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borg- (Estevan Borges Martins)
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Feb 17 2017, 7:33 PM (240 w, 3 d)

Recent Activity

Thu, Sep 23

borg- added a comment to D4273: [gameplay] Briton bonus - faster wood gather rate.

Further reducing the need for expansion which you already see as an issue? Also Roman and Kush already have this build outside of borders feature, so not unique in any way, just reducing the uniqueness of those already having such.

Thu, Sep 23, 10:57 PM
borg- added a comment to D4281: Stardardising medium warships (triremes).

I believe the higher hp are historically correct for being bigger ships, however if this is affecting the balance I suggest reducing the movement speed a little, adapting to their larger size and weight (also because they can carry more people). The lower movement speed adds historical value and should solve some or all of the problem, as well as avoiding making civilizations even more equal.

Thu, Sep 23, 10:52 PM

Fri, Sep 17

borg- added a comment to D4273: [gameplay] Briton bonus - faster wood gather rate.

Britons/gauls must be a rush civ, so there may be a bonus for that, like, brit can build fortress and barracks on neutral territory for example.

For a rush civ, an early economy bonus is the most important thing. I don't see any value that being able to build a barrack in neutral gives early on. It's why the Mauryas and Ptolemies like to play extended early aggression much more than other civs.

Fri, Sep 17, 2:05 PM

Thu, Sep 16

borg- added a comment to D4273: [gameplay] Briton bonus - faster wood gather rate.

To be honest I don't think every civilization needs to have a generic economics bonus.

Thu, Sep 16, 3:39 PM

Thu, Sep 2

borg- added a comment to D4249: [Gameplay] The Mauryan working elephant is building again.

Should they also be able to lay foundations then?

Thu, Sep 2, 9:09 PM
borg- added a comment to D4249: [Gameplay] The Mauryan working elephant is building again.

With a mahout I see no problems.

Thu, Sep 2, 7:54 PM

Aug 27 2021

borg- updated subscribers of D4233: [gameplay] Kushite bonus - cheaper farms, corrals, fishing ships..

I like to include corrals in the bonus, I'm just not sure about the values. The Kushita kingdom was incredibly rich. I don't know if it's possible (@wraitii), but it would be a very interesting bonus if the kushites player starts the game with 25% more resources than other civilizations.

Aug 27 2021, 9:56 PM
borg- added a comment to D4233: [gameplay] Kushite bonus - cheaper farms, corrals, fishing ships..

I would make the fields free. That by itself wasn’t super OP when ptol had it (it was the free storehouses and farmhouses that were the main eco benefit). Otherwise this is really just a benefit of being able to save a couple hundred wood and being able to build your first farm a couple seconds earlier.

Otherwise, I like the idea.

Aug 27 2021, 8:21 PM
borg- updated subscribers of D3738: [gameplay] Athen elite hoplite can promote to champion hoplite.

@ValihrAnt @Feldfeld @wraitii

Aug 27 2021, 7:35 PM
borg- added a comment to D4233: [gameplay] Kushite bonus - cheaper farms, corrals, fishing ships..

I think the most appropriate is "Fields -50% resource cost".

Aug 27 2021, 7:32 PM
borg- added a comment to D3731: Fix tooltip and description of Iphicratean Reforms tech..

@wraitii some opnion here?

Aug 27 2021, 7:28 PM

Jun 1 2021

borg- added a comment to D4051: [gameplay] Give ranged units hard counter against elephants.

I think it's unrealistic, but following the idea of the patch, isn't it more interesting to just lower the elephant's pierce shield?

Jun 1 2021, 4:24 PM

May 11 2021

borg- accepted D3699: [gameplay] change mercenaries again.
May 11 2021, 3:41 PM
borg- added a comment to D3867: [gameplay] remove worker elephant from civic centre.

Definitely not a good idea.

May 11 2021, 3:36 PM
borg- added a comment to D3898: [Gameplay] - Make outposts useful again..

I do not think it is necessary to use a technology to increase vision. Vision range aura should work much better and be more useful. The rest of the patch is required. The current situation was not well accepted by the players.

May 11 2021, 3:35 PM

Apr 8 2021

borg- updated the summary of D3810: [gameplay] differentiating britons part 1.
Apr 8 2021, 3:24 AM

Apr 7 2021

borg- requested review of D3810: [gameplay] differentiating britons part 1.
Apr 7 2021, 2:29 AM

Apr 6 2021

borg- added a comment to D3738: [gameplay] Athen elite hoplite can promote to champion hoplite.

Honestly, while Athenian hoplites weren't bad soldiers (probably pretty decent for their time), they didn't fare very well when matched against other Greek hoplites from Thebes or Sparta. I'd rather this "Fourth Rank" idea go to the Roman Swordsman. The fourth rank being either the Extraordinarius, or (much cooler) a new Republican Centurion unit.

Apr 6 2021, 2:38 PM

Apr 2 2021

borg- updated the diff for D3781: [gameplay] Balance stonethrower.

+5 pierce armor > +50% health
Range increased from 80 to 100.

Apr 2 2021, 12:02 AM

Apr 1 2021

borg- added a comment to D3770: two more starting resource levels.

"none" can be an interesting addition.
"Deathmatch" must have the values proposed by "Millionaire".

Apr 1 2021, 9:34 PM
borg- added a comment to D3594: have civ specific palisade wallsets.

it's an improvement.

Apr 1 2021, 9:29 PM
borg- added a comment to D3743: [gameplay] differentiate crossbowmen.

The issue is how to differentiate crossbowmen without making them more effective than archers, which would unbalance the game.

Apr 1 2021, 6:02 PM
borg- added a comment to D3743: [gameplay] differentiate crossbowmen.

Yes, I agree that historically a higher ange or crush damage is wrong. However, I don't want to be just an archer with another look.

Apr 1 2021, 2:51 PM
borg- added a comment to D3743: [gameplay] differentiate crossbowmen.

Actually handheld crossbows could be used by the besieged and the besiegers alike, just like artillery. And like artillery, modern estimates of maximum and effective range vary greatly. Sure, a crossbow is a more powerful weapon than a longbow and large artillery more powerful than small artillery, however, more powerful weapons were generally used to shoot heavier projectiles, which had a greater impact (i.e. base damage in 0 A.D.), and heavier missiles have a shorter range than lighter ones, obviously.

Apr 1 2021, 1:50 PM
borg- added a comment to D3781: [gameplay] Balance stonethrower.

Increase health and range can be quite interesting. If we keep the current range then I think we should increase the damage.

Apr 1 2021, 12:51 PM
borg- retitled D3781: [gameplay] Balance stonethrower from [gameplay] Change stonethrower/boltshooter to [gameplay] Change stonethrower/boltshooter pierce resistance.
Apr 1 2021, 2:02 AM
borg- requested review of D3781: [gameplay] Balance stonethrower.
Apr 1 2021, 1:59 AM

Mar 31 2021

borg- added a comment to D3486: [gameplay] lower soldier vision range.

I'm not sure if 70 is enough for archers with archery tradition for example.
I think these little diversifications between chariots, camels and horses are unnecessary.
I would be happy if we had a unification between infantry and cavalry. I think 75 is a reasonable number for everyone, although elephant and siege weapons may have different values.

Mar 31 2021, 11:42 PM
borg- added a comment to D3778: [gameplay] remove fortress and tower entity limits.

Fine by me,, I never saw anyone build this amount of tower or fortress in MP.

Mar 31 2021, 9:10 PM
borg- added a comment to D3779: [gameplay] unify wood gather rates.

Well i think unrealistic that women have the same mining power as men for example, but for gameplay it can be interesting to have the same collection rate for all resources, perhaps this would encourage players to take more attacks during the game, as women can supply the economy now. We would also come to CCs with men farming instead of just women. what should be better to defend.

Mar 31 2021, 8:51 PM
borg- added a comment to D3776: [gameplay] increase vision of support units.

Idk, maybe 40, but i think is not a good number for this patch, so..

Mar 31 2021, 8:21 PM
borg- added a comment to D3777: [gameplay] limit the number of domestic animals.

Two reasons why I agree with that.

Mar 31 2021, 7:53 PM
borg- added a comment to D3776: [gameplay] increase vision of support units.

I like to standardize the number, but I do not agree with the choice of 80. They are very important units economically, increasing your vision makes it very difficult harassing.

Mar 31 2021, 7:50 PM
borg- added a comment to D3758: [gameplay] differentiate movement speeds of ranged cavalry.

I have never been in favor of different speeds for common units, for me ranged/melee must have the same speed, varying only in some cases. Anyway, it is a more pleasant situation that D3735 about camel rush.

Mar 31 2021, 1:48 PM
borg- accepted D3757: [gameplay] unify pierce resistance of defensive structures.

It's good for consistency.
Although I want to see hack damage as well. Should be better in another patch, since changes in health are necessary.

Mar 31 2021, 1:43 PM

Mar 29 2021

borg- added a comment to D2854: [gameplay] introduce centre tech progression.

The rush/harras is very difficult in a24, but on the other hand with pacth it can be very easy. Balanced should work better, instead of 0 default arrow, I would choose 1 and keep <Capturable / RegenRate> 5, so we would have a total of 4 default arrows with the 3 technologies, greater than the current number. Instead of Capturable / RegenRate, we could have another more interesting bonus, like shorter training time for soldiers in the CC, increase cc range attack, etc...

Mar 29 2021, 2:00 PM

Mar 27 2021

borg- added a comment to D3757: [gameplay] unify pierce resistance of defensive structures.

No problem with these changes.
What do you think of the defense structures having hack 20? I think that soldiers should be better able to damage these structures, not just depend on siege or special units.

Mar 27 2021, 5:37 PM
borg- added a comment to D3755: [gameplay] +2 pierce resistance for javelineers.

I think it's fair, but two possible problems:

Mar 27 2021, 5:04 PM
borg- added a comment to D3688: [gameplay] hoplite_tradition tech.
Mar 27 2021, 1:08 PM
borg- updated the diff for D3688: [gameplay] hoplite_tradition tech.

tooltip by @Nescio

Mar 27 2021, 1:08 PM
borg- added a comment to D3735: [gameplay] differentiate camels.

I would actually prefer putting it in an Arab mercenary camp. To the best of my knowledge, there is no evidence for the Ptolemies fielding camel archers. That's a different discussion, though.

Mar 27 2021, 2:32 AM
borg- updated subscribers of D3680: [gameplay] tweak will to fight technology costs.
Mar 27 2021, 2:25 AM
borg- added a comment to D3680: [gameplay] tweak will to fight technology costs.

Wouldn't that bring it too close to forge technologies, though? (Those increase attack damage by 15% each.)

Mar 27 2021, 2:24 AM
borg- accepted D3668: [gameplay] unify damage of arrow-shooting structures.

See D2854.

Mar 27 2021, 1:57 AM
borg- added a comment to D3675: [Gameplay] Athenian bonus - faster technology research time.

As for this patch specifically, I would prefer it to be focused on a subset of technologies. Or if it must apply to every technology, then how about a time reduction instead of a resource discount?

Mar 27 2021, 1:45 AM

Mar 26 2021

borg- added a comment to D3688: [gameplay] hoplite_tradition tech.

The lower experience requirement affects all ranks, not just advanced.

Mar 26 2021, 7:08 PM
borg- planned changes to D3727: [gameplay] differentiating athens: democracy.
Mar 26 2021, 2:39 PM
borg- added a comment to D3738: [gameplay] Athen elite hoplite can promote to champion hoplite.

Maybe increase their <Promotion/RequiredXp>?

Idea started by @wowgetoffyourcellphone at https://wildfiregames.com/forum/topic/36934-civ-differentiation-athens/page/2/?tab=comments#comment-421616

Was it? It's not in the linked forum post.
See also https://code.wildfiregames.com/D3688#160875

Mar 26 2021, 2:24 PM
borg- updated the summary of D3738: [gameplay] Athen elite hoplite can promote to champion hoplite.
Mar 26 2021, 2:22 PM
borg- added a comment to D3688: [gameplay] hoplite_tradition tech.

The Greek word ὁπλίτης (hoplitēs) means ‘heavy-armed foot soldier’ (i.e. melee infantry in 0 A.D. terminology) and could be and actually was used to describe Macedonian phalangites, Persian kardakes, or Roman legionaries as well. Moreover, the traditional hoplite wasn't uniquely Greek either, Carthaginians, Etruscans, and various Italic peoples fought in the same way. Furthermore, only the wealthy fought as hoplites, since a full panoply (arms) was rather expensive.

Mar 26 2021, 2:11 PM
borg- added a comment to D3743: [gameplay] differentiate crossbowmen.

I thought of a wider range than archers, like 72/74. Historically it was a defensive unit, behind the walls, so I think that a wider range is good in this sense, mainly because it will be a slower unit, proposed by this patch.

Mar 26 2021, 2:06 PM
borg- added a comment to D3743: [gameplay] differentiate crossbowmen.

Maybe some changes on range attack?

Mar 26 2021, 11:50 AM
borg- added a comment to D3738: [gameplay] Athen elite hoplite can promote to champion hoplite.

This would mean that the hoplites can become champions before phase 2 right? What about it being a technology in the Gymnasium?

Mar 26 2021, 12:02 AM

Mar 25 2021

borg- added a comment to D3688: [gameplay] hoplite_tradition tech.

The lower experience requirement affects all ranks, not just advanced. And the lower training time is essentially an economic bonus (as you already pointed out yourself).
Why exactly did you chose these modifications? And did you consider alternatives (e.g. higher health)?

Mar 25 2021, 11:40 PM
borg- updated the diff for D3731: Fix tooltip and description of Iphicratean Reforms tech..

I didn't find anything about cretan archers, does it make sense that this unit should be trained only in docks and triremes or should it be moved to barracks?

Mar 25 2021, 4:15 AM

Mar 24 2021

borg- accepted D3703: [gameplay] revert 24719.

The values proposed in this patch are the values that were ideal for me. The main idea is that you can keep more soldiers fighting/training and less collecting.
The patch is correct and complete.

Mar 24 2021, 11:30 PM
borg- updated the summary of D3738: [gameplay] Athen elite hoplite can promote to champion hoplite.
Mar 24 2021, 11:19 PM
borg- updated the summary of D3727: [gameplay] differentiating athens: democracy.
Mar 24 2021, 11:14 PM
borg- requested review of D3738: [gameplay] Athen elite hoplite can promote to champion hoplite.
Mar 24 2021, 11:09 PM
borg- updated the diff for D3727: [gameplay] differentiating athens: democracy.
Mar 24 2021, 10:36 PM
borg- added a comment to D3735: [gameplay] differentiate camels.

It can be done, though I'm unsure it's necessary. Their lower movement speed makes them less useful, as does the fact they don't benefit from cavalry-specific technologies.

Mar 24 2021, 6:12 PM
borg- added a comment to D3735: [gameplay] differentiate camels.

Other camel attributes can be differentiated too (e.g. cost), if necessary.

Mar 24 2021, 5:08 PM
borg- added a comment to D3736: [gameplay] tweak archer spread and add technology.

The reason I added it to the forge is because it's a town phase technology and it affects all types of archers. For comparison, the steel working technology (increasing the attack damage of all swordsmen) is also researched at the forge.
The archery tradition technology is at the civic centre only because it's a village-phase technology.

Mar 24 2021, 5:07 PM
borg- added a comment to D3735: [gameplay] differentiate camels.

Since continue being affected by general techs like forge, then i'm ok with that. My concern is how much increased health makes the camel rush stronger for pto, at counter point makes kush camels more interesting.

Mar 24 2021, 5:02 PM
borg- added a comment to D3736: [gameplay] tweak archer spread and add technology.

This is a necessary change to make archers less op, especially at the beginning of the game. I agree with the addition of technology in contrast, my only doubt is where the tech is. I don't know if the forge is the ideal place for that. particularly I like the forge only for techs that involve more types of units together, not just one in particular, in this case I prefer it to be in the cc. Maybe other ícon?

Mar 24 2021, 4:56 PM
borg- added a comment to D3736: [gameplay] tweak archer spread and add technology.

I think you forgot the tech.

Mar 24 2021, 4:37 PM
borg- accepted D3706: [gameplay] remove wall tower attack.

For me the health of the wall towers are not very relevant for this patch and should be done in another one if necessary. The patch is complete and correct and an improvement to the gameplay.

Mar 24 2021, 2:51 PM
borg- added a comment to D3704: [gameplay] cheaper economic technologies.

With the possible increase in gain from 20% to 25% (D3703), I would be satisfied with only metal reduction. I do not think it is necessary to change other resources, the problem really is the metal.

Mar 24 2021, 2:47 PM
borg- added a comment to D3599: [gameplay] tweak elephant archer again.

Even more health? Each rank already adds 25%, which means basic elephants have 400, advanced 500, elite 625.

Mar 24 2021, 2:41 PM
borg- added a comment to D3599: [gameplay] tweak elephant archer again.

As it is not possible to do this correctly now, we can add more health by rank, +50 health per new archer/rank.

Mar 24 2021, 2:11 PM
borg- updated the diff for D3727: [gameplay] differentiating athens: democracy.

Removed the 20% discount on the cost of technologies. The patch proposed by @valirant D3675 should already give a reasonable discount.
Decreased the amount of construction for city phase from 3 to 2 + prytaneion. D3686 decrease to 3, so it seems more reasonable to decrease to two.

Mar 24 2021, 2:53 AM
borg- requested review of D3731: Fix tooltip and description of Iphicratean Reforms tech..
Mar 24 2021, 2:46 AM
borg- updated the diff for D3727: [gameplay] differentiating athens: democracy.
Mar 24 2021, 1:09 AM
borg- updated the diff for D3727: [gameplay] differentiating athens: democracy.

Heroes moved to phase 3 again.
New Prytaneion aura.
Phase tech moved to prytaneion.
Phase up techs cost less resources and search faster.

Mar 24 2021, 1:01 AM

Mar 23 2021

borg- added a comment to D3599: [gameplay] tweak elephant archer again.

Hello,

Can i give you my opinion ?

Elephant archer is a long range unit, slow, fat and clumsy.
They can't be massed, they take too much space, they block each other, it's hard for them to get to the enemy when some already started to shoot.
They can't be micro properly because they are slow an clumsy.
This unit is reachable late on the game which mean the scenario 1 unit vs 1 elephant archer will almost never appears.
It is not working as a single unit army compsition, other unit are mandatory in order to make this unit viable.
Melee unit shoud be used to tank damage.

Current elephant archer proposition :
Stats : 7 pierce damage 400Hp 1/1/10 (Hack/Pierce/Crush) resistance
Cost : 200 wood 50 food 2 population

The most important caracteristic for this units is its damage.
if you can manage to protect your ranged units with melee units, 2 simple archer are better and cheaper than an elephant archer.
In my opinion the 2 population cost is too much for this stats change.

I have 3 propositions for this unit :

1- Keep the current proposition but reduce the population cost to 1.

2- Keep the current proposition but add 1 arrow shooted per rank. It is an expensive investment that can be worthy if you can keep your elephant alive.

3- Make it a melee unit with some hack/pierce damage, with no ranks but can be garrisonned with archers (3 max) giving them range bonus like A24 outpost.

Mar 23 2021, 5:42 PM
borg- added a comment to D3699: [gameplay] change mercenaries again.

New mercenary technologies can be added later. Currently it's not even clear how much this patch would alter balance.

Mar 23 2021, 12:22 PM
borg- added a comment to D3727: [gameplay] differentiating athens: democracy.

How about phasing up form the Prytaneion? (And obviously the notes from above.)

Mar 23 2021, 12:18 PM
borg- updated subscribers of D3727: [gameplay] differentiating athens: democracy.
Mar 23 2021, 3:58 AM
borg- updated the summary of D3727: [gameplay] differentiating athens: democracy.
Mar 23 2021, 3:38 AM
borg- requested review of D3727: [gameplay] differentiating athens: democracy.
Mar 23 2021, 3:37 AM

Mar 22 2021

borg- added a comment to D3602: [gameplay] tweak theatre aura.

In practical tests I did, the new aura looks worse than the old one. It does not seem to push the enemy edge as desired.

Mar 22 2021, 11:45 PM
borg- accepted D3681: [gameplay] standardize animal loot experience.

The patch looks complete and correct. It is more consistent and easier to understand than the current scenario. For me a clear improvement.

Mar 22 2021, 11:34 PM
borg- added a comment to D3664: [gameplay] Cavalry training time and movement speed for ranged cavalry..

I think all cavalry in general need a slight speed increase. While at it, though, I believe archer cavalry should be a little bit slower than javelin cavalry. Nothing major but like a 0.5 speed difference.

Mar 22 2021, 7:54 PM
borg- added a comment to D3666: [gameplay] Remove embassy limit.

That forum post seems to be converging into building an embassy unlocking those units in the barracks?

Mar 22 2021, 7:52 PM
borg- added a comment to D3666: [gameplay] Remove embassy limit.

While I'm in favour of removing the number limit, I wonder whether a building distance requirement should be added instead (cf. army camp, military colony), considering mercenary camps can be built in neutral territory too.

Mar 22 2021, 7:51 PM

Mar 20 2021

borg- added a comment to D3675: [Gameplay] Athenian bonus - faster technology research time.

Just add a description.

Mar 20 2021, 9:36 PM

Mar 18 2021

borg- added a comment to D3668: [gameplay] unify damage of arrow-shooting structures.

With technologies, a fully garrisoned small tower could fire 6 arrows, a large tower 9, an Iberian tower 14. With this patch the small tower gets a hard maximum of 3, as you requested earlier. The garrison capacity could be lowered instead, but I don't think it's a good idea to do both.

Mar 18 2021, 9:29 PM
borg- added a comment to D3671: [gameplay] remove training time discount from archery tradition.

So why don't we do that tech in this patch? (Increased firing rate and decreased spread.)

Mar 18 2021, 4:43 PM
borg- accepted D3671: [gameplay] remove training time discount from archery tradition.

I would really like to add a new archer techonology to these civilizations, the proposal by @wowgetoffyourcellphone of +10% firing rate and +10% accuracy is a good one, I wouldn't risk a faster rank tech for ranged units now.

Mar 18 2021, 4:32 PM
borg- updated the diff for D3698: [gameplay] Make colonization tech more most useful.

Up.
Decreases the cost of buildings by 20% --> 25%.
Wood and stone cost 300 --> 250.

Mar 18 2021, 4:23 PM
borg- added a comment to D3706: [gameplay] remove wall tower attack.

I really like this. Ok, is less realistic but for gameplay it is better, gives the towers greater importance and also makes less op turtle maps.

Mar 18 2021, 1:44 PM
borg- added a comment to D3704: [gameplay] cheaper economic technologies.

To be honest I had no economic difficulties with wood or food with these technologies, the difficulty unit is really metal. The demand for metal in a24 is higher, so I am happy to reduce the cost of metal, but I don't know about the other resources.

Mar 18 2021, 1:40 PM
borg- added a comment to D3703: [gameplay] revert 24719.

These are the original values proposed by me, so I am fine with this revert if necessary.

Mar 18 2021, 1:38 PM

Mar 17 2021

borg- added a comment to D3668: [gameplay] unify damage of arrow-shooting structures.

For consistency, should the limit of garrison units in the sentry tower decrease to 2? This would affect the capture for sure.
To make the rush a little more viable in the beginning, wouldn't it be interesting to give the civic center arrow default 1? This would make future technologies more interesting as well.

Mar 17 2021, 4:26 PM
borg- added a comment to D3698: [gameplay] Make colonization tech more most useful.

I like this. But I think it still a bit too expensive. A 20% discount would mean you need to make 2 CCs to recoup the total amount of invested res (although these wouldn't be the same res). It's pretty rare that one player makes two extra CCs. Also, by keeping it in the CC players would have to sacrifice their pop boom in order to research

Possible modifications to make it a little more likely to be used given the above considerations:

(1) Make it cheaper. Something like 100w/200s or 100 w/100s might make sense
(2) move it to a different building so CC unit train time isn't reduced by researching the tech
(3) apply the construction cost decrease to all buildings. This would make it a "invest now to boom later" tech, which would also make the researcher more vulnerable to rushes since it would take away CC unit production train time
(4) if possible, make the tech also apply to allies' CCs. This would make it more worthwhile from a cost input perspective since it is more likely that 2 CCs would be built on a team than by 1 player, would introduce an element of team coordination/strategy, and would be an interesting way for one player to sacrifice some of their own growth to boost allies.

I would prefer (3) but (1) also makes a lot of sense to me. And, option (4) could make for an entirely new TG dynamic.

Mar 17 2021, 4:18 PM
borg- added a comment to D3698: [gameplay] Make colonization tech more most useful.

Why civic structures?

Mar 17 2021, 4:15 PM
borg- added a comment to D3319: [gameplay] differentiate rams.

For me, health like 375/425/475 would be the most interesting. Values similar to what we have today.
I think it is unnecessary changes of the cost of popupalation just because it is a little higher or lower, I think this brings possible future problems.
Capacity I would also maintain the same, being more robust and larger does not mean more internal space. I find an unnecessary change.
The cost of wood and the speed I like is different.

Mar 17 2021, 3:12 PM

Mar 16 2021

borg- accepted D3697: [gameplay] make merchant ships less profitable.

Well, I think the patch proposal is fair. I am accepting it believing that we will look more carefully at merchant ships, improving their commercial gain. I don't usually accept or reject a patch based on others, I like to do it individually, and that patch is correct and fair.

Mar 16 2021, 10:19 PM
borg- added a comment to D3697: [gameplay] make merchant ships less profitable.

What I would really like to see is to take the bonus for garrison, and increase the real gain a little bit. Decreasing your size a bit would be great.

Mar 16 2021, 10:17 PM
borg- added a comment to D3697: [gameplay] make merchant ships less profitable.

> I would like to have the approval of an experienced player as well, what does @borg- think?

Mar 16 2021, 10:10 PM