices and less snowballing. Perhaps make this technology (steel Arrows) available to all civs with an archer tradition. Gives a bonus against cavalry and elephants but loses attack speed, or something like this. This makes the player have a choice, if the enemies are using a lot of cavalry, then the choice is good, otherwise not.

Nov 8 2023, 12:36 PM

Nov 6 2023

borg- requested review of D5170: [Gameplay] Fix Polybolos bonus civ.
Nov 6 2023, 10:55 PM
borg- added a comment to D5184: [Gameplay] Mauryan Technology Pair: Steel Arrows vs. Poison Arrows.

My fear is to make archers very strong. Maurya already has additional pop, along with swords and unique technology are super strong, this would make it even stronger. Maybe this technology only for champion archers?

Nov 6 2023, 1:01 PM
borg- added a comment to D5182: [Gameplay] Rename the Temple of Vesta aura and make it a more explicit CapturePoints bonus.

To me it seems like an improvement.

Nov 6 2023, 12:53 PM

Nov 2 2023

borg- updated the diff for D5175: [Gameplay] Maury pair gather food techs.

Right way to do this, adding to the template_structure_economic_farmstead instead maury farmstead.

Nov 2 2023, 1:27 PM
borg- requested review of D5180: [Gameplay] Ptol farming bonus civ.
Nov 2 2023, 12:56 PM
borg- added a comment to D5175: [Gameplay] Maury pair gather food techs.

Well the behavior is like this now:

Nov 2 2023, 11:37 AM

Nov 1 2023

borg- added a comment to D5179: [Gameplay] Ram Garrison improves Ram performance.

I agree with @real_tabasco_sauce about changing it to 1.5 instead of 2, but I don't see any problems with the pers and kush rams.

Nov 1 2023, 8:18 PM · Balancing

Oct 31 2023

borg- requested review of D5175: [Gameplay] Maury pair gather food techs.
Oct 31 2023, 5:55 PM

Oct 28 2023

wowgetoffyourcellphone awarded D5175: [Gameplay] Maury pair gather food techs a Dat Boi token.
Oct 28 2023, 6:43 PM

Oct 23 2023

borg- accepted D5168: [Gameplay] use 'dock' variants for marines and mercenary archers.
Oct 23 2023, 1:10 AM
borg- added a comment to D5168: [Gameplay] use 'dock' variants for marines and mercenary archers.

Ok for me too. I'm just not sure about the changes in the champion unit. I think this would make more sense in the hoplite champion right?

Oct 23 2023, 12:04 AM

Oct 22 2023

borg- updated the summary of D5169: [Gameplay] Add ptolemaic Edfu Temple.
Oct 22 2023, 9:21 PM
borg- updated the diff for D5169: [Gameplay] Add ptolemaic Edfu Temple.

Name > Temple of isis
Pair techs

Oct 22 2023, 9:20 PM
wowgetoffyourcellphone awarded D5169: [Gameplay] Add ptolemaic Edfu Temple a Dat Boi token.
Oct 22 2023, 8:50 PM
borg- added a comment to D5169: [Gameplay] Add ptolemaic Edfu Temple.

Idea looks fine to me. But maybe the temple should only be available in p3 with a longer build time. Otherwise, ptol heroes will be available very quickly available. That would undo the move to the fort, which was done to make ptol heroes harder to get.

Oct 22 2023, 6:29 PM
borg- requested review of D5169: [Gameplay] Add ptolemaic Edfu Temple.
Oct 22 2023, 1:28 AM

Oct 20 2023

borg- planned changes to D5120: [Gameplay] Stone tower brit bonus civ.
Oct 20 2023, 2:22 PM
borg- accepted D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

The patch idea is on the right way. Everything is working correctly. Several adjustments were made over the days to make it easier for new players to understand. The patch is mature now. Although the icon for the long-range legionary unit is missing, we may add this in the future (before the a27 comes out), so this patch is ok with me. Thank you for your efforts on this patch @real_tabasco_sauce

Oct 20 2023, 2:19 PM
borg- accepted D5114: [Gameplay] Add Onager for romans.

The patch idea is on the right way. Everything is working correctly. Several adjustments were made over the days to make it easier for new players to understand. The patch is mature now. Although the icon for the long-range legionary unit is missing, we may add this in the future (before the a27 comes out), so this patch is ok with me. Thank you for your efforts on this patch @real_tabasco_sauce

Oct 20 2023, 2:19 PM

Oct 17 2023

borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

Which tooltip would this be for? I'm confused.

Oct 17 2023, 2:35 AM

Oct 16 2023

borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

I actually think this can be done easily, just change the original tooltip to something like, Train advanced units and siege rams... Can train marian legionaries after research...

Oct 16 2023, 2:23 PM

Oct 14 2023

borg- accepted D5153: [Gameplay] Dog Kennel for Britons .

Looks good, thanks for that.

Oct 14 2023, 8:45 PM
borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

I don't know how to do this, but the army camp tooltip needs to be changed. He goes on to say, trains "advanced" units, needs to be changed to elite after reform.

Oct 14 2023, 8:14 PM
borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

The onager's loot needs to be changed. The legionnaires' loot also seems wrong, it should be something like 7,2 7,2 2,16.

Oct 14 2023, 8:12 PM
borg- added a comment to rP27870: [Gameplay] Celtic female warrior upgrade.

Women warriors, or those who fought on certain occasions, were not uncommon, especially within the reality of the Celtic world. It does not mean that all women were excellent warriors, just as the logic of war, in itself, never guaranteed the complete adherence of men. Those who had the necessary training for such a feat fought and in the case of the Celts, many women were trained, had weapons, trained others to fight and fought, side by side, men against invaders. The objective of the patch is precisely this, to bring women who are a little stronger, but who cannot win fights alone or play a big role in fighting.

Oct 14 2023, 7:56 PM

Oct 13 2023

borg- added a comment to rP27870: [Gameplay] Celtic female warrior upgrade.

The idea is to bring some new gameplay, which is why I think it's more interesting for the village phase.

Oct 13 2023, 1:06 PM

Oct 11 2023

borg- added a comment to D5153: [Gameplay] Dog Kennel for Britons .

Must be in the village phase.

Oct 11 2023, 1:45 PM

Oct 9 2023

borg- added a comment to D5153: [Gameplay] Dog Kennel for Britons .

Remove wolfhound dog?

Oct 9 2023, 12:51 PM

Oct 6 2023

borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

"elite melee citizen infantry" better

Oct 6 2023, 4:36 PM
borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

Wouldn't it be better <Tooltip>Centurions may be promoted from eliter rank level citizen melee infantry, and train from the Fortress after Marian Reforms.</Tooltip> ?

Oct 6 2023, 2:05 PM
borg- added a comment to rP27865: [Gameplay][Balance] Reduce bolt and cata prepare time to help with….

Did this patch take the ptolemy bolt shooter into account? I'm not home right now, so I can't see it, but it shoots faster than the others, maybe it needs individual adjustments.

Oct 6 2023, 1:29 PM

Oct 5 2023

borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

I say about the icon for the legionary skirmisher unit.

Oct 5 2023, 10:07 PM
borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

@wowgetoffyourcellphone can you work on this icon soon? If so, then I guess we can wait.

Oct 5 2023, 9:16 PM
borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

"auraDescription": "Marian Legionaries and Centurions +10% movement speed..", remove one "."

Oct 5 2023, 7:41 PM
borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

"auraDescription": "Legionaries +10% movement speed.", > "auraDescription": "Marian legionaries and centurions +10% movement speed.",

Oct 5 2023, 2:29 PM

Oct 3 2023

borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

Legionnaries are still citizen soldiers, so it sounds strange.

Oct 3 2023, 8:52 PM
borg- added a comment to D5145: [Gameplay] Create a 'Longsword' mixin that adds a small splash attack and apply it to the Thracian Black Cloak.

Seems good for me.

Oct 3 2023, 5:53 PM
borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

"description" should be improved too. It seems more like a tooltip than a story. Explain more about the Marian reforms.

Oct 3 2023, 2:43 PM

Oct 2 2023

borg- added a comment to D5120: [Gameplay] Stone tower brit bonus civ.

I think it's good for now. In the future we can increase the briton stone tower model to appear bigger and stronger to be more realistic with the name of the bonus civ, that way there is no need for a third tower.

Oct 2 2023, 6:22 PM
borg- updated the diff for D5120: [Gameplay] Stone tower brit bonus civ.

"Name": "Great Towers"

Oct 2 2023, 6:21 PM
borg- added a comment to D5120: [Gameplay] Stone tower brit bonus civ.

@Freagarach we have new model for 3° tower? If so, can I use it instead of the usual tower. If not, can I wait until I have.

Oct 2 2023, 2:54 PM
borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

Centurion need correct loot too.

Oct 2 2023, 2:20 PM
borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

1 - the sound is not the standard sound of technologies.
2 - "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" for centurion aura 2 It's not correct I think, it's an aura of movement speed not attack.
3 - centurion aura 1 should increase the attack of legionary skirmishers as well.
4 - the legionaries loot is not correct compared to the spartan skiritai.
5 - "<Tooltip>Legionaries may be Trained after Researching Marian Reforms</Tooltip>" is missing from the skirmisher, but it must be removed from both, it is not necessary, since we have <Requirements> <Techs datatype="tokens">roman_reforms</Techs>.
6- Infantry Citizen-Soldiers become Marian Legionaries and unlock Centurions and Onagers, but lose access to Italic Heavy Infantry and Spear Cavalry.",
This suggests that the current units become elegionaries, which is not true, I suggest changing.
​7 - Should centurion auras also affect centurion? They can stay behind in the movement and stop affecting the legionaries.

Oct 2 2023, 4:23 AM

Oct 1 2023

borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

I think the generic name should be Marian Legionary swordmen and Marian Legionary skirmisher.

Oct 1 2023, 4:18 PM
borg- updated the diff for D5125: [Gameplay] Celtic woman.

Tooltip

Oct 1 2023, 2:52 PM
borg- added a comment to D5125: [Gameplay] Celtic woman.

Should I add it to the tooltip that can come into formation and capture?
If so, can you help me with this? How could I write in the best possible way?

Oct 1 2023, 5:55 AM
borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

For me, the sound is something that bothers me.
I know it's just a detail but I prefer the usual sound.

Oct 1 2023, 5:40 AM

Sep 30 2023

borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

Is it intentional CC cant train legionaries? Centurion aura movement speed doesn't work. I don't like the sound of the upgrade, I think it should be the default sound

Sep 30 2023, 11:17 PM

Sep 29 2023

borg- added a comment to D5120: [Gameplay] Stone tower brit bonus civ.

@real_tabasco_sauce @chrstgtr @wowgetoffyourcellphone some idea for tech name?

Sep 29 2023, 3:03 PM

Sep 28 2023

borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

Ok, I'll do one last very detailed test before giving my ok.

Sep 28 2023, 8:51 PM
borg- added a comment to D5141: [Gameplay] Create a 'cataphract' mixin to differentiate Cataphract cavalry from other Cavalry.

I would like to see this in the old Brit longsword champion. I don't know why he was replaced, but I think we can bring him back, more expensive than a conventional infantry champion, but with splash damage. For me it would be really fun to try that.

Sep 28 2023, 7:01 PM
borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.

Infantry Citizen-Soldiers become Legionaries and Legionary Skirmishers > Infantry Citizen-Soldiers become Marian Legionaries. There is no need to specify.
Melee Soldiers +10% attack damage and all Soldiers −25% experience points for promotion." Is Experience interesting? Since legionaries are rank 3? Better to just leave +15% attack?

Sep 28 2023, 3:40 PM
borg- added a comment to D5141: [Gameplay] Create a 'cataphract' mixin to differentiate Cataphract cavalry from other Cavalry.

I prefer 10% speed reduction, simple and easy for everyone to understand.

Sep 28 2023, 3:36 PM

Sep 27 2023

borg- added a comment to D5141: [Gameplay] Create a 'cataphract' mixin to differentiate Cataphract cavalry from other Cavalry.

Im fine with -10%

Sep 27 2023, 4:45 PM
borg- added a comment to D5141: [Gameplay] Create a 'cataphract' mixin to differentiate Cataphract cavalry from other Cavalry.

Same for me, I like.

Sep 27 2023, 4:11 PM

Sep 26 2023

borg- added a comment to D5125: [Gameplay] Celtic woman.

Anything else to add @wowgetoffyourcellphone @chrstgtr @real_tabasco_sauce ?

Sep 26 2023, 5:10 PM
borg- added a comment to D5055: Melee/Ranged rebalance.

I would just reduce the attack rate instead of the attack dmg for ranged. This should have the same effect and perhaps help with performance, by having fewer simultaneous objects.

Sep 26 2023, 4:15 PM · Balancing
borg- added a comment to D5055: Melee/Ranged rebalance.

Maybe a little less aggressive for initial tests like +1.20 attack for melee units and 0.90 for ranged? When was armor reduced?

Sep 26 2023, 4:05 PM · Balancing
borg- added a comment to rP27849: [Gameplay] Cavalry units created from a Han academy should be able to enter it.

Forgot reference #6745

Sep 26 2023, 3:46 PM

Sep 25 2023

borg- added a comment to D4587: [Gameplay] Enable bolt and artillery towers for Macedonians.

Well for me the numbers are not important now, we just need to find some historical context to add to some civilizations.

Sep 25 2023, 9:37 PM
borg- added a comment to D4587: [Gameplay] Enable bolt and artillery towers for Macedonians.

We can maintain the same operation as siege machines, but with a longer firing time. Testing is needed, but I think a bolt tower should be equally strong as a fully garrisoned stone tower. The advantage is that you would have 5 more units available for combat. There may also be an aura for these towers, for each garrisoned unit, the tower fires faster.

Sep 25 2023, 8:28 PM
borg- added a comment to D4587: [Gameplay] Enable bolt and artillery towers for Macedonians.

I don't think of it as an update to the stone tower, as this could be a problem, taking into account that some technologies would not be effective in these new towers. I think of it as a third buildable tower, with a limit of one and similar ranges to land units.
I don't know which civilization would be historically correct for these towers. I thought at first just for mace, as a civ differentiation, since it is a civilization strong in siege.

Sep 25 2023, 7:23 PM
borg- added a comment to D4587: [Gameplay] Enable bolt and artillery towers for Macedonians.

This patch still interests me.
Is this tower historically correct for Macedonian?
I think it could be a good step towards differentiation.

Sep 25 2023, 3:04 PM

Sep 24 2023

borg- updated the diff for D5125: [Gameplay] Celtic woman.

Correct minus signal

Sep 24 2023, 3:02 PM
borg- added a comment to D5124: [Gameplay] Nerf Chandragupta aura.

I don't think it's op. But I would like something more elegant for this aura. He was one of the founders of the empire, I think we can find something more creative than just attack/armor.

Sep 24 2023, 12:27 PM
borg- updated the diff for D5136: [Gameplay] bring back champion cavalry to temples and reduce cost of colonization tech..

Done @wowgetoffyourcellphone

Sep 24 2023, 3:32 AM
borg- added a comment to D5109: [Gameplay] Add legionaries, add tech for 'Marian Reforms' for Rome.
In D5109#218514, @borg- wrote:

Catapult packed model is "empty".

Meaning nothing is in the loaded for the cargo? its an empty wagon?

Sep 24 2023, 12:51 AM
borg- updated the diff for D5120: [Gameplay] Stone tower brit bonus civ.

How it works now:

Sep 24 2023, 12:19 AM

Sep 23 2023

borg- added a comment to D5138: [Gameplay] Adjustments to Hippocrates.

For me ok.

Sep 23 2023, 11:32 PM
borg- updated the diff for D5136: [Gameplay] bring back champion cavalry to temples and reduce cost of colonization tech..

Temple normal cost

Sep 23 2023, 8:13 PM